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Fortranm
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http://www.nicovideo.jp/watch/sm24493412 My bias comes from here. BTW, this run doesn't seem to use any kind of Attack boosts. I suppose the author of this run picks Piplup because Bubble and Surf can hit both opponents at once in double battles, which happen sort of often(compared to R/S, that is). One of the major advantages of Kadabra I have found out is that it OHKOs Gyarados, which is a pain in the as* for all starters.
AntyMew
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Fortranm wrote:
One of the major advantages of Kadabra I have found out is that it OHKOs Gyarados, which is a pain in the as* for all starters.
A pain in the ass-terisk?
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HP Electric is a possibility for Gyarados on a starter. Unfortunately it doesn't really give much elsewhere. Grass Knot might do a decent chunk to him though.
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Toothache wrote:
HP Electric is a possibility for Gyarados on a starter. Unfortunately it doesn't really give much elsewhere. Grass Knot might do a decent chunk to him though.
Grass Knot ends up being neutral damage though, since Gyarados is also Flying type. So even though it's the full 120 bp, a 70 bp HP Elec is much better. It hits double weakness for 280 bp.
This guy are sick.
Fortranm
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I did some tests on tweaking in Platinum with MKD's lua script(http://www.speedrun.com/pkmnplat/resources). As expected, tweaking doesn't do much in this game. However, there are two spots where it helps a lot. Even if they are the only spots tweaking works, it's worthy. I don't know if someone has posted this before, but I'll leave it here anyway. Link to video Sunyshore guard skip. You can access the 8th gym much earlier. Please note that you can't get to Pokemon League without using Surf, Strength, and Rock Climb, which means getting all the badges are still required to beat the game. This allows you to skip the final battles against Team Galactic though. Link to video Nationaldex check skip. You can access the rest of Battle Zone without complete Sinnoh Pokedex. This pretty much means an any% round 2 speedrun would have the same pre-Elite 4 content as an any% one does. There is another tweak that fails in the end but produces phenomenon. Link to video It's still impossible to skip Psyducks on Route 210, but the player can walk through one of the Psyducks after the map is reloaded.
Fortranm
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how does it fare against the other runs?i like how overleveled you are so far.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Nationaldex check skip. You can access the rest of Battle Zone without complete Sinnoh Pokedex. This pretty much means an any% round 2 speedrun would have the same pre-Elite 4 content as an any% one does.
With that said, should that type of run merge with the any% like how pokemon gold/silver does?
Fortranm
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grassini wrote:
how does it fare against the other runs?i like how overleveled you are so far.
It's much slower than that Japanese run primarily due to text difference. There isn't another glitchless English run that I know of so it's hard to compare.
jlun2 wrote:
With that said, should that type of run merge with the any% like how pokemon gold/silver does?
Probably. I found another potentially useful tweaking spot in Platinum: Link to video Breaking into Pal Park enable you to make Oak appear in Eterna City earlier. Talking to him there should make Kanto legendary birds start to roam. I tried to tweak all the way to Route 220 without using surf, but got stuck over there. Therefore you can't go to Pal Park without getting surf in Celestic Town. It's probably not worthy to go all the way to Pal Park and catch one of the Kanto birds at this point.
Fortranm
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Link to video This one allows you to skip the meeting in the library.
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Very interesting; all this makes Platinum the second case where a "third version" game any% run features a completely different route than the primary paired versions. Might we see a Platinum TAS WIP in the pipeline?
Fortranm
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Link to video http://tasvideos.org/userfiles/info/26893066752887548 Stops after escaping from the master of time.
Zowayix wrote:
Very interesting; all this makes Platinum the second case where a "third version" game any% run features a completely different route than the primary paired versions. Might we see a Platinum TAS WIP in the pipeline?
Probably not in a while. I still don't know whether catching Moltres is faster than using the starter all the way to the end.
N._Harmonik
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This probably won't have much to do with TASing but sometimes Pokémon in the PC will disappear completely. http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_IV#Disappearing_PC_Pok.C3.A9mon_glitch So if you store a Pokémon in it for later, well... Making matters worse, nobody seems to know what causes it!
Why, oh, why do I even <i>try</i> to understand my own species?
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when will this get completed?The WIPs were so good...
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Fortranm
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I stopped working on this run a little while ago since I felt it had accomplished its goal as a test run. This route should be at least possible if the player can get past Cyrus. Link to video Recently, I have been working on a "all bosses, maximum legendaries" run, in which bosses are defined as all trainers who don't share BGM with regular trainers and galactic grunts. The first 13 minutes of inputs are from MKD's any% run. As shown in the video, I went to capture Giratina as the fly slave after getting the bike. The next step in my plan is to capture Darkrai as the main battle Pokemon, and this is where I run into problems due to my lack of preparation beforehand. Catch Darkrai with tweaking: https://www.youtube.com/watch?v=dci-PEay93g Catch Shaymin with tweaking: https://www.youtube.com/watch?v=H9XIMuol8Kg When I looked closer to the tutorial for catching Darkrai, I realized that it requires biking for 2 hours in the void! I thought I would use the same method to get to the full moon island for Cresselia, but now I guess it would actually be faster to get there by normal means! The path to Seabreak Path requires one hour of biking as well. Hours of biking toward one direction is a terrible thing for both the audience and the encoder. That being said, I'm facing two options. The first one is to abort the goal of "maximum legendaries" and just do an "all bosses" run with Giratina (I'll redo the part before capturing Giratina to get one with better stats though). The second one is to redo the run on early Japanese version of the game to abuse the surfing glitch. I kinda prefer this one, but the biggest problem is that none of MKD's lua scripts work with the Japanese rom so I'll probably have to find all the addresses for the Japanese version. Right now I can't even find the walk through walls code for testing purpose (I need to see if it's possible to get to full moon island in a way similar to how you get to new moon island in the void outside of Pokemon League room). One of the reasons I wanna use Darkrai as the main battle Pokemon is that the run will probably look more impressive if the MBP is a mythical one, but this is probably not practical anymore since you will have to fight Fantina and the fifth rival battle before you can get to new moon island, even though Darkrai has much higher SpA and Speed than Giratina does. I need you guys' opinions on this. In the mean time, I guess I'll go finish my glitchless test-run. :P
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1. Surfing glitch on (J) seems better IF it can actually help with reducing the time for the legendaries by an hour. lol Else it'd be like (U) but in a different language. Maybe. 2. How would you get Regigas? 3. Also this has nothing to do the D/P, but if anyone is able to do a Battle Frontier run in Platinum that would be great.
Fortranm
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1. Tweak in Jubilife City and enter the Pokétch Company's Void from the Abyss west from the Jubilife TV building 2. 430N (1 step south, 5 steps east and 430 steps north) 3. Save and reset the game 4. Go back to your save file 5. Get on your bike 6. Go 416 steps south until you hit an invisible wall 7. Go 2 steps north and then 81 steps west until you're halfway in Jubilife 8. Head south until you're next to Fullmoon Island in the map of your Pokétch (around 266 steps) 9. Head west about 63,600 steps until you hit an invisible wall (this part will take about an hour) 10. Once you've hit the wall, go north for about 32 steps (if you can't, go few more steps north and try again) and head west for about 950 steps 11. Once you've gone enough west, you'll see an island. Go around the island and from 5 steps north from the island, go west for about 830 steps and then south for about 60 steps until you see an island below you 12. You might have noticed that you're still in a Mystery Zone. Because you can't save here, head north for about 65,500 steps (this part will take about an hour) 13. Once you find the island again, go to the island, refresh graphics (I recommend it even though I didn't do it myself on the video) and save & reset the game 14. Come back to your save file 15. Open the menu and choose something (except save or exit) and come back to refresh the graphics 16. Now go get your Darkrai
1. Tweak in Jubilife City and enter the Pokétch Company's Void from the Abyss west from the Jubilife TV building 2. 430N (1 step south, 5 steps east and 430 steps north) 3. Save and reset the game 4. Go back to your save file 5. Get on your bike 6. Go 906 steps east and then head for 64,619 steps north (takes about an hour) 7. After those steps, go 23 steps west, 9 steps north and 7 steps east 8. Head north until you hear the music of Jubilife City and the area's name changes to it 9. Refresh the graphics (open the menu and choose something (except save or exit) and come back) and then save and reset the game 10. Come back to your save file and refresh the graphics again 11. Head north to find your Shaymin
1. Do the Surf glitch 2. Go 146 steps east 3. Go 254 steps south 4. Save and reset the game 5. Go get your Darkrai
1. Do the Surf glitch 2. Go 903 steps east 3. Go 363 steps south 4. Save and reset the game 5. Go get your Shaymin
The difference is obvious, possibly due to the fact that with or without the surf glitch, you can save in mystery zone in early Japanese version. As the branch name suggests, it's "maximum legendaries", not "all legendaries". Regigas and Arceus won't be captured because there is no way to trigger the battle. I actually consider Palmer as a boss trainer so having 50 battles in Battle Tower is part of my plan. I'll use ether Lv.55 Rhydon with Horn Drill from Stark Mountain or Lv.55 Sealeo with Sheer Cold from Route 226.
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Wow. Now I'm wondering if a shorter route on (U) for Darkrai/Shaymin exists but simply undiscovered yet. Good luck.
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correct me if i`m wrong but there is no TAS at all for the normal category/glitchless at TASvideos, so you could probably submit that run with kadabra
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Fortranm
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grassini wrote:
correct me if i`m wrong but there is no TAS at all for the normal category/glitchless at TASvideos, so you could probably submit that run with kadabra
Technically, you can submit any run you want until you get banned for spamming.:P That run is not optimized enough for publishing; trust me on this. I did some testing on an early Japanese rom, and it seems my guess was right. The only reason the player needs to overflow the coordinates in English version to get to Darkrai and Shaymin is because there is no way to save in mystery zone. In early Japanese release, the player can enter the void from any where, go to the corresponding coordinate, save and reset, and appear in the location with the same coordinate in the over world! Now here is another problem. If I redo the run on the Japanese version, it might turn out to be faster to warp to any city from the void and repeat the process for the next one to skip all the trainers on the way. Do you guys prefer an "all bosses" run on English version that walks through most roads normally and beats most boss trainers with Giratina, or an "all bosses, maximum legendaries" run on Japanese version that warps to key locations from the void(after biking for a few minutes, of course) and beats most boss trainers with Darkrai? The route I used to find Giratina early in English version doesn't work in Japanese version, BTW. I probably have to change the path a little.
Fortranm
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http://tasvideos.org/userfiles/info/29818528833664553 The dsm file is uploaded just in case someone wants it. The route I made before starting the movie needs to be changed even if I don't plan to catch all legendaries since I thought it would be possible to get to the Battle Zone from the void like in the TAS of Japanese Diamond from 2010. Apparently that wouldn't work in English version. Now I might have to trigger the HoF sequence like in any% run to get to Battle Zone and use tweaking to by pass the Nationaldex guard. This might not be that much of a problem. The void seems to work very differently between USA version and JPN version. In both the void of Jubilife City and Oreburgh City in JPN version, going too far north or west causes the game to freeze. If it turns out to be impossible to get in Turnback Cave from the void, I will have to complete Sinnoh Pokedex to catch Giratina! This is gonna be a much bigger draw back than triggering HoF suquence in USA version. That being said, now everything comes down to whether I can find a way to get to Giratina early in Japanese version. Edit: I just realized the game crashed because I didn't use Explorer's Kit before entering the void, duh. I wonder why I didn't encounter the Underground even once in English version even though the tutorial says I would. The path to Turnback Cave works exactly the same in JPN version. Now it's settled that the JPN version is better for this category. I'll redo the run on it once the addresses are found.
Post subject: yay werster
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Fortranm
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Link to video Another one from Werster. It reminds me there are a few that I didn't upload. Link to video Getting mystic water before getting Surf and 5th badge. Fly is required to get out of that place. Link to video Getting into Lake Valor without Surf. This is one of the few places in D/P/Pt where running tweak actually works like it does in HG/SS. You can trigger the Galactic event at Lake Verity much earlier now, but you still need Strength and 6th badge to get to Route 216. It's also possible to skip the mandatory trainer on Route 222 with void tweak. The tweaking on Route 206 works the same way as in MKD's run. You can skip both professor's helper and other trainers on Route 207 just like in D/P.
Fortranm
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Link to video http://tasvideos.org/userfiles/info/30445013993013368 At long last, it's over. The input ends at 3:24:15.74, the in game time is 3:22. It surely needs a lot more optimization, but I'm still surprised that it's only about 25 minutes faster than the RTA WR, with inaccurate emulation. :( I guess the advantage of TASing became smaller starting from FR/LG. (MKD's FR run:1:44:17, Exarion's RTA:1:59:51; GM's EM testrun:2:18:04, Exarion's RTA:2:33:12) http://bulbapedia.bulbagarden.net/wiki/Facade_%28move%29 Now I'm wondering if giving Chimchar an everstone to delay the evolution until Lv31 to make it learn Facade is worthy. The TM for Facade is not available until after E4.
Fortranm
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https://www.youtube.com/watch?v=u7lpaRkAtLs Werster finished Platinum any% RTA. It's really impressive to see Tentacruel as the main battle Pokemon. Some time ago I did a test with Turtwig/Starly/Floatzel. Getting Lv41 Floatzel at Route 222 is a lot less out of the way than getting Lv40 Tentacruel at Route 219, but you can only get it after beating the first three gyms. Floatzel's leveling rate is much faster than that of Tentacruel though. Another thing is that I thought skipping Veilstone gym was impossible when I tested that route. It might be necessary to reconsider whether any% is the same as the first part of R2E4 any%. Werster's comparison shows skipping Veilstone gym saves more than 3 minutes in any%, but I doubt if it's worthy to bike to Snowpoint City and go through Victory Road again after beating the game for the first time.
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