Joined: 12/20/2007
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Location: Montreal
Well I thought (and I think people will agree) that I will take a bottle instead of the fairy ocarina (thus not making the item count go up) and use the any-item-ocarina for the child portion. The bottle will also be useful for a couple of things I'm not gonna spoil right now. It will make the low% more different than the any% too. And it's actually faster to get the chicken bottle while in kakariko than watching the long-ass cut scene with saria crying out loud (i think). As for Ganondorf's fight, I will have the Master Sword which is unskippable (as of now anyways) I'll post the route I'm currently planning soon, right now it's handwritten notes on scattered pages around the floor.
Current Project: Zelda Low% Run Status: Rupee Route
Joined: 7/16/2006
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PaToby wrote:
3 questions: 2)How many bombchus can I carry maximum? Is there a limit? Is that limit different from childhood to adulthood? 3) Best spots to get deku sticks other than near deku tree and/or shops? I'm at work. Again! On a saturday night. (>.<)
2) the bombchu limit is 50. 3) There's a pot in Goron City and one in Zora's domain that have a deku stick in them. Do those 20 rupee chest pits have Deku Babas in them in this game or is that just MM?
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Do those 20 rupee chest pits have Deku Babas in them in this game or is that just MM?
Nope, only in MM. I checked the one in Kakariko yesterday and unless that's a special case, there aren't any babas in the 20 rupee pits.
Joined: 12/20/2007
Posts: 35
Location: Montreal
Ok now I'm beggining to worry... The route that I currently have skips the kokiri sword by taking deku sticks. This being a one-for-one item exchange has no effect on the ammount of items collected. However, although it would look a lot more surprising and badass to skip the sword, it also requires me to do many things that are really time consuming. Q1-Could the run be obsoleted later by a run collecting the same ammount of items but switching the deku stick for the sword, even if it was to be less "entertaining"? Also, I talk on chat earlier today with AKA, and started wondering if RBA was possible since I could use RBA to remove stuff from my inventory (or quest status screen, whathever) before killing ganondorf. My opinion is that Low% is aimed at collecting the lower ammount possible of items rather than aimed at how many items posessed at the end. And since RBA requires me to collect odd mushroom, odd potion, poacher's saw, broken sword, and extra bottles it wouldn't be a low% run. It would also mean that game allowing you to throw items away could never have low% run since you could just throw everything not required for the final fight and call it a low%. (Bisqwit also agreed that low% was aimed towards collection of items rather than how many items posessed at the end, although he also clearly stated that he did not create that category). Q2- So I'd like to know what does people think and also why they think so. (About the badass-run vs. longer-run and Items collected vs. Items posessed at the end)
Current Project: Zelda Low% Run Status: Rupee Route
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low% never had time as being a huge issue. A low% would have a longer time than any%, because items collected in any% reduce the overall time. I still say you should skip the kokiri sword. Again, not because of the % difference, but because of how cool it would be. I'd want a low% TAS to look AS COMPLETELY different to an any% TAS as much as possible, otherwise I am watching the exact same thing just with a slightly longer time and with fewer items collected. If you can beat the game without collecting the kokiri sword... that'd be awesome, even if it took longer. I would not consider a run that takes kokiri sword instead of deku stick, if that is the ONLY difference, to obsolete it. I'd say "try again buster, get a lower%. what you have is not different enough from the (hopefully published) current run. Plus, he only collected sticks. that takes stones!" Removing stuff from your inventory is a no go. That's cheating. Otherwise you could collect any% items, get a fast time, use a little RBA to remove some things... no. Don't do it. I agree, go for collection. Let the any% try to get the lowest time, and have the most badass moves and RBA loving. Let the low% redefine for people just how precious few items you need to COLLECT in order to beat the game. I'd go so far as to restrict the low% from using RBA, since if you DO end up using it, then why not use it to get the same items/skippage as any%? si my suggestion is to not use RBA and use the very old route of shadow temple and spirit temple early in order to get those two medallions, and beat the game the way Guano did.
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Mitjitsu
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That was another point PaToby brought up. Would collecting an item and getting an upgrade count towards a min% e.g. poachers saw >> broken goron sword. In essence really you should put as much focus on skipping the most major items possible. For example I brought up the point of getting a wallet upgrade by getting ten skulltullas and paying 200 ruppees for 10 bombchus in the wasteland. IMO you should definitley be skipping slingshot, kokiri sword, bombs and possibly the Hylian shield as well.
Joined: 12/20/2007
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@ AKA: Regarding upgrades... My point of view is that although the previous item might not appear in the item screen, fact is that is was collected at one point. Fairy ocarina counts as an item, even if in the item screen it is later replaced by the Ocarina of time. (In my opinion...) Same time regarding everything else in this game. Ex. doing the item-exchange sidequest by skipping cojiro (and whatever items usually before the odd mushroom) is a lower% than collecting all the items usually needed for that sidequest. Even if, in the end, you only have 1 item shown in inventory.
Current Project: Zelda Low% Run Status: Rupee Route
Joined: 12/16/2007
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PaToby wrote:
My point of view is that although the previous item might not appear in the item screen, fact is that is was collected at one point. Fairy ocarina counts as an item, even if in the item screen it is later replaced by the Ocarina of time. (In my opinion...)
I agree.
Joined: 12/2/2007
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In my opinion a low% run should be adjustable for each game. Major Items should get more% then less important onces! Example: kokiri sword = 10% dekustick = 5% So you try to use less % of the game as possible. :]
Dwedit
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There's really no way to do a "low %" run, unless any slow run with a lower percentage obsoletes a faster run with a higher %.
snorlax
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Has anyone tested every weapon that is possible to use as a child on Gohma? We only had the slingshot or deku nuts for options before, but if the boomerang or bombchus will work, that will give us another item to skip.
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slingshot + deku stick jumpslash + sword stab is not a very long boss fight. The slingshot is the fastest child projectile, the deku stick jumpslash is done as Gohma is falling and invulnerable, the swordstab is done at the first possible frame, only once and then Gohma is dead. Using a deku nut to make Gohma fall would be the only thing in the child arsenal that would speed up the fight. But it's not needed since the fight is so goshdarn short in the first place.
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Mitjitsu
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snorlax wrote:
Has anyone tested every weapon that is possible to use as a child on Gohma? We only had the slingshot or deku nuts for options before, but if the boomerang or bombchus will work, that will give us another item to skip.
Yes, nothing else works apart from Slingshot or Deku nuts
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I don't know if this is helpful In Project64 it's possible to simulate CC, by loading another game and then loading a save state from MM. Didn't seem to work in Mupen (it won't load the save state) Does anyone know if it's possible in Mupen? If it was, you could use it to get past Mido, etc Some CC tricks: http://www.jaytheham.com/zc/oot.php?page=ootcc
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Crooked cartridge tricks aren't allowed, because CC is just a corrupted ROM.
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It doesn't have to be MM specifically, the trick is to just load any OOT save state from any rom, and it'll activate the CC glitch. It's currently impossible to work that into a TAS though, unless using a perminantly CC'd rom.
Yrr
Joined: 8/10/2006
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Skipping the sword would be indeed cool, but does it really make a difference if you use deku-stick instead of the sword? Isn't it a bit pointless to trade the sword with the deku-stick? Makes attacking with the deku-stick the run more entertaining? However it be surely neat to see such a basic item being skipped.
Joined: 6/12/2008
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Well, talking about a low % run, skipping the sword would be very neat. But, if we're using DoT skip and skipping all dungeons (including gohma fight and several other places where crouch stab is useful), the only "obstacle" would be with which other item would we perform the skip owl text trick? Deku stick and?
Mitjitsu
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Why would you need to worry about the Owl skip, its hardly an obstacle when it comes to low%.
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BrianRuleZ wrote:
Well, talking about a low % run, skipping the sword would be very neat. But, if we're using DoT skip and skipping all dungeons (including gohma fight and several other places where crouch stab is useful), the only "obstacle" would be with which other item would we perform the skip owl text trick? Deku stick and?
the goal of low% is to finish with as few items as possible, and if the least possible items it's possible to finish the game with can't do such things as owl skips, you'll have to live with it.
Joined: 6/12/2008
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Yeah, low % doesn't really care for some frames compared to items like the sword being skipped. I kinda "worry" about getting that cute owl skip cause it's so damn annoying(I mean the owl) Lol, but how more annoying can it get than Navi? :P Navi can be useful sometimes too though Does getting navi to talk require an amount of time to pass, or is it luck manipulable?
Joined: 2/25/2006
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Comicalflop wrote:
Well, the any% will be picking up so precious few items anyway with BA. If you could beat all of OoT with just the sword, shield, deku sticks, and slingshot (for example), and like nothing else, that'd be impressive. If you collect like 3 less items than the any% BA, then you've accomplished nothing. Any of those low% lists that's been mentioned in this thread closely mirrors the any% BA.
Any% run = beating the game as fast as possible and using the optimal amount of itmes to achieve the fastest completion. Low% run = Only aquiring what is needed to win, not what is needed to reach the end as fast as possible.
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BrianRuleZ wrote:
Does getting navi to talk require an amount of time to pass, or is it luck manipulable?
What? Dude, that was not a question that RuleZ. I don't think you can manipulate anything out of Navi, but your question is of poor English and is not understood. At all.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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franpa wrote:
Any% run = beating the game as fast as possible and using the optimal amount of itmes to achieve the fastest completion. Low% run = Only aquiring what is needed to win, not what is needed to reach the end as fast as possible.
Of course I know the difference between any% and low%. The point I'm trying to make here is that RBA shouldn't be used for a low% run at all, which many people were suggesting; the reason being that the routes would not look different at all.
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stickyman05 wrote:
BrianRuleZ wrote:
Does getting navi to talk require an amount of time to pass, or is it luck manipulable?
What? Dude, that was not a question that RuleZ. I don't think you can manipulate anything out of Navi, but your question is of poor English and is not understood. At all.
I'm seriously, not even going to comment back... Just leave it to anyone that understood, even if it's noone