Emulator: mupen64 re-recording edition V0.5.0
Graphics plugin: glN64 v0.4.1
Sound plugin: Jabo's DirectSound 1.6
Input plugin: TAS Input Plugin 0.6 (make sure mempack is turned on, or the movie will not synch)
RSP plugin: RSP emulation Plugin
Note: If the game does not look correct with the gln video plugin, use Direct64. Not all video cards work correctly with gln.
Note: Loading the run from a savestate will result in a desynch during the Twinrova battle. The cause of this is unknown.

Comments

This run aims to complete all dungeons/temples/Ganon trials as quickly as possible. I originally had the idea of TASing this run to see what kind of time could be achieved in an all temples/trials run which implements the recently discovered "TAS-only" tricks that wouldn't be seen in a modern any% run. One key element in this run is the use of sidehopping over backwalking, which has been proven faster in most cases. Supersliding is also one method of travel used over the current published run and is the fastest form of travel over long distances. The initial goal was to achieve sub-3:30, but with more tricks being discovered throughout the run I was able to achieve sub-3:00. A lot of hard work was put into this project, so overall, I'm very happy with the outcome of this run.

Common tricks and glitches used throughout the run

Superflipping

  • By shielding damage during a roll you can achieve a much longer distance with a precisely-timed backflip.

Supersliding

  • By rolling into a bomb and grabbing it/shielding the explosion, you can slide at a very fast speed. This is the fastest method of travel over long distances.

Infinite Sword Glitch

  • Interacting with an object while crouchstabbing will cause the sword to attack infinitely.

Bomb(chu) Hovering

  • If an explosive (or any damage) is shielded after a backflip/sidehop while the Infinite Sword Glitch is activated, you can gain distances in the air.
Note: Sidehopping as an adult is still fastest in most cases. Although the maximum speed of backwalking as an adult is faster than sidehopping, the slow acceleration of backwalking makes sidehopping faster in almost every case.

General Notes on the Run

Rupee Route

  • The main improvement over the previous rupee route is manipulating rupees from the plants outside of the sword maze. This allowed for a more direct path to the shop.

Inside the Deku Tree

  • A skulltulla boost through the vine wall made it possible to skip the first basement level and fall down to the room right before Queen Gohma. This trick skipped about half of the Deku Tree.

Spirit Temple as a Child

  • Superflips were used off of the enemies in the bridge room which skipped having to lower the bridge.

Dodongo's Cavern

  • Using bombchus allows for being able to complete Dodongo's Cavern without the Goron Bracelet. This has been proven faster than getting the Silver Gauntlets from the Spirit Temple in order to pick up bomb flowers.
  • A bombchu superflip was used instead of bombchu hovering to get the bombs early. This saved about 15 seconds.
  • Bomb hovering was used to skip to the block early and skip a large portion of the dungeon.

On the way to Hyrule Castle

  • A bottle is required for later in the game, and the cucco collecting is the fastest way to obtain one. Lots of manipulation was used on the cuccos to do this optimally.
  • A superslide was used to skip the owl outside of Kakariko instead of the standard slingshot/stick trick. This also allowed for a quick, straight path to the Market.
  • Zelda's Lullaby was learned at Hyrule Castle because it was required to complete most of the temples.

Pre- Inside Jabu Jabu's Belly

  • Picking up a cucco at Zora's River made it possible to skip playing Zelda's Lullaby at the waterfall.
  • By using a superflip off of a bombchu, it is possible to skip bomb hovering over King Zora. This trick saves about 20 seconds.
Note: A faster strategy was recently discovered in Zora's River that involved superflipping past the waterfall. This would save time by not needing to carry the cucco.

Inside Jabu Jabu's Belly

Note: The main path through the dungeon remained the same as the currently-published run, but a couple of tricks were used which resulted in it being much faster.
  • A superflip was used in the elevator room instead of using bombchus/bomb hovering. This saved a couple of seconds in the room, and also allowed for use of those explosives elsewhere.
  • In the room before Barinade, a bombchu was placed precisely to quickly activate the switch without having to climb the wall.

Pre- Temple of Time

  • After warping to the Desert Collosus, I plant the bean for use later in the game and use a deathwarp to return to Kokiri Forest.

Pre- Shadow Temple

  • The newly discovered superslide warp glitch was used to enter the Shadow Temple. With the infinite sword glitch activated, it was made possible to reach the graveyard boundaries and enter the temple.

Shadow Temple

  • The Dead Hand was quickly defeated. This had to do with what frame he was last hit on. Had it been any earlier or later, he would've began a second cycle.
  • Instead of equipping the Hover Boots to clear the void, a bomb damage boost was used, which saved pausing twice to equip/unequip the Hover Boots.
  • A jumpslash through the fence skipped the majority of the Shadow Temple. This method is faster than using a superslide because it avoided pausing twice.
Note: Implementing a superflip would have saved a second or two over the damage boost.

Forest Temple

  • Instead of using a damage boost to skip the block room, it was possible, with precise angling, to use only the Hover Boots. This was much faster than the previous method, as it skipped two pause screens and a bomb.
  • A recently-discovered method to skip the Boss Key was used to reach Phantom Ganon without entering the basement or defeating any Poes. A superflip was implemented here to enter the boss room's loading zone, instead of the original superslide hover, which overall, saved two pauses.

Pre- Fire Temple

  • A much faster method to climb Death Mountain was used, instead of the old method of climbing the wall or going around the back side of the mountain. This saved around 15 seconds.
  • The Fairy Fountain is visited before the Fire Temple, because it is faster than going out of the way as a child to get to it, and it was on the way to the Fire Temple, anyway.
  • A superflip was used to just barely clear the lava pit in Death Mountain Crater. This saved two pauses over the other method for skipping the Beloro of Fire, which involved either a rock boost or a superslide hover.

Fire Temple

  • An issue in the Fire Temple was being able to get enough hearts when/where to be able to complete each room successfully without the Fire Tunic. Manipulating a bat to drop hearts in the lobby allowed the following room to barely be completed.
  • In the boulder maze, bomb hovering was used to reach the level above. This trick allowed for skipping multiple keys and rooms.
  • After obtaining the megaton hammer, it was possible to jump down and hit the switch directly with a precise time/angle. This was faster than jumping across to hit the switch, and it also looks much cooler.
  • By shooting Volvagia with just enough arrows, it was possible to quickly defeat Volvagia without the time running out due to not having the Fire Tunic. After the fight, the last bit of health was lost 6 frames before the portal cut scene activated. This allowed for a very fast deathwarp after the Fire Temple, as all health was gone upon being teleported back to Death Mountain Crater.

Pre-Water Temple

  • A lot of methods were considered to enter the Water Temple without the Iron Boots. The original hookshot/ocarina method ended up being the fastest.

Water Temple

  • Even though it was assumed possible to bomb hover through the boss door, a method was never actually discovered. After a lot of testing, a method was found, which saved around 90% of the temple. The method was to use short enough bomb hovers with the hover boots on, to stay close enough to the door to be able to jumpslash through it.

Pre-Spirit Temple

  • Getting the Fire Arrows after the Water Temple was necessary for completing the Forest and Shadow Ganon Trials. This was a much faster route than getting Din's Fire, and also saved a lot of time in the trials.
  • The bean planted in Desert Collosus as a child was used to go straight to the mirror shield. With a specifically-angled superslide, and correct timing of removing the Hover Boots, it was possible to land right on the top of the last seam.

Spirit Temple

  • Intensive manipulation was used during the Koume/Kotake battle, which forced one of them to stay in position for the entire duration of the first part of the battle. This allowed for her to continue attacking at the fastest possible rate while the other one could continue being attacked.
  • During the boss fight, bombs were used to slowly drain health. A final bomb is used while entering the portal to lose the last bit of health and use a deathwarp, just like the one after the Fire Temple.

Ganon's Castle

Note: Although there are a lot of pauses in the trials, it is still the minimum number of required pauses.
  • A superslide hover from the Torch Slug on the far platform in the Fire Trial allowed me to get to the exit in a much faster time. This allowed me to skip having to get a fairy to survive without the Fire Tunic.
  • During the castle escape some areas are very laggy but the amount of lag was minimized by various inputs such as holding Z and/or standing still.
  • By supersliding into the Ganon cut scene, the Master Sword was still useable. With the Master Sword, the first cycle is completable in three hits.

With thanks to...

Swordless Link, for constantly watching WIPs and looking for improvements. Also, for being a huge inspiration to do this run in the first place.

Any glitch-finders that helped find glitches used throughout the run.


mmbossman: Despite it's length, this run has received some very positive feedback from the viewers, and looks to be well done. The goals seem to be a little arbitrary, but they were discussed beforehand in the Ocarina of Time discussion thread, and they are easy enough to define, so I believe they warrant a new category.
However, the main question that has popped up is whether this should obsolete Guanobowl's run. After reviewing the thread a couple of times, and asking for various opinions on IRC, I still cannot find a significantly convincing argument to promote obsoletion. This run has entirely different goals than an 'any%' completion, and while it does contain an amount of similar material to the published run, there are enough differences present to warrant publication alongside the current run. Many of the arguments have centered around excuses to try and circumvent our current rule that prevents movies from being "unpublished", which I do not support.
Perhaps this decision will provide motivation to make a true 'any%' run update sooner rather than later. As for this run, I'm accepting it as an new "All temples and trials" category, to be published alongside the current any% run.

Bisqwit: Encoding… (It will take several days.) I'm not hereby deciding the obsoletion matter, though.

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Joined: 3/11/2008
Posts: 583
Location: USA
Raiscan wrote:
it being largely unchanged from the old run
Does dodongo's cavern before jabu-jabu unlike old run Gets bomb bag unlike old run Collects cuccos for bottle instead of getting Ruto's letter - skips King Zora moving aside for the letter with much oinking I believe the a/v desync appears at 54:39. Will be annoying for the audio to be 5 seconds off of video for the next two hours...but is the fault of encoder, not the TAS. *continues watching* I don't even pretend to understand how this run gets up to the edge to get into Shadow Temple. desync gets steadily worse...fun playing on the shadow ship. Hey Mido. Bye Mido. Play the Minuet on your shield! Fun in the Fire temple getting hotfeet, warp to death! fun. Water Temple: Your hookshot is not long enough. Link: Really? It looks like with a shield and some explosives, your door is not strong enough. "Hey, isn't that where you get the fire arrow? Oh, and it looks like the sun's right too." Spirit: Start with mirror shield and forget the silver gauntlets? hmm. Neat. "All of us six Sages are awakened!" riiight. Oh wait, you did do this last. Dead-warp again. Hah! Light arrow get. Golden gauntlets- ever so fun to watch. Pity there aren't more places you had to use them. Mockeries made of the tower enemies as usual. Eat shadow power, Navi. Desynched sound makes the "Oh no, sound from the rubble!" bit just silly. ...The Master Sword is showing its roots as a split-into-many thing again. Hmm. Red blood, whee. Ending? *skip* Yes vote, I liked the play even if the sonic desynch sucked a lot of fun out.
Player (155)
Joined: 4/7/2008
Posts: 217
Satoryu wrote:
i do have some things to bring up, though. - was the Door of Time Skip put into consideration? using that would eliminate the time it takes to play the Song of Time and open the door. - if the DoT skip is applicable, could one of the child temples have been put off till you were an adult? - what was the bottle for? i must have missed the point it was used for. - i don't think it's necessary to do the Trials.
a) Skipping the DoT would be slower, considering i would have full health upon becoming an adult, and would take a long time to deathwarp and get to the other side of the DoT. b) It isn't faster to do any of the dungeons as an adult than it is as a child, seeing as it would involve a large detour during the adult section. c) Water Trial d) It was in the goals (All dungeons/temples/trials)
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
I was asking myself about the trials too. Awesome run, YES vote obviously, I got highly entertained even though I watched it with no sound (desynched AVI =/). Can't wait for the proper AVI to come out, I'll watch it again :P Btw, what does BA/RBA stands for?
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
SpiDeY, it stands for Bottle Adventure/Reverse Bottle Adventure. Like this:
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
eternaljwh wrote:
but is the fault of encoder, not the TAS.
*cries* Anyway.. it's like mupens fault... Now that I have actually watched the run, I obviously voted yes, and I loved the twinrova fight :P
Joined: 12/1/2007
Posts: 425
Mlandry wrote:
Explanation : I don't think this category is important. Either fastest possible (skipping temples) or 100% are the categories that appeal more to me.
100% = 2 hours of skulltula hunting.
nfq
Player (92)
Joined: 5/10/2005
Posts: 1204
Raiscan wrote:
I'm a bit behind on duksandfish, but I'm trying things a little different. Here's a teaser of what I'm trying:
i don't like cel shade so much, it makes the graphics look worse than they already are IMO. i'd rather see it encoded with the hi-res pack, even though it's probably incomplete.
Tompa wrote:
The download is soon done so I can at last watch this run, yay.
if you use VLC you don't have to wait for it to download, you can watch it while it downloads. it may not work with newer VLC versions.
Duksandfish wrote:
*cries* Anyway.. it's like mupens fault...
yes, but i wonder how the real encoders like bisqwit and DesyncEd (or whatever his name was) can get the audio to sync.
Joined: 12/5/2007
Posts: 716
nfq wrote:
Tompa wrote:
The download is soon done so I can at last watch this run, yay.
if you use VLC you don't have to wait for it to download, you can watch it while it downloads. it may not work with newer VLC versions.
And why would that be?
Joined: 5/17/2007
Posts: 393
Location: Sweden
ShinyDoofy wrote:
nfq wrote:
Tompa wrote:
The download is soon done so I can at last watch this run, yay.
if you use VLC you don't have to wait for it to download, you can watch it while it downloads. it may not work with newer VLC versions.
And why would that be?
It still works with KMPlayer. But that player makes a copy of the movie i think.
"No love for the game gear"
Joined: 12/5/2007
Posts: 716
KMPlayer is a frontend for mplayer and, at least to my knowledge, only caches stuff in memory, not on HDD. VLC should do the same. Both MPlayer and VLC support caching. The only difference may be that VLC does not cache enough of the video for fluent playback. They both play the movie flawlessly for me on recent versions.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Another one of your fine trolling posts, but I shall answer since I'm sure people are asking the same things.
nfq wrote:
Raiscan wrote:
I'm a bit behind on duksandfish, but I'm trying things a little different. Here's a teaser of what I'm trying:
i don't like cel shade so much, it makes the graphics look worse than they already are IMO. i'd rather see it encoded with the hi-res pack, even though it's probably incomplete.
The most complete "normal" hi-res pack out there only has the kokiri forst done. Which is kinda lame. Celda has almost every texture complete.
nfq wrote:
Duksandfish wrote:
*cries* Anyway.. it's like mupens fault...
yes, but i wonder how the real encoders like bisqwit and DesyncEd (or whatever his name was) can get the audio to sync.
I dislike your phrasing ("real encoders", what the hell?) But DeHackEd can't encode in anything other than glN64 (which kinda sucks for this game) and Glide64, which desyncs. I have not heard from Bisqwit, so I assume he's very busy lately. As for the other encoders (including myself) we all get the audio desync but bkDJ has kindly informed me how to fix it.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I vote yes. I really liked it, and there were a lot of cool surprises since I haven't seen any WIPs. (cause I don't have a good enough computer to properly use n64 emulators) My biggest disappointment was the Water Temple. I really wanted to see cool tricks in that, instead we get to see you jump through the boss door. LAME! Other than that, this was totally awesome. Oh, and one thing that scared the crap out of me was how in the spirit temple, that mini boss with the zombie hands around him, his head was upside down for a second there. That was really creepy. By any chance did that scare you while you were making the run?
Player (155)
Joined: 4/7/2008
Posts: 217
Pekopon wrote:
I vote yes. I really liked it, and there were a lot of cool surprises since I haven't seen any WIPs. (cause I don't have a good enough computer to properly use n64 emulators) My biggest disappointment was the Water Temple. I really wanted to see cool tricks in that, instead we get to see you jump through the boss door. LAME! Other than that, this was totally awesome. Oh, and one thing that scared the crap out of me was how in the spirit temple, that mini boss with the zombie hands around him, his head was upside down for a second there. That was really creepy. By any chance did that scare you while you were making the run?
Thanks for liking the run =] Also i understand it's a shame that such a Water Temple glitch exists for it to be beaten without showing much of the temple, but personally i still think it's cool to see how easily it can be finished now. About the creepy part, I think what you are talking about was the Dead Hand in the Shadow Temple.. which is pretty weird looking especially when he is still crawling around half-way inside the ground rofl http://www.zeldawiki.org/images/thumb/e/e8/Deadhand.jpg/260px-Deadhand.jpg ....That's what it's supposed to look like when you let it come all the way out of the ground before attacking it
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
I'll also throw a yes vote to the evergrowing yes-pile. I especially enjoyed the adult part. Also, I support the idea that a future 100% run should obsolete this (but I honestly hope the one who works on a 100% run is bloobie man), but while Swordless and AKA are waiting for team Mupen64plus to finish their emulator, I think this run should obsolete Guanos run. No disrespect to Guano (I cannot believe your nickname is shit..) but due to several new improvements and route change, his run is pretty outdated.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
nfq
Player (92)
Joined: 5/10/2005
Posts: 1204
ShinyDoofy wrote:
why would that be?
because i once downloaded a newer version of VLC and i could no longer play back some incomplete movies.
Raiscan wrote:
Another one of your fine trolling posts, but I shall answer since I'm sure people are asking the same things.
sorry, i didn't know i was trolling, i thought i was just saying my opinion.
I dislike your phrasing ("real encoders", what the hell?)
by 'real encoders' i mean people who encode the official avi's for this site that don't have audio desync.
Joined: 7/26/2006
Posts: 1215
nfq wrote:
I dislike your phrasing ("real encoders", what the hell?)
by 'real encoders' i mean people who encode the official avi's for this site that don't have audio desync.
Raiscan has encoded like ~15 "official" avis (and mkvs) for this site. Anyway, as a fake encoder, I'd like to present to you what happens after a desync... Link thinks that ladders resemble Gohma.
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
Great job... even entertaining, even during some of the waits... and looked well planned and well played too (for as far as I can tell). Voting yes!
Joined: 7/1/2008
Posts: 272
Bloobiebla wrote:
Satoryu wrote:
- i don't think it's necessary to do the Trials.
d) It was in the goals (All dungeons/temples/trials)
the Trials just seem arbitrary compared to everything else. you don't get a stone or medallion from completing them, a force field just lowers. instead of treating each Trial as a minidungeon, i would consider Ganon's Castle the dungeon, with the Trials just being parts of the dungeon. if 90% of the Water Temple can be skipped, there shouldn't be anything wrong with bypassing the force field. the run's goals might not be clear here. if you want to get technical, this run fails to complete its goals. Child Spirit isn't completed, and Bottom of the Well and Ice Cavern aren't even accessed.
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
Satoryu wrote:
The run's goals might not be clear here. if you want to get technical, this run fails to complete its goals. Child Spirit isn't completed, and Bottom of the Well and Ice Cavern aren't even accessed.
There isn't anything to complete in the Child Spirit, BotW and Ice Cavern. Other than obtain an item you wouldn't end up using anyway. BotW and Ice Cavern are more like sub dungeons not important to overall completion of the game. Also, had the items not been obtained from the Temples it would be impossible to complete the trials since the idea was that even if you managed to skip most of the temples you still wouldn't be able to complete the trials.
Joined: 4/29/2008
Posts: 71
Satoryu wrote:
Bloobiebla wrote:
Satoryu wrote:
- i don't think it's necessary to do the Trials.
d) It was in the goals (All dungeons/temples/trials)
the Trials just seem arbitrary compared to everything else. you don't get a stone or medallion from completing them, a force field just lowers. instead of treating each Trial as a minidungeon, i would consider Ganon's Castle the dungeon, with the Trials just being parts of the dungeon. if 90% of the Water Temple can be skipped, there shouldn't be anything wrong with bypassing the force field. the run's goals might not be clear here. if you want to get technical, this run fails to complete its goals. Child Spirit isn't completed, and Bottom of the Well and Ice Cavern aren't even accessed.
BotW and Ice Cavern aren't dungeons nor are they trials.
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Satoryu wrote:
the run's goals might not be clear here. if you want to get technical, this run fails to complete its goals. Child Spirit isn't completed, and Bottom of the Well and Ice Cavern aren't even accessed.
I'd have to agree. I also don't really see the point of doing an all dungeons/temples/trials run if you're going to skip huge chunks of said dungeons. While I have no problem with the actual category, I feel that a movie that attempts this category shouldn't... break the game so much. And I feel BotW and Ice Cavern should be completed too. Or at least BotW. It had a Dungeon Map and Compass after all. Regardless of category issues, the optimization was wonderful. I loved watching the game breaking glitches. Passing the guards on the way to Zelda was great!
Satyrium wrote:
BotW and Ice Cavern aren't dungeons nor are they trials.
I would consider BotW a dungeon. Ice Cavern is a stretch though.
Joined: 4/29/2008
Posts: 71
ElectroSpecter wrote:
Satoryu wrote:
the run's goals might not be clear here. if you want to get technical, this run fails to complete its goals. Child Spirit isn't completed, and Bottom of the Well and Ice Cavern aren't even accessed.
I'd have to agree. I also don't really see the point of doing an all dungeons/temples/trials run if you're going to skip huge chunks of said dungeons. While I have no problem with the actual category, I feel that a movie that attempts this category shouldn't... break the game so much. And I feel BotW and Ice Cavern should be completed too. Or at least BotW. It had a Dungeon Map and Compass after all. Regardless of category issues, the optimization was wonderful. I loved watching the game breaking glitches. Passing the guards on the way to Zelda was great!
I might be speaking too out of line here not being the author. But the goal wasn't necessarily a "No Major Skip Run". The fact that it's labeled this makes it no surprise that debates such as this are happening. The Run's major goal was to get all 3 gems, and 6 medallions, not to clear all of the temples. The Ganon trials were asked to be added in due to viewer interest in the OoT Thread when the run was just beginning. I can't remember if bloobiebla had it planned to do the trials initially Although BoTW could be considered a dungeon (technically it is, look up dungeon on dictionary.com and go to BoTW and look around.), however It wasn't one of the major dungeons that link is asked to revive the sages in when he becomes an adult. If you ask me, bloob clearing BoTW and Ice cavern is just about as effective as him getting Epona. (Iron boots get access to water temple just as much as having epona jump over the lake hylia gates does.) It's obvious it doesn't completely meld to one category, but that's what makes it so appealing to me personally. Again, I'm just sharing my views on the run. I don't claim to be 100% right.
Tompa
Any
Editor, Expert player (2139)
Joined: 8/15/2005
Posts: 1932
Location: Mullsjö, Sweden
BotW and IC are no main dungeons, so there is no point in doing them And there's no real boss in either BotW or IC, it is finished once you grab the unneccesary item in there... Increasing the length of the dungeons, like the Water Temple, would only start even more discussion about tricks that weren't used etc. It's not it should be neccesary to run into a room to do useless stuff just to increase the length of it, even though it might be more entertaining to do. I'm giving this another yes btw,
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Ice Cavern has the White Wolf boss. You don't get the Iron boots until you beat him. But, you don't need the iron boots anyways. Spirit Temple as a child is done only to get bombchu's early, which opens up many new sequence breaks and skips. I liked this run. Watching the AVI with the audio desynch was not fun, but I enjoyed the movie nonetheless. If some people are miffed about the dungeons being beaten too quickly (I am looking at you water temple) perhaps a very strict no Out of Bounds rule could be made (in a future run, nothing wrong with this run)? Just about every major skip in the temples is due to OoB, so not allowing going through walls in any way would ensure that the temples are beaten even closer to "as intended" than what this run accomplished. Of course, that would eliminate the Shadow Temple Early trick.
Homepage ☣ Retired
Joined: 3/11/2008
Posts: 583
Location: USA
[snark]I still feel cheated out of a Light Temple by this game. [/snark] how about: Goal is all dungeons spiritual stones/medallions obtained, all trials completed. alternately, Guano's run "ignores semi-important goals" and this does not.
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