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Recorded with FCE Ultra 0.98.15
-No warps/passwords
-No program error abuse
-Takes no hits/damage
-The aim of the movie is to be entertaining. It's not an attempt do to a speed run. It is however an improvement over the now existing Talespin run with 6 sec (keeping in mind I also play 1 bonus stage for about 30 sec).
-Talespin is a shoot 'em up game featuring Baloo the bear from Disney's 'The Jungle Book' in a high flying, dare devil race to save his company from takeover by the evil who-body.
-I enjoyed this project, I hope I can find the endurance to do another game. I hope you'll enjoy it as well.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated talespin.nes
  • I updated it to TaleSpin (U) [!].nes

Truncated: Hello Thorning, and welcome.
Most of what adelikat said when he judged the previous movie for this game still applies: Typically autoscrollers make poor TAS choices. The ones that are good usually present something interesting/unexpected or are at least fast paced and very difficult. Refer to the guidelines for both tips on game choice and ways to improve your runs.
Like the previous run, this will be rejected because not a lot of interesting stuff happens. I hope you will continue your TASing efforts with a game better suited for TASing.

adelikat: Accepting for publication to the Vault
feos: Updated the submission file to fm2.

TASVideoAgent
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This topic is for the purpose of discussing #1811: Thorning's NES Talespin in 17:18.02
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NES TAS of 2008Rookie of 2007GBx TASer of 2007
Yikes, the Martin Thorning from Eskilstuna, unless I'm mistaken? Hello and merry Christmas says the old DDR-buddy Nexus o/ As for the run, haven't watched it yet, but I'll do it later, after the gift unwrapping. Very nice to see you here, and a huge welcome to you.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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Oh yeah side scroller is pretty boring for TAS'ing overall, but I know this game is friggin hard so it's fun to see it completed with no problems.
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Hello fellow Swede, and welcome to TASvideos! :) I watched your run just now, and here's my feedback on it: First of all, the game itself. Talespin is a game that is fun to play, but because it's an autoscroller, there's not anything you can do to speed things up. This means that you have to try to do entertaining things pretty much all the time to keep the viewer entertained. The goal "aims to be entertaining" instead of "aims for fastest" time is a hot subject nowadays, because entertainment is subjective and isn't someting that can be easily measured. Personally, I don't think there's anything wrong with a movie that aims solely for entertainment, if you can make it very entertaining. Examples of this is "River City Ransom" Unfortunately, I think there are two problems with this goal in this run: First of all, the game itself isn't extremely funny to watch as playaround. It's not terrible or anything, just nothing special. The other problem is that if the only goal for this run is to aim for entertainment value, I personally think it can be done somewhat better. I think you stand still a little too much and fly too close to the edge of the screen a little too much, which is impressive when played on normal console because you have very little time to react to when enemies appear, but in a TAS, it just makes it more dull since the only thing you will see is the player shooting down things before they appear. I would personally like to see you keep the enemies alive longer, and fly around them, dodging them and their shots, like in the Gradius movie, although somewhat slower. :P On the bonus levels, you stand still for the last few seconds, which would have been a good oppurtunity to fly around some, perhaps in a certain pattern or something, in order to avoid such down times. So to sum things up, I think the game choise is what brings this down, autoscrollers generally don't make very entertaining TASes, even when aiming solely for entertainment. And even if a TAS of this game aiming for entertainment was to be published, I think it could be done somewhat funnier. For a first TAS, this was good, and I hope to see more from you in the future. :) My vote is "meh" - it wasn't that bad, I enjoyed it somewhat, and I might vote yes on an improved version if I find it entertaining enough. :)
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omg. I'm overwhelmed that I even got any responses at all ^^ The run started out as a test, more than a serious project of any kind. I was fooling around with Transformers for the NES at first but got stuck on lvl 9, so I just picked another game at random and started recording. I'll do some other game soon ... and better ^^ Thanks for the warm welcome though.
Do no harm
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Randil got it in one. Instead of just shooting down everything, leave some enemies fly around and dodge their fire, or run rings around them etc. The U.N. Squadron run on the SNES shows how you can liven up a auto scroller. The bosses are well done, expect that green crane boss. Is there any reason that you used excessive shoots against it, or is there no invulnerability with that boss? as it really caused a large amount of lag on that level. I think the music (which I really like) and the level design are fantastic, with more aerobics performed in the air and more closes calls I think this could be a pretty interesting run. As it stands it is a good first time TAS, but needs a little more work before it could be published.
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om, nom, nom... blech, stale!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2141] NES TaleSpin, Disney's by Thorning in 17:18.02
XTREMAL93
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TaleSpin (NES) All Bonus Stages Link to video
XTREMAL93
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RTA time is 15:58 Link to video
MESHUGGAH
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There is a very odd glitch which I haven't been able to reproduce. According to this particular FAQ https://gamefaqs.gamespot.com/nes/587679-disneys-talespin/faqs/56997 GLITCH - LAST BOSS TELEPORT (MESHUGGAH: Teleporting to final boss from previous boss by dying at the same time as the boss) This has only happened to me once. When fighting Don Karnage, I died at the same time as I beat him. First Baloo parachuted just like normal, and I got taken back to the beginning of the level. Then the screen faded out and I got directly taken to the Iron Vulture. It's a pretty interesting little glitch, but I doubt it can be used for anything.
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