Probably old news, but......
A remake of Chrono Trigger is on its way.
I was expecting it to be on the Wii virtual console. But the DS is fine too
Hopefully this will make the series (Chrono Trigger & Chrono Cross) popular again, so that they can make a 3rd game.
New Dungeons = Yay
Arena = Yay, Wi-Fi battling (everyone will probably have a Lv99 Ayla :P)
Both touch screen walking and normal walking available = Yay
I wonder who will be making the new dungeons.....
Wasn't most of/the entire "Dream Team" fired?
I doubt that they will use any restrictions....
Maybe only a level cap (like the battle tower) in which you can choose for Lv10, Lv20 etc
November is close, yet so far.....
Singing mountain is in this game ^_^
Check the extra dungeons trailers at the japanese Chrono Trigger DS site ;)
OMG, DALTON is in one fo the new dungeons!!!!
I hope they do the same thing for Super Mario RPG. That game really deserves a remake.
I may just pick up a copy of this game after I get my new Hard Drive. I'm also going to get that new Kirby Game and Sonic RPG, then I get a new DS. xD
The DS I have is literally falling apart and the R Trigger barely works anymore.
Whoever had it, must have beat the hell out of it before I got it.
I can hardly wait to see the new content. in this game.
I seem to have found a glitch that happened to make progress impossible.
During a newgame+ after getting the gate key back, I went to beat Lavos from the gate at the milennial fair and unlock the last ending I didn't have in the ending gallery yet.
After thrashing Lavos, sitting through the credits, and saving the completion data, I loaded that file and went to Melchior to reforge the masamune and continue on with the plot and found that I didn't have the dreamstone. I went back to prehistory to find Ayla was not in her hut and the villagers were treating me as if I had not encountered her yet.
I don't know for sure if I didn't actually get the dreamstone, or had it and somehow lost it, as I didn't check my key items in that time.
I doubt this will be of any assistance to making a faster run, but anything altering key items might just lead in that direction.
This version of CT is probably the best one for a almost glitchless run.
Link to videohttp://tasvideos.org/userfiles/info/21913758857274546
Most of the glitches in SNES and PSX versions are gone so the run is automatically glitchless for most of the time.
The arena duplication glitch seems hard to be manipulated and will break the pace of the run without necessarily saving much time(over the scale of five hours). It won't be used.
This run aims at defeating Dream Devourer, which can't be fought until all three Dimensional Vortexes are completed. The vortexes won't appear until Lavos is defeated and won't be reachable until the team gets Epoch after the Ocean Palace incident. Therefore, the first half of the run will be generally following [450] SNES Chrono Trigger by hero_of_the_day in 4:21:11.83 with routine improvements from [2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 and [2592] SNES Chrono Trigger by keylie in 2:17:08.86.
Grinding is inevitable in a glitchless CT run. I decide to do all the Lost Santrum sidequests to power up the team before facing Lavos. This might not be the fastest way, but it should be much more entertaining than fighting the same enemies for about 20 minutes. Again, this can be considered a speed-entertainment tradeoff over the scale of 5 hours and will showoff most of the new contents of the DS version.
There aren't much going on in this WIP. It's purpose is to show the differences between the systems of SNES version and DS version.
Notes:
1.The auto-run and text boost from CC is in CTDS. Talking to the woman next to the fountain is faster than talk to the merchant.
2.Candy cutscene skip still works.
3.As you can see in the first battle, Crono can't avoid the attack from the last Imp under the game speed of 1. However, entering and quitting the menu take a long time so it's probably not worthy to switch the game speed too often.
Link to videohttp://tasvideos.org/userfiles/info/22050253521672727
The RNG patterns of the four enemies at the entrance of Manolia Cathedral seem to work different from their counterparts in SNES version.
After comparing the three runs listed above, I am surprised that hero of the day's any% run is a few minutes slower than Saturn's 100% run by the end of the battle with Magus. The conclusion is collecting tabs doesn't hurt.
By the end of this WIP, this run is only less than 10 seconds slower than keylie's run. The text skip in DS version is simply amazing.
WIP2 -The future
Up to the race with Johny. Dragon Tank and Guardian are included.
Link to videohttp://tasvideos.org/userfiles/info/22206672162696327
Thanks to the stupidity of our heroes' AI, Crono can't use Berserker Ring since he attacks the Guardian itself at the beginning of the fight when he is high berserk.
WIP3 -The way back
Bike race, R-series, Heckran, and Zombor are included. Kinda intensive.
Link to videohttp://tasvideos.org/userfiles/info/22612291758550021
Notes:
I tried and failed to manipulate the enemies group in the factory into all green.
Again, I tried and failed to reproduce the way to enter pillars at End of the Time from Saturn's run. I couldn't make the three members stay at the same place before the sequence to minimize walking time without wasting more time. This might have to do with the much smaller movement freeze delay in the DS version.
I used hero of the day's tactics for Zombor instead of Saturn's. As you can see, I didn't pick up the weapon for Robo in the factory and there is only one critical hit during the fight, so I doubt if using Robo would actually be faster than using two girls' magic combo here.
The run aims at defeating Dream Devourer so the definition of when the game ends is different, just like the difference between original Metroid and Zero Mission.
A TAS of the remake/port is not meant to obsolete a TAS of the original game, although this run is supposed to be the spiritual successor to [450] SNES Chrono Trigger by hero_of_the_day in 4:21:11.83, which is already obsolete.
WIP4 -The Masamune
Masa&Mune and Nizbel are included.
Link to videohttp://tasvideos.org/userfiles/info/22857130161034247
This part is RNG hell.
Thanks keylie for telling me that trial & error is the way to go to make Masamune use only basic attacks.
The good news is I finally successfully make the three members stay at the same place on the pillar for once. That pillar seems to have bigger lagging time.
One extra note. Keylie wrote in the CT post that "the manipulation of the evil weevil to dig a hole at the right place is like the acid/alkaline fight (which I didn't manipulate in my run, argggggg): the moment you enter the room determines which one will dig and when, and it has a perdiodicity of 60 frames." However, I noticed that the pattern of evil weevils seems to have a perdiodicity of 30 frames. Another version difference?
WIP5 -The knights
Slash and Flea are included.
Link to videohttp://tasvideos.org/userfiles/info/22957630199416533
I simply can't make Flea stands there like an idiot like how she is in the published runs. I choose to fight Slash first to get his sword despite of the additional bat scene before start fighting him.
WIP7 - the antagonist of Prehistory
Link to videohttp://tasvideos.org/userfiles/info/23139374835433373
Azala is sort of a half-way mark for CT so about half of the run is done by now (and I did plan 14 WIPs in total).
Grinding TP before Nizbel II like always.
Nizbel II can be defeated quicker if I let Lucca faint, but it's vital to let her survive this battle. The exp from Nizbel II is just enough to giver her a level up, and the HP and MD after level up is just enough to make her survive Black Tyranno's strongest attack. Therefore she doesn't need Sliver Earring after all.
It might be faster if I give Ayla's Ruby Vest to Crono at the shop so I don't need to open the menu to switch armors again before confronting Azala. Howerver, this would cause Crono to have lower MD during Nizbel II fight.
Yes, it's faster to teach Golem how to use electric magics.
WIP9 - the catastrophe
Link to videohttp://tasvideos.org/userfiles/info/23288527893123744
It sounds weird, but Crono is beaten within 3 hours. Yeah!
There are more cutscenes than gameplays in this WIP, and that's why it only took me two days to finish it.
I was planning to include the beginning of Lost Sanctum side-quests in this WIP, but I eventually decided to leave those for the future WIPs and end this one at the entrance of Lost Sanctum in 65MBC. Therefore the purists who deeply hate CTDS can just stop at this WIP and skip the next few ones that contain DS version exclusive stuffs.