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I have been waiting for a time attack on this game since I first heard about them and it seems no one is doing it so I did it myself, this is a long side scrolling action game composed of 7 levels, it has a wide variety of weapons that can be used alone or mixed for better damage-speed, it also has some bare hands attacks and even a combination move just like the special moves of one on one fighting games, there's also a space shooting level where you control a ship, there's little room for improvements unless you play with 2 players or controlling both characters at the same time (a bit difficult for this game).

Phil: I'm checking it.
Phil: Published.

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This topic is for the purpose of discussing #45: Jackic's Genesis Gunstar Heroes in 32:59.00
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [133] Genesis Gunstar Heroes "1 player" by Jackic in 32:59.00
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I was unable to get the playback to work in Gens. From the notes on the playback file, I think it was made with Gens movie 6, which I was unable to obtain. I got Gens 9, no worky; I got the tool that is supposed to update Gens movie <9 playback files and used it, still no worky. *shrug* Great game, though. ;)
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What exactly doesn't work about it? It played back perfectly fine in Gens 9 for me... (And I just checked now and it still seems fine, at least for the first several levels.) Maybe an AVI should be made of this movie though, now that there are newer codecs better able to handle all the motion (and apparently nobody working on an improvement to this run).
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nitsuja wrote:
What exactly doesn't work about it? It played back perfectly fine in Gens 9 for me... (And I just checked now and it still seems fine, at least for the first several levels.) Maybe an AVI should be made of this movie though, now that there are newer codecs better able to handle all the motion (and apparently nobody working on an improvement to this run).
The commands appear to be desynced from the action of the game, the character is unresponsive to performing slides against a wall or suchlike. Could be that I have a subtlely different Gunstar Heroes ROM dump. I'm noob to this particular application of emulation, so I'm not sure what to say beyond that.
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Maybe there are some emulator settings you need to change, like regions or controllers.
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nitsuja wrote:
What exactly doesn't work about it? It played back perfectly fine in Gens 9 for me... (And I just checked now and it still seems fine, at least for the first several levels.)
Hm. I spent some time checking my settings as Bag suggested, but I'm not getting anywhere. I tried using the .gmv cooked using the conversion tool Jyzero mentions in the Gens_movie thread; I cooked it into both 3 and 6 button formats (and reconfigured Gens appropriately in both cases) and got the same desync in both cases (first slide after the first jump in stage 1 hits an enemy, things get worse from there). I played with the sound settings like the Gens_movie readme suggests as well, no differnce in desync. Being the noob, I'm out of ideas. What settings are you using, such that it works for you?
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Nbarnes: Are you sure you got the correct ROM? That's the most common reason for desync. You can check your exact version with a program called GoodGen (I think). >apparently nobody working on an improvement to this run Maybe someone should do that.
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Truncated wrote:
Nbarnes: Are you sure you got the correct ROM?
No.
Truncated wrote:
That's the most common reason for desync. You can check your exact version with a program called GoodGen (I think).
GoodGen got me the data I needed. The codes list eventually told me that I had a European Gunstar ROM. A terribly minor amount of effort later and I had a US ROM and... works perfectly. Thanks for the tipoff.
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Anyone has interest in remaking this run? For one, it's already 2 years old, and more importantly...
Movie Statistic Page wrote:
Rerecords/s=0.38 Total rerecords=756 Length of movie=32:59 [133] Genesis Gunstar Heroes (USA) by Jackic in 32:59
It sounds highly unoptimized by today's standards, and does no justice to one of the best, if not the best, platform shooters created in its time...
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It is highly unoptimized. I was considering doing a 2-player expert mode run sometime, although if someone else wants to do it that's great since I don't know when/if I would ever get around to it. I think the best weapon would be tracking flame for both players, unless the exploding fireball can do enough damage (initial tests indicate it can't) when the players are temporarily busy throwing each other at the enemies and kicking them to make up for having less attack power than tracking flame. I don't know about free vs. fixed, they have advantages and disadvantages so maybe one of each would give the most flexibility. I doubt this game has much in the way of bugs, though, besides some small bugs with switching weapons while firing them.
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Yea, the game engine looks too solid to exploit it to the megaman/sonic extent. A two player run sounds good, but would it be better if each equips a different weapon... I would think that the lightsaber and flamechaser may be better for the damage on bosses.
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Now that it's possible, would someone mind making an AVI of this?
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There's a two player, expert mode run on the way which is mostly completed, and seems quite likely to obsolete this one when it is, so making an AVI of this version would probably be pretty useless at this point.
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Sorry, I was unaware of that
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I can't believe I encoded this. Sure I could encode "King's Bounty" that is 10 seconds, but no, I like to pick hard challenge! So, http://www.archive.org/details/gunstarheroes-tas-jackic.mkv, goes here: http://tasvideos.org/133M.html Since there was no file to begin with, I attempted to match the file size to the newer movie, 218.41 MB, but mine is 220 because the average was not perfect I guess. Sorry if it is big.