Here is my final submission, this time with the Sting Chameleon re-fight being improved.
Emulator used was Snes9x v1.43+ v15.1 The only thing changed was allowing L+R/U+D, but it was never put to use.
  • 100% item collection
  • aim for fastest time
  • take damage to save time
  • use death
  • manipulate luck
  • abuse a few programming errors
  • use no passwords
I always wondered why this site didn't have a Mega Man X 100% run. Everyone who attempted it seemed to always give up on it after they started. That kind of made me think that this game is too hard for me to do. But after a while I decided to give this run a shot. So here after 5 months of tedious work, I finally finished.
All credit must go to FractalFusion on this one. I learned pretty much all of the tricks in my run by analyzing his published any% run and 100% test run. Not to mention all the tips he gave me as I progressed through the game.
Ok I'm not really that good with words so I'll summarize to the best of my ability.
Intro Stage
Nothing much to say here except that I found a quick strategy with vile. I kept him from going into the air.
Chill Penguin
The stage was pretty straightforward, but Chill Penguin was giving me problems since I was fairly green this early into the game. Thankfully, FractalFusion redid the fight and was able to save over 15 frames.
Boomer Kuwanger
This was the first stage where I encountered a lot of lag. Some was avoidable, some was not. You'll notice that I shot for no apparent reason a couple of times. That was to reduce lag. The boss battle went pretty well. It was 6 frames longer than the battle in the any% run, but I was still pretty green when it came to boss battles so I was happy with that and kept it.
Storm Eagle
More lag. There's not really anyway to avoid it. The only thing I didn't do optimally from what I can see is the part right after I got the helmet. I wall jumped to the left side losing 9 frames. I should have wall jumped from the right. This was before I learned that wall jumping from the opposite direction of where you will end up is always faster. FractalFusion came to my rescue again and redid the Storm Eagle battle, this time saving almost 100 frames. He demonstrated that it's possible to jump over Storm Eagle while he's flapping his wings and go straight to doing the wall trick. He also demonstrated that having the boss explosion out of view get's rid of the lag.
Flame Mammoth
The level and boss went very smoothly. I see no errors. One thing of note is that I used 2 charged storm tornados on Flame Mammoth, something I noticed was not done in the re-fight in the published any% run. It turned out to be 9 frames faster.
Spark Mandrill
The hardest part of this level was the miniboss. Everything else was a piece of cake.
Armored Armadillo
By far the most aggravating level of the game. Not only is there lag after lag after lag, but I played through the last part of the level 3 times (required for hadoken weapon), and there's still 2 to come. I had to move around on the cart like an idiot in order to avoid the lag. It wasn't for entertainment. There is something I spotted in the any% run that I didn't do in the stage this time around. That is dash jumping off the cart as early as possible. I estimate around 15 frames can be saved by doing that in case anyone wants to improve this run. The Armored Armadillo fight was so hard to manipulate because he just wouldn't go out of the ball form right away like I saw done in the any% run. But after hours of hex editing and wall slide testing I finally got him to do it.
Launch Octopus
There was a lot of lag in this level, but most was unavoidable. The ones I could avoid I just shot the buster. I enjoyed doing this level because it was nice and short. Also pretty much everything went my way. I didn't have to manipulate the boss battle at all.
Sting Chameleon
Nothing to say about the level. The Sting Chameleon fight could be improved by 4 frames if he's manipulated to jump lower. I didn't notice that until much later.
Chill Penguin revisited
Very straightforward. Just watch the run.
Armor Armadillo revisited
I really hate this level. But at least I get hadoken at the end.
Sigma 1
I calculated everything precisely, and I'm pretty confident that where I took the damages is optimal. I even played from the first part of the level up to Vile two whole times. Taking the damage from Vile was hard to do optimally, but I think I got that part pretty tight. Everything else after that was easy except having to manipulate Bospider.
Sigma 2
Pretty uneventful stage. Just Chill Penguin and Storm Eagle getting owned with hadoken. I think you'll like the face boss battle.
Sigma 3
Just features ownage in the rest of the boss re-fights and the D-Rex fight.
Sigma 4
I haven't seem to have gotten wall climbing down to an exact science. After 2 tries of climbing to the top, I decided that's good enough. I got it one frame slower than the published any% run. In the battles I just hadokened the dog and Sigma's first form. His final form as far as I know, is invicible to hadoken.
I know there are a tons of strategies that I didn't cover. I'm not good at explaining them. If you want to know more about the tricks I used, FractalFusion covers a lot of them in his submission text for his any% run. In any event, please enjoy the run.

Truncated: Very positive feedback, and I understand why after watching it. Accepted.
ShinyDoofy: Processed, will publish.


Sir_VG
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Well, when you go to start the movie, SNES9X will tell you if it's a ROM mismatch if you look at the info on screen after you select the movie file (but before you start it). I'm not sure what would make it desync in Mandrill though, but as I said the v1.0 was just before the heart in Octopus' level - consistently. Hmmm...
Taking over the world, one game at a time. Currently TASing: Nothing
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Oh, didn't know that. It says it's the 1.0 usa version.. But it desyncs after the second ice stage visit. Hm, whatever..
Joined: 2/21/2009
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I'm using 1.43. Gonna try watch it with 1.43+ v15.1 and see if its gonna desync at Mandrill EDIT: Wohoo I tried with version Snes9x 1.43+ v15.3 and there were no desyncs! Awesome run dezbeast, really impressive :) 11/10
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I used the 1.1 rom and had no problems. Snes9x v1.43+ v9.
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For those with desyncs: Grab an encode at http://shynee.ath.cx/~doofy/megamanx-tas-dezbeast.mkv
Joined: 7/2/2007
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Thanks for the encode, ShinyDoofy! One of the things I appreciate about this run is that Dezbeast didn't start charging weapons until the frame they were needed -- even if this meant going back two screen transitions. I like that level of precision. Nice work! Of course, the Koken makes the endgame a bit predictable...oh, well.
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Thanks, the end game was less boring than I had imagined. Good job on the last levels! Oh, and thanks for the encode. ;)
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Worked with 1.1 version ROM, and Snes9X v1.43+ v12 (beta10), on the second try. On the first try it desynched at the intro screen. I liked the movie a lot. The motions look very fluid.
BigBoct
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It played fine for me too; SNES9X v1.43+ v13 and the correct ROM.
Previous Name: boct1584
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I think this would be a good addition to the site. The extra deaths for the Hadouken move reduced the entertainment a bit, but as a 100% run, it was required, and it definitely kept the speed high after you got the move. Barely tapped the speed button for a game-time minute while watching it.
Joined: 11/11/2007
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Snes9x 1.43+ improvment 9 works for me. The rom I use is Mega Man X (U) (V1.1) [!].smc Nice work! 10/10 for you! Love all the tricks that make this run nonstop!
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
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Definitely a worthy submission. The early portion of the run was extremely engaging. It seemed like you put a substantial focus on entertainment at the beginning. Boomer Kuwanger was a great level to watch. Up through Boomer Kuwanger I thought the run was awesome. Afterwards I felt you missed entertainment potential more often. There was nothing bad by any stretch, I just had higher expectations after the first few levels were so stylistically well done. There were many great entertainment choices, but there was definitely possibility for many more. I feel like weapons could have been used extremely creatively. The run was seriously high quality, I just saw the potential for greatness. I understand you put a lot of time into learning the game mechanics. I also understand lag was an issue, so I'm sure it was difficult to keep the run entertaining while working for frame perfection. 9/9.2
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Movies like this make me happy.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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ShinyDoofy wrote:
For those with desyncs: Grab an encode at http://shynee.ath.cx/~doofy/megamanx-tas-dezbeast.mkv
This MKV, like Cardboard's recent ninja game, has horrible horrible sound in playback with my computer. What is wrong? Do I need new codecs?
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1261] SNES Mega Man X "100%" by dezbeast in 33:58.87
Joined: 5/21/2008
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Midair Hadoken against Rangda Bangda was awesome, hadoken on Sigma at the end was funny, and for some reason I lol at the mid-boss in Spark Mandrill's stage when you 'walk' on the puddle of water. I didn't think the four visits to Armored Armadillo's stage would be worthwhile but they were interesting in their own way. Loved the use of Boomerang to snag all the Heart Tanks and Sub-Tanks.
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To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Thanks. I added it into the movie entry.
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I've been waiting for this one for a while and it definitely didn't disappoint. 10 for me across the board.
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Good TAS. I like how this TAS is faster than the first Mega Man X any % we had :P Good job.