Emulator: mupen64 re-recording edition V0.5.0
Graphics plugin: glN64 v0.4.1
Sound plugin: Jabo's DirectSound 1.6
Input plugin: TAS Input Plugin 0.6 (make sure mempack is turned on, or the movie will not synch)
RSP plugin: RSP emulation Plugin
Note: If the game does not look correct with the gln video plugin, use Direct64. Not all video cards work correctly with gln.
Note: Loading the run from a savestate will result in a desynch during the Twinrova battle. The cause of this is unknown.

Comments

This run aims to complete all dungeons/temples/Ganon trials as quickly as possible. I originally had the idea of TASing this run to see what kind of time could be achieved in an all temples/trials run which implements the recently discovered "TAS-only" tricks that wouldn't be seen in a modern any% run. One key element in this run is the use of sidehopping over backwalking, which has been proven faster in most cases. Supersliding is also one method of travel used over the current published run and is the fastest form of travel over long distances. The initial goal was to achieve sub-3:30, but with more tricks being discovered throughout the run I was able to achieve sub-3:00. A lot of hard work was put into this project, so overall, I'm very happy with the outcome of this run.

Common tricks and glitches used throughout the run

Superflipping

  • By shielding damage during a roll you can achieve a much longer distance with a precisely-timed backflip.

Supersliding

  • By rolling into a bomb and grabbing it/shielding the explosion, you can slide at a very fast speed. This is the fastest method of travel over long distances.

Infinite Sword Glitch

  • Interacting with an object while crouchstabbing will cause the sword to attack infinitely.

Bomb(chu) Hovering

  • If an explosive (or any damage) is shielded after a backflip/sidehop while the Infinite Sword Glitch is activated, you can gain distances in the air.
Note: Sidehopping as an adult is still fastest in most cases. Although the maximum speed of backwalking as an adult is faster than sidehopping, the slow acceleration of backwalking makes sidehopping faster in almost every case.

General Notes on the Run

Rupee Route

  • The main improvement over the previous rupee route is manipulating rupees from the plants outside of the sword maze. This allowed for a more direct path to the shop.

Inside the Deku Tree

  • A skulltulla boost through the vine wall made it possible to skip the first basement level and fall down to the room right before Queen Gohma. This trick skipped about half of the Deku Tree.

Spirit Temple as a Child

  • Superflips were used off of the enemies in the bridge room which skipped having to lower the bridge.

Dodongo's Cavern

  • Using bombchus allows for being able to complete Dodongo's Cavern without the Goron Bracelet. This has been proven faster than getting the Silver Gauntlets from the Spirit Temple in order to pick up bomb flowers.
  • A bombchu superflip was used instead of bombchu hovering to get the bombs early. This saved about 15 seconds.
  • Bomb hovering was used to skip to the block early and skip a large portion of the dungeon.

On the way to Hyrule Castle

  • A bottle is required for later in the game, and the cucco collecting is the fastest way to obtain one. Lots of manipulation was used on the cuccos to do this optimally.
  • A superslide was used to skip the owl outside of Kakariko instead of the standard slingshot/stick trick. This also allowed for a quick, straight path to the Market.
  • Zelda's Lullaby was learned at Hyrule Castle because it was required to complete most of the temples.

Pre- Inside Jabu Jabu's Belly

  • Picking up a cucco at Zora's River made it possible to skip playing Zelda's Lullaby at the waterfall.
  • By using a superflip off of a bombchu, it is possible to skip bomb hovering over King Zora. This trick saves about 20 seconds.
Note: A faster strategy was recently discovered in Zora's River that involved superflipping past the waterfall. This would save time by not needing to carry the cucco.

Inside Jabu Jabu's Belly

Note: The main path through the dungeon remained the same as the currently-published run, but a couple of tricks were used which resulted in it being much faster.
  • A superflip was used in the elevator room instead of using bombchus/bomb hovering. This saved a couple of seconds in the room, and also allowed for use of those explosives elsewhere.
  • In the room before Barinade, a bombchu was placed precisely to quickly activate the switch without having to climb the wall.

Pre- Temple of Time

  • After warping to the Desert Collosus, I plant the bean for use later in the game and use a deathwarp to return to Kokiri Forest.

Pre- Shadow Temple

  • The newly discovered superslide warp glitch was used to enter the Shadow Temple. With the infinite sword glitch activated, it was made possible to reach the graveyard boundaries and enter the temple.

Shadow Temple

  • The Dead Hand was quickly defeated. This had to do with what frame he was last hit on. Had it been any earlier or later, he would've began a second cycle.
  • Instead of equipping the Hover Boots to clear the void, a bomb damage boost was used, which saved pausing twice to equip/unequip the Hover Boots.
  • A jumpslash through the fence skipped the majority of the Shadow Temple. This method is faster than using a superslide because it avoided pausing twice.
Note: Implementing a superflip would have saved a second or two over the damage boost.

Forest Temple

  • Instead of using a damage boost to skip the block room, it was possible, with precise angling, to use only the Hover Boots. This was much faster than the previous method, as it skipped two pause screens and a bomb.
  • A recently-discovered method to skip the Boss Key was used to reach Phantom Ganon without entering the basement or defeating any Poes. A superflip was implemented here to enter the boss room's loading zone, instead of the original superslide hover, which overall, saved two pauses.

Pre- Fire Temple

  • A much faster method to climb Death Mountain was used, instead of the old method of climbing the wall or going around the back side of the mountain. This saved around 15 seconds.
  • The Fairy Fountain is visited before the Fire Temple, because it is faster than going out of the way as a child to get to it, and it was on the way to the Fire Temple, anyway.
  • A superflip was used to just barely clear the lava pit in Death Mountain Crater. This saved two pauses over the other method for skipping the Beloro of Fire, which involved either a rock boost or a superslide hover.

Fire Temple

  • An issue in the Fire Temple was being able to get enough hearts when/where to be able to complete each room successfully without the Fire Tunic. Manipulating a bat to drop hearts in the lobby allowed the following room to barely be completed.
  • In the boulder maze, bomb hovering was used to reach the level above. This trick allowed for skipping multiple keys and rooms.
  • After obtaining the megaton hammer, it was possible to jump down and hit the switch directly with a precise time/angle. This was faster than jumping across to hit the switch, and it also looks much cooler.
  • By shooting Volvagia with just enough arrows, it was possible to quickly defeat Volvagia without the time running out due to not having the Fire Tunic. After the fight, the last bit of health was lost 6 frames before the portal cut scene activated. This allowed for a very fast deathwarp after the Fire Temple, as all health was gone upon being teleported back to Death Mountain Crater.

Pre-Water Temple

  • A lot of methods were considered to enter the Water Temple without the Iron Boots. The original hookshot/ocarina method ended up being the fastest.

Water Temple

  • Even though it was assumed possible to bomb hover through the boss door, a method was never actually discovered. After a lot of testing, a method was found, which saved around 90% of the temple. The method was to use short enough bomb hovers with the hover boots on, to stay close enough to the door to be able to jumpslash through it.

Pre-Spirit Temple

  • Getting the Fire Arrows after the Water Temple was necessary for completing the Forest and Shadow Ganon Trials. This was a much faster route than getting Din's Fire, and also saved a lot of time in the trials.
  • The bean planted in Desert Collosus as a child was used to go straight to the mirror shield. With a specifically-angled superslide, and correct timing of removing the Hover Boots, it was possible to land right on the top of the last seam.

Spirit Temple

  • Intensive manipulation was used during the Koume/Kotake battle, which forced one of them to stay in position for the entire duration of the first part of the battle. This allowed for her to continue attacking at the fastest possible rate while the other one could continue being attacked.
  • During the boss fight, bombs were used to slowly drain health. A final bomb is used while entering the portal to lose the last bit of health and use a deathwarp, just like the one after the Fire Temple.

Ganon's Castle

Note: Although there are a lot of pauses in the trials, it is still the minimum number of required pauses.
  • A superslide hover from the Torch Slug on the far platform in the Fire Trial allowed me to get to the exit in a much faster time. This allowed me to skip having to get a fairy to survive without the Fire Tunic.
  • During the castle escape some areas are very laggy but the amount of lag was minimized by various inputs such as holding Z and/or standing still.
  • By supersliding into the Ganon cut scene, the Master Sword was still useable. With the Master Sword, the first cycle is completable in three hits.

With thanks to...

Swordless Link, for constantly watching WIPs and looking for improvements. Also, for being a huge inspiration to do this run in the first place.

Any glitch-finders that helped find glitches used throughout the run.


mmbossman: Despite it's length, this run has received some very positive feedback from the viewers, and looks to be well done. The goals seem to be a little arbitrary, but they were discussed beforehand in the Ocarina of Time discussion thread, and they are easy enough to define, so I believe they warrant a new category.
However, the main question that has popped up is whether this should obsolete Guanobowl's run. After reviewing the thread a couple of times, and asking for various opinions on IRC, I still cannot find a significantly convincing argument to promote obsoletion. This run has entirely different goals than an 'any%' completion, and while it does contain an amount of similar material to the published run, there are enough differences present to warrant publication alongside the current run. Many of the arguments have centered around excuses to try and circumvent our current rule that prevents movies from being "unpublished", which I do not support.
Perhaps this decision will provide motivation to make a true 'any%' run update sooner rather than later. As for this run, I'm accepting it as an new "All temples and trials" category, to be published alongside the current any% run.

Bisqwit: Encoding… (It will take several days.) I'm not hereby deciding the obsoletion matter, though.

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Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
zOMG wrote:
Out of curiosity, who voted No and Meh, and why?
stickyman05 wrote:
I admit it. I voted no. I was not entertained by the movie. In fact, I hadn't made it past the long spiel by the Deku Tree before fast forwarding... there was nothing interesting that made me say "Oh gee, wow, I HAVE to watch the rest of this run". I did sit through the old movie, but only with JXQ's commentary. Without it, I would have shut that sucker off faster than a circuit breaker could flip. I answered the question: Did you enjoy watching this movie. No. I didn't. Best of luck getting the majority and getting published, though :)
Agare Bagare Kopparslagare
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I tried watching this run 4 times, and given up every time. I am not at all amused by watching a TAS of this game, and to me, this is just more of what made Guano's run bad, namely more of OoT. Yeah I'm a negative bastard and I'm all with sticky on this one. Bleh. I vote no. Horrible game for TASing.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I hate to be a band-wagon jumper, but I have to confess that I had the same problem. I only got 1 hour into the run before totally loosing myself to boredom. I thought giving it a second try later on would be good, but the same problems returned. "Its not you, its me" I don't think I have the patience to watch any run that long, and I don't think I ever will. Going to vote meh. What I saw seemed well done, but entertainment value just wasn't there for me.
Has never colored a dinosaur.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
You people are way off.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Feel free to explain why :)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 4/1/2008
Posts: 149
While everyone is entitled to their own opinion, I don't believe the people who voted meh and no should have made their vote without watching the whole movie. Without watching the entire run, you cannot make an honest judgment on the run. If you didn't like what you saw then you should say so, but not belittle this amazing run by voting against its publication without seeing it in its entirety
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Who all is encoding this run and making me an AVI!? Love this freakin game and I must see it AVI.. Haven't voted but I'm 99.99% sure it is going to be yes. There are just some games that don't meet people's taste. This game seems to have a few, for me, the games I cannot stand to watch are old school mario games.. So if you can't stand to watch this game, not your fault.. well it is.. but yeah.. It is, however, most definatly not a horrible game to TAS. You just do not like it.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 2/1/2008
Posts: 347
bkdj is making the .mkv for this game. It will have a chapter set to see everything and a chapter set to skip all of the cutscenes (minus the final one). He is currently having issues with finding the time to finish the encode. Raiscan has made a .mkv using the cel-shaded texture pack. It has been completed, but the original version will be the default encode while this one will be an alternative version. You can grab it from this torrent: http://bluetoaster.net/tasvideos/zeldaocarinaoftime-tas-nomajorskip-celtex-bloobiebla.mkv.torrent (note: some video players have issues with keeping the audio synchronized) So basically we are just waiting for a judge to make a decision and bkdj's final encode. Then both videos will be published.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
chaosv1 wrote:
If you didn't like what you saw then you should say so
Right, that's what it asks in the poll, now doesn't it. Also note that it was pointed out many times before, by Bisqwit himself at one or more points in time, that "vote after watching" doesn't mean "vote after watching the entire movie". You don't have to sit through a movie you don't like, and you don't have to do that to tell the others you didn't like it. OoT isn't a unique little snowflake which one should treat with more respect that all the other games in regards to voting and stuff. Hope that helps.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (120)
Joined: 2/11/2007
Posts: 1522
It's an opinion poll, not a legislative procedure :) Frankly I'd be suspicious if no one voted no -- that people are too scared to state their opinions.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
moozooh wrote:
chaosv1 wrote:
If you didn't like what you saw then you should say so
Right, that's what it asks in the poll, now doesn't it. Also note that it was pointed out many times before, by Bisqwit himself at one or more points in time, that "vote after watching" doesn't mean "vote after watching the entire movie". You don't have to sit through a movie you don't like, and you don't have to do that to tell the others you didn't like it. OoT isn't a unique little snowflake which one should treat with more respect that all the other games in regards to voting and stuff. Hope that helps.
Basically what he said. I really hope we get a fixed MKV of this with that texture pack. Too bad that one has sound issues...
Perma-banned
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
blahmoomoo wrote:
Raiscan already has a .mkv up with the texture pack, except it has audio desync issues.
It does? What media player?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 2/1/2008
Posts: 347
...I thought you said it had audio issues in the post I grabbed that torrent file from. Or was it problems with keeping the textures on at all times? If you are having other problems or if you are just waiting for bkdj, I'll edit what I said. Ok, fixing my post now...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 4/30/2007
Posts: 150
there, the proverbial random no vote required before every high attention tas gets accepted seemed like it was going to take forever but now it can finally be accepted
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
alden wrote:
Frankly I'd be suspicious if no one voted no -- that people are too scared to state their opinions.
To be honest, I was beyond suspicious until no/meh votes started to show up. Any discussion/submission of OoT always leads to a split divide between people that like it and people that hate it; it was almost relieving to see some opposing views show up, because I had this conspiracy theory that someone was traveling through the internet and assassinating anyone who didn't like it. (dramatic representation)
Homepage ☣ Retired
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
If there may be any confusion, I didn't vote on the run. I merely expressed approval for the texture pack Rai used. I've watched less than 10 minutes just to get a taste of it, because I know my tolerance for runs of the N64 Zeldas to be really low. They are full of swell moments, but when strung together it makes me feel asleep. I'll just continue watching TASes of individual parts. Much more interesting that way. (in addition to liking Wind Waker's style better, I don't *quite* understand all the commotion surrounding this game)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 5/24/2004
Posts: 262
An easy "yes" from me. Bloobiebla did an amazing job TASing this game and it was great to watch. I don't like the idea of an all medallions category, but I'm still voting yes for the fun factor and entertainment value.
Former player
Joined: 1/29/2007
Posts: 116
I for one voted meh. I respect all the work that apparently was put into this movie, but a run where a lot of the time I cannot see where the main character is going is just not entertaining to me. It's just like Mario zipping through the castle, interesting from a technical point of view, but not that entertaining in my opinion. Also, runs in which the protagonist is emitting seriously annoying sounds like all the time, that kind of kills a lot of the entertainment value. Publication worthy? Proably. Did I like watching the movie? Not so much, sorry.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Perhaps the AVI for this game should ignore the cutscenes - or maybe have two AVIs published, one that has the cutscenes and one that doesn't. Ocarina of Time is kind of an anomaly on this site, I think, because Zelda is interesting TAS material, with lots of skips, glitches, and tricks to keep the viewer entertained - but when the game is compressed into such a short time frame, the cutscenes really overpower everything. Not that I think this won't be published - but if it weren't it would seem a shame to forbid publishing a game because of something that can easily be cut out of a movie, and which a speedrunner largely has no control over. We frequently cut out credits from movies on this site: why not cutscenes too?
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Apparently people voting no have never heard of skipping cutscenes; you do know that VLC and probably most other media players can play at 4x+ speed, right? If it wasn't for constantly being able to change between 1, 2 and 4x speed or tried to watch the run in one shot instead of gradually over a few days, I would've found it tedious to watch too. Don't get me wrong, I do this for most videos anyway. For instance, in a Super Metroid video, I'll watch the .smv so I can turbo through all the door transitions and whatnot, not so much because I'm an impatient moron, but it just makes it easier to appreciate the entertaining core of the run. Regardless, I do think this game is heavily overrated for TASing, as people give no consideration to how repetitious side hopping can get, or how slow paced this game is compared to other runs on the site that didn't receive 65 consecutive yes votes (or even 65 votes altogether). What I guess I'm saying is I feel too many people are auto-voting yes more because of how much they love the game rather than how entertaining the run is. No matter how well bloobiela optimized the run (and he really did a spectacular job), that doesn't really change the fact that RPG/adventure type runs are just intrinsically more boring to watch. *prepares to receive some major hate* Edit: Forgot to mention I voted yes for this run a long time ago based purely on the the impressive optimization level. There were some tricks that really stood out, such as in the gerudo desert dungeon when link fell from a ledge then played an ocarina song to warp. That was one of the most creative "takes damage to save time" tricks I've seen in a while, and there were many other unexpected tricks throughout the run, particularly in the adult segments.
Joined: 4/29/2008
Posts: 71
Vykan12 wrote:
Apparently people voting no have never heard of skipping cutscenes; you do know that VLC and probably most other media players can play at 4x+ speed, right? If it wasn't for constantly being able to change between 1, 2 and 4x speed or tried to watch the run in one shot instead of gradually over a few days, I would've found it tedious to watch too. Don't get me wrong, I do this for most videos anyway. For instance, in a Super Metroid video, I'll watch the .smv so I can turbo through all the door transitions and whatnot, not so much because I'm an impatient moron, but it just makes it easier to appreciate the entertaining core of the run. Regardless, I do think this game is heavily overrated for TASing, as people give no consideration to how repetitious side hopping can get, or how slow paced this game is compared to other runs on the site that didn't receive 65 consecutive yes votes (or even 65 votes altogether). What I guess I'm saying is I feel too many people are auto-voting yes more because of how much they love the game rather than how entertaining the run is. No matter how well bloobiela optimized the run (and he really did a spectacular job), that doesn't really change the fact that RPG/adventure type runs are just intrinsically more boring to watch. *prepares to receive some major hate*
You're absolutely right about the slow pace of this game. Although you never mentioned anything about the run not being well made and optimal to today's knowledge of this particular game. I believe that's the main goal of TASing this particular title, not for an extremely fast paced entertaining 1 hour AVI.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Voted No. Even when I specifically tried to sit through the boring parts just to see the few interesting tidbits, I couldn't make it past the hour mark. It took two more attempts before I was actually able to watch it all the way through, and I regret doing so. This game is just boring. At least an any% run may have earned a Meh vote. But all of this useless addition of content just dragged the run down even more.
hi nitrodon streamline: cyn-chine
Joined: 7/26/2006
Posts: 1215
You guys don't get it. the first hour is not what is interesting about this run and you should stop rewatching it if you find it boring. Most of it has been seen in previous runs. It's the adult portion (beginning at around 1h15m in, chapter entitled "Light Medalion") that is the most entertaining (well, except maybe the water temple, but still). An hour into the cutsceneless version is ~1h45m into the normal version. 1 hour into the normal version is 43 minutes into the cutsceneless version. In other news I should have the video portion of the encode with both chapter editions done before the coming weekend, but Raiscan is still trying to get an audio track that syncs.
Joined: 8/23/2008
Posts: 417
Maybe someone could clarify something for me, I'm a bit confused. If a run of a previously published game receives constant improvements, and a person watches the improvements each time, it's a given they'll be less impressed, especially in a game like this one which is cutscene-heavy. So, voting "no" because a movie's boring to you at that point isn't wrong, because it does answer the question of "did you enjoy this movie"... but it seems like that practice is a good way for improvements of long games to rack up the no votes just because it's been around a while. I'm sure the judges take this into account, but it still feels lacking somehow for a person's vote to matter when they might've enjoyed the original runs but don't care for improvements. I remember a similar problem coming up in the most recent SM64 run (someone saying "I didn't see enough improvement and it's getting boring now, voting no" or something like that). I'm not saying any of the "mehs" or "nos" here were wrong, because they're honest expressions of the voters' feelings, but it seems like an unfair reason for an improvement to get no-votes. Of course, this isn't an improvement run, but it looks like it's getting no votes for the same reason, and this seems like it'll only become more of a problem as newer-gen systems become TASable, since newer games are becoming more cutscene-heavy.
I will not use self-reference in my signature.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
suddenly everyone starts voting no/meh just because one did it, as if they were too afraid to do it before, lol. i also used to think that OoT was a boring game to speedrun because it's so slow, like an RPG. it's hard to make it look impressive. i don't see the point with an AVI without the cutscenes. if you don't wanna watch them just skip them... you know... move your mouse to the seek bar and click..
Ferret Warlord wrote:
I don't *quite* understand all the commotion surrounding this game)
ocarina of time is the best game ever made. it got 100 out of 100 (graphics, sound, gameplay, everything) in a swedish gaming magazine i read.
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