Surprise ;D Finally is finished...it took over 2,5 years to complete =) It was very fun project, I enjoyed much to making it. Sometimes was little lack of motivation but this wasn't never on pause =)
  • Emulator: mupen64-rerecording
  • Aims for the fastest time possible in 100% completion
  • Length of movie: 2 hours and 24.5 minutes (520358)
  • Re-records: 144568
  • Takes damage to save time
  • Uses death to save time
  • Abuses glitches
Gruntilda's Lair 25.58
Spiral Mountain 2.03
Mumbo's Mountain 5.08
Treasure Trove Cove 7.01
Clanker's Cavern 8.45
Bubblegloop Swamp 12.23
Freezeezy Peak 12.04
Gobi's Valley 10.03
Mad Monster Mansion 9.22
Rusty Bucket Bay 9.37
Click Clock Wood 18.04
Game Total 2.00.28
Yes 100% Banjo-Kazooie, I collect All Jiggies, Honeycombs and Notes + opened every note door.
First something about the glitches and tricks:

Tickers tower without termit:

Its quite easy trick, all you have to do is timed right your jumps and Banjo won't fall down of the slopes.

Fast sliding:

In TTC, after lighthouse, I use this trick. You need stop for a littlewhile in that steep cliff and Kazooie starts to falling down quickly.

Deep diving trick:

In edge of the diving point, let go all of the buttons which you press in that moment (you need use Z+C< to get that work)

Big Boom Box quick kill:

You need to shoot eggs before the animation and after that use the wonderwing to kill Box in a one shot. (can't used in Grunty's Furnace Fun Because animation starts right away.

Through thin objects:

I use this in RRB and route to the CCW. Do A+Z move in right frame and Banjo goes through the object.

Through the window:

You need to jump against the window in right pixel line to get the other side.

A+Z move glitch

Use move in high places and when you falling down, Banjo won't take any damage. It works on anything because in end of the movement, Banjo is invincible for little while. You can use it on Grunty's spells, enemies...

Level explonations:

Mumbo's Mountain:

I skip whole termit part including Jiggy which in above Mumbo's Mountain. Nothing more special here.

Treasure Trove Cove

I collect much Jiggies as possible by using flying. That treasure chest Jiggy was pain in the as to collect because in some reason game freezes alot after that, specially when blue sky was in my view :o

Clanker's Cavern

Inside Clanker, I use those rings to get more distance to my jumps. In right angle, its possible to take that Jiggy behind blades without wonderwing. Killing those mutant crabs with eggs was much faster than any other way. When eggs was bouncing towards the crabs I was already in place where Jiggy appears.

Bubblegloop Swamp

I skip most of the huts to get upper faster. Crocodile is quite slow so I use death trick to get starting point lot faster.

Freezeezy Peak

Routeplanning was a nightmare :D When I was taking that snowman's hat Jiggy, I need fly away from the Jiggy first to get the right spot. During the sled races, I collect all notes as possible.

Gobi's Valley

Nothing very special here :P I used that Mummy hand to get that Honeycomb fast and with sprint shoes, those burning sand Notes was really fast to collect. And again, I collect much Jiggies as possible by using flying.

Mad Monster Mansion

I love this level =) Because mansion Jiggy was on flyingpad, I can collect that without victorydance. Inside the church i won't use A+Z glitch when I coming down in the sealing because it won't work in long distance. Damn I hate 2D sprites in 3D game...really hard to get eggs in flower jars quickly.

Rusty Bucket Bay

I managed to get through other fan without taking a damage when its spinning full speed but that other one...I spend a full day to get through without taking a damage but I didin't make it :P maybe in V2...after that, I get through the window and saving lot of time to get back of the boat fast. In the end I use "through the thin objects" glitch in that grill.

Click Clock Wood

Man this level is huge...take a while to complete it. I used A+Z trick to get down quickly and without taking a damage. In other seasons those plants was small and you can step on them and collect stuff really easily...but in autumn....I need to use A+Z glitch to collect those notes because lowest note is so close to the plants eyes so it can't collect other way without taking a damage. When Banjo is a bee, pressing B and ^, bee goes lot faster.

Grunty's Furnace Fun

You can't use any movements in the board so thats why i walking all the time. Question depends which part of the square you are. I manipulated questions so its always the first or second answer (first and second answer can push in same frame so it does matter which one is it). I collect 2 joker cards to get rid off two timelimit squares. I choose the Box fight in the remaining timelimit square because its fast to kill with wonderwings.

Gruntilda Fight

Finally =) If you guys wondering why I don't shoot 3 eggs in the statue when the animation is on the answer is: its not possible. There is not enough time to shoot 3 eggs before the animation :( after that its possible to get that green Jinjo activated in same time as purpe one but there is a problem...game "freezes" if I do that...game runs but I can't do anything...Banjo just stands still no matter which button I push...even start won't work...and Gruntilda can't do anything either :D she tries to shoot fireballs but they vanished immediately...anyway...to get activate green Jinjo right, I need to shoot one egg separately.
Well I was hoping the completion time goes under 2 hours (gameclock time) but 2.00.28 good anyway =) In V2 version its going under that for sure!
Thanks to all who helped and cheer me up on this project.
Special thanks to Jsmith who found nice tricks and stuff, bkDJ who encoded my WIPs and found some new timesavers, nitsuja who helped me with that FIRST jump in the game :D
also thanks to Kowbrainz, andymac, Swordless Link, ShinyDoofy, AirmanRWP, Randil, and everybody who I forgot to thank for =)
I hope you enjoy =) and you guys can find a killer screenshot for this :D

DeHackEd: Semi-claim for encoding. I'm heading out of town, but if nobody else claims this video for themselves I'll do so around midnight on Monday morning GMT.
Bisqwit: Looks long and pointless, yet not less entertaining than 120-star Mario or the DK64 equivalent. *Stamp of approval*. Congratulations Sami on finishing this long movie and thank you for submitting it here.
DeHackEd: Bisqwit, is that a claim for encoding? (I'm starting pass 0 anyways)

TASVideoAgent
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This topic is for the purpose of discussing #2227: Sami's N64 Banjo-Kazooie "100%" in 2:24:32.63
Joined: 1/20/2009
Posts: 19
Awesome!
Joined: 3/28/2009
Posts: 28
almost halfway in and so far so good.
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Nice work Sami. Another one of the great N64 titles is finally done. While long, there is plenty of action to be found in here. The overall routes are very solid, many nice tricks, and a pretty good amount of precision. As I've mentioned earlier in the BK thread, it can be improved in various small ways. But, considering it took 2.5 years to make a submission of the game, I think it's a fine first run of the game. I'm sure there's more ways to extend Banjo's hitbox to save time, and oher tricks/glitches that haven't been discovered yet. But I'm not holding that against you. I give 7.9 for entertainment, and 7.7 for technical.
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Where can I get an emulator that can watch N64 games?
Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I have seen pretty much all the WIPs of this and they have been pretty impressing and entertaining. I'll wait off on rating until I watch an encode on the finished project, but I'm sure it will be just as impressive as the WIPs provided.
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Joined: 9/29/2008
Posts: 706
Location: Canada
That was absolutely brilliant. 9 entertainment, 7.5 Tech. Good job!
Mitjitsu
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Joined: 4/24/2006
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That was truly epic I give it 8.6 for entertainment AND 7.5 for technical It's a shame the whole thing with the keys and eggs turned out to be such a con
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Yeah, I'd make a I'll video.google request avi post but considering that the internet connection I am currently using is terrible, won't be happening for five days anyway. Either way, this is the first time I've seen a TAS take two and a half years. O.O
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
YAY!! waiting for an enconde to watch!
Joined: 7/26/2006
Posts: 1215
Yay!! I've been following this since before it began. It's been a bumpy ride but it was all worth it since it's finally done. Great job! I look forward to watching click clock wood and the end. And I will attempt to encode this... though it may take a while
Joined: 12/5/2007
Posts: 716
Wait, what? Great to see this on the workbench! bkDJ: I would really appreciate it if you could encode this submission for publication. Just get your logo signed by an admin and you should be good to go.
Active player (489)
Joined: 1/12/2007
Posts: 682
I actually love you. As promised a few months ago, I'll put this masterpiece on my YouTube channel as soon as an AVI/MKV is available. Good job. ^_^ Perfect 10 for entertainment, 9.5 for technical.
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thanks to all =) SL, please put those stagetimes in Youtube description =)
Current Projects: ???
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'm happy this is going somewhere better than video.google. ^.^
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I've watched through Bubblegloop Swamp and am very impressed, but as is my custom, I'll reserve my rating for once I've watched it all the way through.
Previous Name: boct1584
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
8.5/9.5 Having never played this game, it was very interesting to watch, and it looked basically perfect. Good job Sami!
Joined: 7/10/2008
Posts: 56
Wow. Great job on the run! However, I had no idea how annoying 2 hours of listening to Kazooie could be >< If it wasn't for how much I love the music in this game, I would have turned the sound off.
i see...
BigBoct
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Location: Tiffin/Republic, OH
Unfortunately, I only made it up to Rusty Bucket Bay before the Mupen became unacceptably slow. I guess my video card can't handle Banjo-Kazooie, so I'm waiting on an encode as well. (And a DDL link; I can't do torrents from the library.) EDIT: Apparently, the library's firewall no longer blocks damn near everything, so I can run a torrent client from my flash drive, so I don't need a DDL.)
Previous Name: boct1584
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Location: a little city in the middle of nowhere
hot damn that was epic. Entertainment: 8 tech: 9 The planning that went into this is ridiculously good and I love this game. I loved it all. this run is just plain awesome.
Measure once. Cut twice.
Player (39)
Joined: 7/7/2008
Posts: 871
Location: Utah
What plugins do I need to watch this movie? It's telling me that I need a mempack or rumble pack to watch the movie, where do you get those? If I'm too stupid to know that they came with Mupen Rerecording...then I'm stupid.
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
The fun part about mupen is that when you go to select 'movie play', it tells you right on the screen what plugins were used to play the movie.
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I do have all the necessary plugins now, but the mempack deal is nothing I know of, what do I need to do?
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
The mempak settings are changed inside the TAS Input Plugin. Go to options -> Input settings. Below properties there should be two checkboxes with controller 1. the first checkbox should be checked as active, and the second checkbox, mempak, should not be highlighted.
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Player (39)
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Thanks Comicalflop, I'm watching the movie right now, now to sit back, relax, and enjoy watching one of my favorite N64 games.