Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Test run without frame advance ( 31:35 ): http://www.freewebs.com/suklaalevy/files/megadrive/Exile.rar I'll try last bosses with a better sword from a shop and level up once if the fights could be much more shorter. Last boss took 192 seconds which is quite unacceptable. Edit: Not many of the downthrusts land on boss, but maybe memory watch is needed to confirm. My IQ is not high enough to understand where to find correct values, going to need help there. At lvl 8 (1 lvlup) I reduced the boss time to 102 seconds with nonperfect (?) downthrusts. Edit cont: You can buy attack power boosting tonics from shops but I don't see my AP value going up after using them. I think the sword I bought in Japan and forgot to equip can be skipped and buy the 2nd best in the game instead. Retrieving the best sword from "water boss'" palace takes too much time to even consider. So, I'll take your advice if anyone has played this before.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Boss HP => 00FFF7DC
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Thanks Aqfaq! I saw the boss hp in address 00FFF7DD. :O Now I need the test and analyse the damage but here's a WIP for first seven minutes: http://www.freewebs.com/suklaalevy/files/megadrive/Exile-7m.rar
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Looks very good! I don't know the game well, but I noticed that the player gets knocked backwards when damaged, so if you need to take damage, you should turn to the opposite direction at the last frame before touching the enemy. The damage boost works easily when jumping on the enemies and turning in the air, but it is a bit harder to do on the ground.
maTO wrote:
I saw the boss hp in address 00FFF7DD. :O
Yes, that's the correct address. Sorry.
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Thx for the tip. I'm not familiar with this game either. Again I started running without learning all the moves :/ Other address for bosses is 00FFF7FD. It's for Red Wizard's head and for the "water boss" near the end. Calculating damage is quite difficult since it's not linear. At least I figured that AP is for low charge (32/64) and gets +2 for every next charge level (4 levels each 8/64).
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Gotta test hex-editing for this game soon. Memory Watch helped to kill ant lion almost a second faster. And I fear if leveling up in the beginning really pays off.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Tested recording something with this game: http://dehacked.2y.net/microstorage.php/info/166983575/exile-boss1.gmv The only useful trick I found is to manipulate the walking patterns of the NPCs by holding buttons at the end of a conversation. Some time can also be saved by jumping at different times to avoid occasional lag frames. Defeating the first boss without a level-up might be the fastest strategy, although it is quite difficult to plan the EXP policy throughout the whole game. I'm probably not continuing this.