Submission Text Full Submission Page
Special note
this is my first submitted movie to tasvideos.org =D
What i did
emulator:vba-rerecording-20 glitches abused Allows up+down and right+left
About the run
so link must take this long journey across hyrule to save a princess like normal. aww screw it lets go under a castle staircase and forget the princess. thats basicly what happens here

mmbossman: This appears to be exactly the same as this movie. Except a minute and a half slower. And it uses an (E) ROM, when a (U) ROM is available, which breaks the Rules. Rejecting.
irthemann: o i cant believe i forgot the rules thing. aw well. il keep practising until i get it right. maybe i'll get it next time.


TASVideoAgent
They/Them
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I have not watched this (therefore I am not voting), but is this game just a port of the SNES Zelda - A Link to the Past? If so, it is already published here: http://tasvideos.org/1125M.html If this game is just a port of the other game, then I highly doubt this would be published even if it was faster than the SNES version unless there is a huge glitch here that is not present in the other game (and yes, the SNES version has the staircase glitch too). You may want to browse through these pages before attempting another run (and search for the game on the site before starting too): http://tasvideos.org/WhyAndHow.html http://tasvideos.org/Guidelines.html http://tasvideos.org/Rules.html
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced player (504)
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19 rerecords? <_<
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
While I fully encourage you to continue practicing, I suggest that unless theres a significant bug in the GBA version that isn't in the SNES version you use the SNES version instead, since that's the currently published version. We rarely publish runs of the same game on different platforms. Also, I also suggest you only submit runs faster than the SNES publication so as to avoid disappointment.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I'd also suggest that before submitting a next run, post it, or a wip on the forum first, so people can give you some pointers maybe. Most of the TASes at the site are made using frame advance (giving input one frame at a time) and lots of rerecords (in the order of 10000 and sometimes even a lot more). So for the next time, learn to use these tools, and use them a lot. Discuss the run you are planning to do, and post wips.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Maybe next time, you can attempt a run of the Four Swords portion with four players.
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 5/9/2005
Posts: 752
N. Harmonik wrote:
Maybe next time, you can attempt a run of the Four Swords portion with four players.
Yes, please.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I'm not so sure VBA can emulate linking. :/
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Tompa
Any
Editor, Expert player (2214)
Joined: 8/15/2005
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I have been trying several times with two different emulators. One worked, with the speed of like 1 frame/minute. Might be a good one that works though, not sure.
Joined: 2/1/2008
Posts: 347
IIRC, the huge problem with link emulation is that the rated transfer rate on the link is 2 MB/s, which is quite a large bandwidth (especially over a LAN, where 100 MB/s is definitely not guaranteed). Why Nintendo made the link have such a high possible speed, who knows.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 5/9/2005
Posts: 752
Soulrivers wrote:
I'm not so sure VBA can emulate linking. :/
http://uk.youtube.com/watch?v=CE-TQ8pjz90 I personally can not give you any more info, as all I know about the subject comes from watching that and few replies I got here when I got my hopes up the first time. Hopefully patience will be rewarded though... still really want to see this one day.
Joined: 3/7/2006
Posts: 720
Location: UK
There is such a thing as 'VBALink', a modified version of VBA that supports linking. This feature is not in the current VBA rerecording line, but could be added. The movie format would no doubt need to change to support additional controllers/network data or something, though.
Voted NO for NO reason
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
I find this Youtube one more fun to watch (not TAS but interesting) because it shows the fastest way to kill not skip Ganon from scratch. whoops almost forgot to add the Youtube link. http://www.youtube.com/watch?v=FbOmmPFHEts
greenalink.blogspot.com
Player (206)
Joined: 5/29/2004
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N. Harmonik wrote:
Maybe next time, you can attempt a run of the Four Swords portion with four players.
Would four players be best, or could it be faster with fewer players? Four Links might be a little slower when you have to get them to all do the same thing at the same time.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Emulator Coder, Expert player (2155)
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FYI, there is an GBA emulator which supports linking and (re-)recording, but it doesn't support (re-)recording linked gameplay.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 7/2/2007
Posts: 3960
GreenaLink wrote:
I find this Youtube one more fun to watch (not TAS but interesting) because it shows the fastest way to kill not skip Ganon from scratch. whoops almost forgot to add the Youtube link. http://www.youtube.com/watch?v=FbOmmPFHEts
What the crap? How's that "Cursed Link" glitch work? It looks like by walking out of bounds you get garbage data to overwrite Link's stats somehow...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
TASVideosGrue
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om, nom, nom... blech, stale!