Everyone’s favourite gymnastics winner is back in this 2D re-imagining of the classic console game. Loosely based on its big brother’s story, the Prince of Persia accidentally unleashes the Sands of Time, turning everyone except him, an evil Vizier and a mysterious girl named Farah into zombies. The Sands also gave the Prince a few new unexpected powers, like the ability to walk through walls and repeatedly jump underneath platforms.
Apparently the Prince is a sexist douchebag, because he won’t let Farah do anything by herself, and then ditches her after a few minutes for no apparent reason to go at it alone. Bastard.
  • Emulator used: VisualBoy Advance rerecording 17.1
  • Abuses programming errors in the game
  • Aims for fastest time
  • Abuses death
  • Takes damage to save time
Suggested screenshots: frames 8568, 75143, 87877, 88950, 116151, 144068

Acknowledgements

Thanks to Bisqwit for the awesome site (as if anyone didn’t know). And thanks to Ubisoft and whoever developed the physics engine and controls for this game...I am forever in your debt =P
I was pretty much solo in planning this run, but there were a few people who unintentionally helped me: vukeno, whose unassisted 1:13 speedrun helped me in creating a core route; Iorek B for his GIF map of the game world; and cthrag yaska’s game guide which also helped me immensely in route-planning, the placement of Sand Potions, and also theorizing tricks in the guide which I brought to fruition.
On the feedback side, special thanks (in no particular order) to JXQ, Comicalflop, Tub, moozooh, AngerFist, AnotherGamer and Blublu for their support and interest, and for making me feel like I was making this run for somebody. Also thanks to everyone at #nesvideos for smiling and nodding politely while I plugged the run ruthlessly in the chatroom and talked about tricks to no end ;)
No special thanks to the bastard who wrote the virus that infected my computer right in the middle of developing my run. (Yeah, it was technically my fault but I feel like shifting the blame somewhere else.)

History of this Run

I started playing this game about a year ago and I felt there was something TASable about it. I tried to do it on and off for a while, but heavy research began in August of this year, and I’ve been making the run ever since. A few days before I was supposed to complete this run my computer got hit with a Trojan virus and production, combined with dates and trips to universities, slowed down my runmaking considerably. But no virus can stand in my way when I’m making a run XD.

FAQs

How much of the game is skipped? There are sequence breaks in the run, but because this a relatively linear game, most breaks consist of skipping large portions of a single level. Only a few supposedly required levels are entirely skipped. A few large chunks of platforming are skipped for this run (example, frame 8,200). One collectible time ring (for slowing time), supposedly required to beat the game, is skipped (I collect the Freeze Ring to help speed up boss fights). Also, you’re supposed to kill a genie and collect a musical note to get pass the red and green platform sections, but what did those poor genies ever do to me? ;) It is possible to temporarily skip certain scrolls collected from bosses (most notably the absorption scroll); however, these scrolls need to be collected for other breaks and you can only go so far in the game without them anyway. Other unnecessary scrolls were in the way and I would waste more time skipping them than going through them.
Why does soul-sucking (finishing off a sand enemy) take so long in some cases and so quickly in others? I think it depends on the enemy type. I generally just mashed random buttons until I got the desired result >_<
What the hell...you’re...jumping underneath a platform. Weird. That’s a trick I call airhopping. It works like this. If you jump underneath a platform that has collision detection on all sides (some don’t), the Prince’s momentum is reset for one frame, and you can do anything for that frame – even jump. You can then jump repeatedly forward underneath the platforming, skipping parts of the level underneath.
Okay, so the Prince can bounce off walls and run up them...now he’s going THROUGH them?!?! Yep. Under certain conditions, the Prince can pass through walls. The Prince can pass through a wall as long as a) it’s lodged with another wall in an L-shape and b) his sprite overlaps with the wall as he falls down. Sadly very few walls in the game meet these criteria :'(
The Prince just killed himself...does he hate life? Nope, he dies for love – so romantic. When you die, you go to the last checkpoint you’ve hit (an altar or one of the green flames) – and so does Farah. I skip a huge part of the game using this trick a few times by moving Farah towards me once I’ve skipped a puzzle so she doesn’t have to do the same. It should be noted that in a few cases it’s faster to just bring Farah in, especially if she’s really close to a checkpoint.
Why do you keep firing arrows when playing as Farah? Firing an arrow with Farah elongates her jump, so I can get onto platforms quicker than I should. Unlike the Prince, however, she can’t stand on the edge of spiked platforms so I have to ring gongs and such for her.
Why do I keep seeing flashes of colour during the boss fights? For boss fights, you need to expose the enemy to the Sands of Time (holding L) at the very minimum on the frame they are hit. Otherwise, I would collect Sands from them instead of hurting them.
Why did you collect some Secret Medal pieces and not others? Only one secret medal – Zircon – needs to be assembled to complete the game (the last three pieces right before the bridge).
How does movement work in this game? The different modes of travel (running, jumping, backflip jumping, double-jumping, rolling etc.) are almost identical in terms of speed. Rolling and double-jumping are the fastest modes of travel by a few frames, but certain movements also depend on factors like slope and momentum. Certain double-jumps can kill momentum instantly for one frame, sending the Prince back to zero speed, but 99% of those can be cancelled out by a well-placed dagger swing.
Why do you stand so far away from the Lion Statues? You can only get so close to the Lion Statues before they turn around and become invincible. Where I stand is always the closest I can get to a Lion Statue before it defends my attack.
Why do you use the speed-dagger trick (holding down+A+B) on regular enemies but not on the griffin bosses while they’re in the air? There are two reasons: 1) because on the first boss if you don’t hit the middle section of the body it only registers one hit point instead of 14 and 2) in the later boss fights (especially the last one), they cause more lag than usual, though it might be hard to believe with the fourth boss ;)
Why does it take so long to kill the Whip Mistresses? You need to cut her whip down to four chains (how much you cut is already predetermined) before you can attack her.
Well, I’ve gone through hell and back making this movie. Hopefully I will never have to touch this game ever, ever again. I’d love to see someone else do a 100% run (it would be really interesting because so much stuff can be taken before it should be), and I’d gladly help with a route, but as for TASing it again – not a chance. Enjoy, and don’t forget to comment and vote!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Then the author deleted the ones that sucked. Oh! I also corrected the ROM name.
  • You indicated 1232 - Prince of Persia - The Sands of Time (U) (M3).gba
  • I updated it to Prince of Persia - The Sands of Time (U) (M3).gba

adelikat: Entertaining game & nice viewer response. I will accept it for publication and begin encoding.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
Joined: 12/10/2007
Posts: 42
Wow, that is some display of aerobics. I like the way you completely avoided those spiked platforms. Oh and the jumping in midair and going thru walls, those were pretty cool too :) 1+ for tea bagging that bad dude at the end :D Yes from me.
Tub
Joined: 6/25/2005
Posts: 1377
still haven't aquired the right rom, but still looking forward to watching it :)
m00
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Tub wrote:
still haven't aquired the right rom, but still looking forward to watching it :)
More than likely your problem is that your ROM is intro hacked by Eurasia, which a patch can be found: here. Most likely you'll use the first one. GBATA will help tell you which one you need and will patch the ROM for you.
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
the best acrobatics of any PoP TAS I've bothered to see. The other games are snoozefests, this one gets really insane with all the jumping, going through walls, ceiling hugging, etc. watched through the progress, I like the end result yes vote. The running up the walls move makes me laugh because it is a real life move in gymnastics and martial arts and tumbling. Does any other video game feature it? The only thing that looks questionable is how sometimes you grab ledges, and there's some form of slowdown, and in some other areas in the TAS you find a faster way to avoid the slower animation. examples: when you grab a ledge and climb on to it. you could use the rebound jump to go higher, and sail over the edge, rather than grab onto it. When there are those horizontal bars you shimmy along, there is a lot of slow animations for jumping, for when climbing above. if you hold right, the character actually almost tips over, tries to regain balance, then goes on. But if you set to jump, he just jumps to the next one above him. could you avoid the "regain balance" animation? there's other little small optimizations like this that I might have done differently if I were to have made the movie. I don't know if you tested every single possibility at every single opportunity. But you TAsed it, not me, so I can't make a concrete judgment on it.
Homepage ☣ Retired
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
some of the glitches were entertaining, but never playing this game, let alone any other prince of persia game, i was not very entertained and as such will give a solid meh vote.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Came out quite well. The game wasn't too tedious; as it progressed things became different enough like the enemies, the means of getting somewhere, etc. I also liked the showmanship at certain parts, though subtle/unintentional , they were there (the last instance that I can think of was in the end fight and that big knight looking-dude was creeping up on you and you charged your sword and just before he was going to hit you, you pwned his ass.) The acrobatics were as good as they get and it was cool to be able to see all of what the Prince was made of. Overall, man, this is a definite yes from me.
Former player
Joined: 6/6/2005
Posts: 384
Hell yeah. Been hoping for a TAS of this for ages. I wasn't disappointed. Good show, old bean.
Tub
Joined: 6/25/2005
Posts: 1377
thanks Sir VG, that helped. there were a few situations that looked like they might be improvable, but they're minor and maybe they're even optimal and just look slow. altogether an entertaining run I've been waiting for for ages. The game is suited for TASing, you managed to find and exploit some new tricks and the prince finally died for farah a couple of times! Voting yes.
m00
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
There's a reason the Prince is a "sexist douchebag". It's because all this woman did was make him sit around, waiting for her ass to catch up. Sometimes he got so bored waiting that he committed suicide. That's women for you. Here is a list of places that the woman appeared useful, and the reason why this appearance is false. 1) Holding down various switches. Easily done by a crate later. Other objects that do this task better than a woman include rocks, staplers, and oxen. 2) Shooting an arrow at a target the size of a house about 10m away. That's like trying to successfully park a car in a garage, something else women are terrible at. 3) Using the teeter-totter like platforms. However, note that the prince makes it up there just fine without her help, after carting her ass up there. I guess she was too busy whoring around to learn how to double jump. That's why the prince calls her a hoe every time he double jumps. Call me hoe, you didn't know? I saw a few parts where I had ideas for alternate strategies, but I don't know the game so they're just viewer speculation at this point. Even so, it doesn't look sloppy by any means. The game has nice graphics and sound, some neat acrobatics, and a couple glitches help to make things interesting from a TASing perspective. It did drag on a bit toward the last quarter, having to fight so many enemies especially lended to that feeling.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 4/3/2006
Posts: 269
Though I am not familiar with the GBA version of this game, I find this run entertaining to watch! Very fast paced and non-stop actions. Voting YES!
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Thanks everyone for your votes. At the risk of sounding clichéd, this does mean a lot to me. Thanks guys =P
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
It was fast and looked optimized, the glitches were fun and it was funny to see the Prince run, jump, double jump, climb, slash, run up walls, slide, roll, and all those other neat things, perfectly. Too bad about some of the delays. Having never played the game, I found the run to be a little repetitive towards the end. Anyway, voting yes.
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I've uploaded the run to YouTube for anyone who can't seem to find the ROM. Part 1 Part 2 Part 3 Part 4 Part 5
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Thanks for the youtube videos. I've never been a fan of the Prince of Persia series and I've always found TASes of the series to be uninteresting and rather monotonous. This game was sufficiently different in my opinion. It had much more action and I liked the cool acrobatics. The glitches were also pretty funny and you seem to have put a lot of thought and devotion into this run. Happy to vote yes on this.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I procrastinated on watching this because I was dreading another PoP run. For some reason, I hate PoP and PoP-style games. But I was pleasantly suprised on this one. It had a lot of action, acrobatics, glitches, and shortcuts. The downside to the run is that it is a bit long, but all of it is entertaining material. So I give this a yes vote.
It's hard to look this good. My TAS projects
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
*sniff* I'd like to thank the Academy, and my parents, and my goldfish...
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Congrats on your first accepted (and soon to be published) run!
Living Well Is The Best Revenge My Personal Page
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
For screenshots, I like BisqBot's last one It gives away the final boss but it's busy and shows that this run has a lot more action than other PoP games. For a game description, I think the italicized part of my comments would suffice.[/img]
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1045] GBA Prince of Persia: The Sands of Time by theenglishman in 42:15.00
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
adelikat: nice screenshot ;)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 12/15/2005
Posts: 38
This was one of the most fantasticly entertaining TAS pieces I've seen---bolstered especially by the fantastic ingame music. Congrats on this fine success!
Joined: 6/29/2007
Posts: 4
nice TAS, but i think you can gain a few frames by not healing to max at the fountains.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
awwwwa, i was really looking forward to "The prince is a sexist douchebag" part in the actual publication... D: glad to see this sucker got published, though. congrats english!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.