Nice improvements. I played around with this emulator this morning, and it's looking really cool.
Perhaps I'm the only one, but I personally miss some features that Memory Viewer had in the old FCEU. More precisely, these features:
(If you're not familiar with the memory viewer, here's
what it looks like.
I will refer to the fields as shown in the picture above.
*Memory poke: This still works in FCEUX, but I found it a bit more convenient in the old FCEU. In FCEU, you could enter a RAM address in field A, and enter a hexadecimal value in field B. When you press "Poke Me!", that address was instantly set to that value. This can still be done in the Hex editor, but I find it a bit more inconvenient because it can take some time to find the right address. Perhaps a solution where you keep Hex editor as it is, but add this "Poke me!" feature that FCEU had?
*Memory file dump: You could dump the values of all addresses from RAM position C to D. When you pressed "Memory file load", field E, the emulator loaded these RAM values. This tool is really useful for finding RAM addresses - Let's say you're looking for the RAM address for Boss HP in a game. If you store all RAM addresses from 0000 to 01A0 when Boss HP is 1, and then load this file when boss HP is 5, and his HP doesn't change, you know that the RAM address for boss HP is not between 0000 and 01A0.
Perhaps I'm the only one who really uses these old features. :) But it would be nice to see them implemented, it's the only reason I still hang on to ol' .28, otherwise FCEUX is superior.