Post subject: Chrono Trigger DS
Joined: 3/3/2007
Posts: 53
Probably old news, but...... A remake of Chrono Trigger is on its way.
After previously only having a release date of this holiday season, the upcoming Square Enix remaster of this SNES classic is now confirmed by the publisher/developer to be releasing in the US on November 25, 2008, allowing for US gamers to get their time-travelling fix while stuffing the turkey. Chrono Trigger originally released on the SNES back in 1995, and became one of the most acclaimed titles of all time, with the name invoking fond memories, and one of the standouts of the JRPG genre. This new upcoming DS remake will incorprate a dual screen presentation and touch screen functionality, while keeping in tact the game's original elements. Additions to this version will be brand-new dungeons, along with an Arena mode.
I was expecting it to be on the Wii virtual console. But the DS is fine too Hopefully this will make the series (Chrono Trigger & Chrono Cross) popular again, so that they can make a 3rd game. New Dungeons = Yay Arena = Yay, Wi-Fi battling (everyone will probably have a Lv99 Ayla :P) Both touch screen walking and normal walking available = Yay I wonder who will be making the new dungeons..... Wasn't most of/the entire "Dream Team" fired?
Joined: 3/11/2008
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Perhaps we will hear Singing Mountain in-game.
Post subject: Re: Chrono Trigger DS
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dirk456 wrote:
Wi-Fi battling (everyone will probably have a Lv99 Ayla :P)
They could do something similar to the Pokemon Linked battles, in which there are optional level caps, bans on certain items, etc.
Joined: 3/3/2007
Posts: 53
I doubt that they will use any restrictions.... Maybe only a level cap (like the battle tower) in which you can choose for Lv10, Lv20 etc November is close, yet so far.....
Joined: 3/3/2007
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Singing mountain is in this game ^_^ Check the extra dungeons trailers at the japanese Chrono Trigger DS site ;) OMG, DALTON is in one fo the new dungeons!!!!
Joined: 4/29/2005
Posts: 1212
I hope they do the same thing for Super Mario RPG. That game really deserves a remake. I may just pick up a copy of this game after I get my new Hard Drive. I'm also going to get that new Kirby Game and Sonic RPG, then I get a new DS. xD The DS I have is literally falling apart and the R Trigger barely works anymore. Whoever had it, must have beat the hell out of it before I got it. I can hardly wait to see the new content. in this game.
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Are you thinking of getting that new DSi when it comes out?
put yourself in my rocketpack if that poochie is one outrageous dude
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Bag of Magic Food wrote:
Are you thinking of getting that new DSi when it comes out?
Depends on if it costs more than a DS Lite. If it does, I'll be getting a normal DS Lite.
arflech
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Bag of Magic Food wrote:
Are you thinking of getting that new DSi when it comes out?
It lacks a slot 2, so I can't get the full functionality of DS Linux, so no
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I seem to have found a glitch that happened to make progress impossible. During a newgame+ after getting the gate key back, I went to beat Lavos from the gate at the milennial fair and unlock the last ending I didn't have in the ending gallery yet. After thrashing Lavos, sitting through the credits, and saving the completion data, I loaded that file and went to Melchior to reforge the masamune and continue on with the plot and found that I didn't have the dreamstone. I went back to prehistory to find Ayla was not in her hut and the villagers were treating me as if I had not encountered her yet. I don't know for sure if I didn't actually get the dreamstone, or had it and somehow lost it, as I didn't check my key items in that time. I doubt this will be of any assistance to making a faster run, but anything altering key items might just lead in that direction.
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Huh, and you're absolutely sure you're not too early in the story to meet Ayla yet?
put yourself in my rocketpack if that poochie is one outrageous dude
Fortranm
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This version of CT is probably the best one for a almost glitchless run. Link to video http://tasvideos.org/userfiles/info/21913758857274546 Most of the glitches in SNES and PSX versions are gone so the run is automatically glitchless for most of the time. The arena duplication glitch seems hard to be manipulated and will break the pace of the run without necessarily saving much time(over the scale of five hours). It won't be used. This run aims at defeating Dream Devourer, which can't be fought until all three Dimensional Vortexes are completed. The vortexes won't appear until Lavos is defeated and won't be reachable until the team gets Epoch after the Ocean Palace incident. Therefore, the first half of the run will be generally following [450] SNES Chrono Trigger by hero_of_the_day in 4:21:11.83 with routine improvements from [2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 and [2592] SNES Chrono Trigger by keylie in 2:17:08.86. Grinding is inevitable in a glitchless CT run. I decide to do all the Lost Santrum sidequests to power up the team before facing Lavos. This might not be the fastest way, but it should be much more entertaining than fighting the same enemies for about 20 minutes. Again, this can be considered a speed-entertainment tradeoff over the scale of 5 hours and will showoff most of the new contents of the DS version. There aren't much going on in this WIP. It's purpose is to show the differences between the systems of SNES version and DS version. Notes: 1.The auto-run and text boost from CC is in CTDS. Talking to the woman next to the fountain is faster than talk to the merchant. 2.Candy cutscene skip still works. 3.As you can see in the first battle, Crono can't avoid the attack from the last Imp under the game speed of 1. However, entering and quitting the menu take a long time so it's probably not worthy to switch the game speed too often.
Fortranm
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Link to video http://tasvideos.org/userfiles/info/22050253521672727 The RNG patterns of the four enemies at the entrance of Manolia Cathedral seem to work different from their counterparts in SNES version. After comparing the three runs listed above, I am surprised that hero of the day's any% run is a few minutes slower than Saturn's 100% run by the end of the battle with Magus. The conclusion is collecting tabs doesn't hurt. By the end of this WIP, this run is only less than 10 seconds slower than keylie's run. The text skip in DS version is simply amazing.
Fortranm
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WIP2 -The future Up to the race with Johny. Dragon Tank and Guardian are included. Link to video http://tasvideos.org/userfiles/info/22206672162696327 Thanks to the stupidity of our heroes' AI, Crono can't use Berserker Ring since he attacks the Guardian itself at the beginning of the fight when he is high berserk.
Fortranm
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WIP3 -The way back Bike race, R-series, Heckran, and Zombor are included. Kinda intensive. Link to video http://tasvideos.org/userfiles/info/22612291758550021 Notes: I tried and failed to manipulate the enemies group in the factory into all green. Again, I tried and failed to reproduce the way to enter pillars at End of the Time from Saturn's run. I couldn't make the three members stay at the same place before the sequence to minimize walking time without wasting more time. This might have to do with the much smaller movement freeze delay in the DS version. I used hero of the day's tactics for Zombor instead of Saturn's. As you can see, I didn't pick up the weapon for Robo in the factory and there is only one critical hit during the fight, so I doubt if using Robo would actually be faster than using two girls' magic combo here.
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Excuse me... I have a question but... When you finish this, is this run going to obsolete any of the SNES runs or not?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Fortranm
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Kurabupengin wrote:
Excuse me... I have a question but... When you finish this, is this run going to obsolete any of the SNES runs or not?
The run aims at defeating Dream Devourer so the definition of when the game ends is different, just like the difference between original Metroid and Zero Mission. A TAS of the remake/port is not meant to obsolete a TAS of the original game, although this run is supposed to be the spiritual successor to [450] SNES Chrono Trigger by hero_of_the_day in 4:21:11.83, which is already obsolete.
Spikestuff
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Kurabupengin wrote:
Excuse me... I have a question but... When you finish this, is this run going to obsolete any of the SNES runs or not?
Honestly they should stay separate like all the Mario TASes that are the same game over 4 different consoles (NES/SNES/GBC/GBA). http://strategywiki.org/wiki/Chrono_Trigger/Version_differences
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+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Fortranm
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WIP4 -The Masamune Masa&Mune and Nizbel are included. Link to video http://tasvideos.org/userfiles/info/22857130161034247 This part is RNG hell. Thanks keylie for telling me that trial & error is the way to go to make Masamune use only basic attacks. The good news is I finally successfully make the three members stay at the same place on the pillar for once. That pillar seems to have bigger lagging time. One extra note. Keylie wrote in the CT post that "the manipulation of the evil weevil to dig a hole at the right place is like the acid/alkaline fight (which I didn't manipulate in my run, argggggg): the moment you enter the room determines which one will dig and when, and it has a perdiodicity of 60 frames." However, I noticed that the pattern of evil weevils seems to have a perdiodicity of 30 frames. Another version difference?
ALAKTORN
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^60 and 30 frames are usual framerates for games, so maybe the DS version runs at 30fps and that’s where the difference comes from? Idk.
Fortranm
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WIP5 -The knights Slash and Flea are included. Link to video http://tasvideos.org/userfiles/info/22957630199416533 I simply can't make Flea stands there like an idiot like how she is in the published runs. I choose to fight Slash first to get his sword despite of the additional bat scene before start fighting him.
Fortranm
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WIP6 - the antagonist of Middle Ages Link to video http://tasvideos.org/userfiles/info/23010370810746278 Magus is beaten within 2 hours.
Fortranm
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WIP7 - the antagonist of Prehistory Link to video http://tasvideos.org/userfiles/info/23139374835433373 Azala is sort of a half-way mark for CT so about half of the run is done by now (and I did plan 14 WIPs in total). Grinding TP before Nizbel II like always. Nizbel II can be defeated quicker if I let Lucca faint, but it's vital to let her survive this battle. The exp from Nizbel II is just enough to giver her a level up, and the HP and MD after level up is just enough to make her survive Black Tyranno's strongest attack. Therefore she doesn't need Sliver Earring after all. It might be faster if I give Ayla's Ruby Vest to Crono at the shop so I don't need to open the menu to switch armors again before confronting Azala. Howerver, this would cause Crono to have lower MD during Nizbel II fight. Yes, it's faster to teach Golem how to use electric magics.
Fortranm
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WIP8 - the round trip Link to video http://tasvideos.org/userfiles/info/23245398778184786 Falcon Strike makes the boss fights much easier. Speed tabs are precious so I decide to fight the Nus at Enhasa.
Fortranm
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WIP9 - the catastrophe Link to video http://tasvideos.org/userfiles/info/23288527893123744 It sounds weird, but Crono is beaten within 3 hours. Yeah! There are more cutscenes than gameplays in this WIP, and that's why it only took me two days to finish it. I was planning to include the beginning of Lost Sanctum side-quests in this WIP, but I eventually decided to leave those for the future WIPs and end this one at the entrance of Lost Sanctum in 65MBC. Therefore the purists who deeply hate CTDS can just stop at this WIP and skip the next few ones that contain DS version exclusive stuffs.