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First SuperGrafx Submission!

Summary

  • Aims for fastest time
  • Manipulate Luck
  • Takes damage to save time
  • Unofficial Encodes [1]
  • System : SuperGrafx
  • Emulator used: Mednafen-RR 1.32a
  • Frames:33392 Re-records:~1100


Notes


Ok, this is nothing hot, supergrafx library is only composed of ... 7 games! :p
Granzort is a small plateform game, taking advantage of supergraphx capacitys by using 2 scrolling at the same time (woooho!)
I have no clue whats the story is about (if any...), since theres not a single line of dialogue or whatever, i think granzort is a japanesse manga (with robots), but that all i know
Its far away from ghouls'n'ghosts greatness (the big hit on sgx), but its quite a good game, very hard too (never could beat it myself back when i was a kid...)

You have control of 3 robots that you can swap with run button, eatch robot having his own abilitys and weapons.
Red have a sword and earthquake attack, Green have a bow and wings, Blue got a stick and a super shield.
Theres 2 button, attack and jump, if you hold the button (jump for green, attack for others) you start the ability.
Basicly I take green one for stages using his wings to speedup, blue one for bosses with tricky shield attack, except last boss where i need red.
Like in mario, you die from any hit, and you can jump on ennemys heads.
You get power up like in rtype, but its limited to 3, i dont die so i pick em up only in stage1.
Theres another kind of power up, purple stones, basicly its like mario mushrom, you can get hit 1 time after picking it up.
I do get hit to save time, you get a sort of boost, this is limited by number of purple stone on the way.
There is also gold stones, those give you temporary invulnerability, you still get "tossed" by ennemys, but that doesnt kill you.
I dont use gold stones since they are not realy on the way, also its kinda useless for speedrunning this game, purple stones sound enought.

Theres no shop or whatever, its a very basic game, theres not much place for improvement beside frame whoring or finding some zip or whatever, tough its so simply made, i doubt theres much place for glitching.
Theres is a input code at title screen for level selector, that way you could be in stage7 directly... i hope this will not be allowed.
Stage6 by itself is 1/3 of movie lenght... silly level designers.

Ah yeah, the rerecord count vanished for some misterious reasons... i got ~1100 backups file so it should be the real ammount.
Hope youll all enjoy :D

Ill try to improve the run when i got some free time (theres probably place for improvements), but i doubt somebody else gonna give it a try that why im submiting directly.


Unofficial Encodes[1]

  • Youtube

mmbossman: I found this somewhat entertaining, but I am rejecting it due to the level of play. Several people in the thread have posted about sections of play that seem sloppy, and I particularly found the platforming areas (i.e. the sections that weren't flown over) full of bumping into walls. I think this will be a publishable game, but it will take a more refined version than this.
arukAdo: righto, 6 months latter... i putted more efforts toward a faster run.

adelikat: Replacing with a .mc2 file. Same movie, different file format.