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This run satisfies the following criteria:
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Emulator used: SNES9x 1.43 v12 (compatible with v9-11)
    • Use WIP1 Timing - on
    • Allow Left+Right/Up+Down - on
    • Volume Envelope Height Reading - off
    • Fake Mute desync Workaround - on
    • Sync samples with sound CPU - off
Hello, this is my first submission and here is an improvement of 123 frames to the previous movie (and 65 frames to the cancelled one). This run will look somewhat different from the existing movies. This is because including corner-boosts causes a change of fadeout lag and the previous score route then fails to be the best. I give a level-by-level comparison to the previous movie as follows:
Yoshi's Island 2
1 frame faster by corner-boosting.
Yoshi's Island 3
1 frame faster by corner-boosting.
Yoshi's Island 4
1 frame faster by using -1 trick and corner-boosting. 3 frames gained from reducing lag around shell-jumping.
#1 Iggy's Castle
4 frames gained from a better way of jumping off the P-switch. 4 frames faster on the boss fight due to a different beginning strategy.
Donut Plains 1
2 frames gained from a better way of grabbing the feather. 1 frame faster by dropping and regrabbing the key before getting to the keyhole.
Donut Secret 1
11 frames faster by using 1/1 swimming. 5 frames gained from a different strategy to grab the shell. 2 frames gained from a better way to drop and regrab the shell when mario swims upwards.
Donut Secret House
20 frames gained from a better way of passing through the stairs. 1 frame gained by corner boosting and 5 frames gained from turning around faster after grabbing the P-swicth. 2 frames gained by reducing lag at the end of the Big boo fight.
Star World 1
2 frames faster by using -1 trick near the key.
Star World 2
10 frames gained by using 1/1 swimming.
Star World 3
1 frame faster by using Left+Right when changing flight direction. 1 more frame gained by dropping and regrabbing the key before getting to the keyhole.
Front Door
5 frames gained in total by using -1 trick. 10 frames gained by reducing lag in the dark room.
Bowser
19 frames "faster" by using a different strategy that hits Bowser on the same frame, but allows the input to be stopped earlier.
Also gained 12 more frames in different map transition and level transition frame amounts.
-1 trick is, roughly speaking, a way to run to sprinting speed slightly faster.
Thanks to inichi and ISM for their suggestive advice and demos, and thanks to ITK for the discovery of corner-boosting on land though it'd been forgotten for a long time. I'm also much grateful to skamastaG for his continuous support and giving me a chance to TAS this game.

Bisqwit: Nice entertainment, nice improvement and nice submission text. Accepting for publication, and taking for processing.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1986: Mister's SNES Super Mario World in 10:26.65
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Beautiful run Mister. My favorite things are the Dark Room which is very noticeably faster than ours, and, most importantly, the colors you chose during the fadeout of Donut Plains 1b. Those are the colors I wanted to use when I started redoing the 96 exit run a while ago, but I was voted down completely by my fellow SMW TASers :) To all you people watching, note that the improvements in the submission text are over the currently published run, not the cancelled submission from a few months back. Again, great run, thanks for making it.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Yes vote. EDIT: Oh, I forgot to write my comments....
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Great job Mister! I didn't realize so many frames could be saved over the canceled one. Corner boosting really helped saved the additional frame! Bowser fight was awesome, big boo fight was entertaining. I particularly like the input animations and playing to the music. I didn't quite get what the input animations during the bowser fight meant, though. It seemed like a count down, or just random playing to the music. Anyways, this movie is a solid yes vote, and I'm looking forward to your (as well as ISM's, skamastaG's, and the previous Super Mario authors' (JXQ, Fabian, jimsfriend, ChefStef, thegreginator)) contributions to the new 96 exit run. Thank you for this beautiful piece of entertainment!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Great run Mister! The big boo and bowser fights were awesome and I loved the input animation. Unfortunately for me I couldn't be a huge part of this run because I always either tied or was slower than your times ;) However, I'm very proud of my 2 frame saver in the beginning of dp1b \o/ Good job and I can't wait to see any other projects you do in the future!
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Wow. This run entertains in every department. I loved the music-input (or sounds, in the case of Star World 2) effort. I don't remember seeing an entire level (Yoshi's Island 3) have it before. As for the actual run, the new point routes and different ways of fooling around had me entertained the whole way through. Definite yes.
gocha
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I voted yes on this sweet improvement, and I liked the input animation. Nice work, Mister. What will you work on next? ;)
I am usually available on Discord server or Twitter.
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I think that was the funnest mario world TAS I've seen. Are there any other movies that have the secret input dancing? It's too bad that gets lost in the AVI. Yes Vote for fun improvement.
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Pekopon wrote:
I think that was the funnest mario world TAS I've seen. Are there any other movies that have the secret input dancing? It's too bad that gets lost in the AVI. Yes Vote for fun improvement.
JXQ's 100% Super Metroid run will pretty much never ever be topped. Go watch it.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Definitely the most entertaining SMW submission yet, and of course, the fastest. You did a great job, yes vote. 400th post. D:
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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NES TASer of 2017
Soulrivers wrote:
Definitely the most entertaining SMW submission yet.
Agree. Quite interesting run, yes vote.
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Much more entertaining than the last 2 runs, and those where already some of the most entertaining runs on the site. Very very good job.
Agare Bagare Kopparslagare
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The right way to do Big Boo fight™ is back! I like this run a lot. Voting yes!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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lolwtf. And I mean it. Yes vote. More of this please. Spinswim to the music <3
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Tub
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nice improvements, and I'm not talking about the frame savings :)
m00
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Publish with input display, or without input display, or both? Making input display AVI currently.
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Nice movie, although I mostly watched the input animations of it. ;) Definite yes vote. And I was wondering, why is the so-called 1/1 swimming faster than normal swimming?
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Bisqwit wrote:
Publish with input display, or without input display, or both? Making input display AVI currently.
Only with input display. I see no reason to why people would want the movie without it when the size is only marginally larger.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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I just re-watched the movie with input display turned on- I think it would be a crime not to publish it with input display. The version without display seems too redundant.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1115] SNES Super Mario World "warps" by Mister in 10:26.65
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Bisqwit wrote:
Publish with input display, or without input display, or both? Making input display AVI currently.
I think watchers would definitely miss out by having input disabled - that's a good portion of the entertainment in this run IMO.
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I liked how the input display was going with the music. EDIT: It only did that on the first two levels. Such a shame.
I'm the hero of yay.
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I'm not entirely sure how I missed this submission but none the less... Absolute great job there Mr. Your run, in my opinion, rejuvenated SMW TASing single-handedly by going back to the basics, entertainment-wise. Keep going! Your work has so far been most impressive.
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GREAT!!!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Great run. Yoshi's Island 3 input display was amazing, as were all the other input display tricks. Yes vote.