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Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
No DeSmuME_noSSE.exe ...... :/ 4th Feb 2011 Edit: Don't worry I managed to update my graphics card and it loads up DeSmuME.exe without having the 'unexpected error'.
greenalink.blogspot.com
Joined: 10/23/2009
Posts: 545
Location: Where?
Great! Does it have a comptability list somewhere?
Post subject: DeSmuME 0.9.7 r3925
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I made a build of 0.9.7 r3925. It's not PGOed since I'm lazy. http://gocha.is.land.to/down/desmume/desmume_0.9.7_r3925.zip Changes (after the public release)
  • OpenGL: add support quad primitives
  • win32: add 5x window size
  • add big endian toggle to memview
  • workaround for line poly rendering (improve Castlevania Portrait of Ruin: trajectory of ricochet, dart, and glow of warp stone, etc.) (works incorrectly in some games atm)
  • win32: allow debug console showage to be overridden with ini file [Display] Show Console=1
  • clear lag frame on 8 and 32bit keypad register reads
  • Lua - fix memory.readdword function (was returning signed values)
I am usually available on Discord server or Twitter.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Very nice. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
The little shiny flashes along the menu look funny when they flicker rapidly. I should have realized that no improvement of performce should have been expected until v1.0. I guess I'll resort to v0.9.5 for TASing and then invoke a resync script. Good job nonetheless.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: DeSmuME 0.9.7 r3925
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
gocha wrote:
I made a build of 0.9.7 r3925. It's not PGOed since I'm lazyhttp://gocha.is.land.to/down/desmume/desmume_0.9.7_r3925.zip
sorry for the possibly stupid question, but am I supposed to replace the DeSmuME.exe with this or what?
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I discssed this with nitsuja a while back and thought I should show you guys all something. Apparently, There is supossed to be a Save Type option above 3D Settings. However it doesnt appear to be there for me. This screenshot was taken with the latest release of desmume. Am I missing something here?
Post subject: Re: DeSmuME 0.9.7 r3925
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
ALAKTORN wrote:
gocha wrote:
I made a build of 0.9.7 r3925. It's not PGOed since I'm lazyhttp://gocha.is.land.to/down/desmume/desmume_0.9.7_r3925.zip
sorry for the possibly stupid question, but am I supposed to replace the DeSmuME.exe with this or what?
Just put it in the same directory as DeSmuME.exe; I personally keep a bunch of builds in the same directory.
i imgur com/QiCaaH8 png
Exostum
He/They
Joined: 10/14/2009
Posts: 31
Location: France
Sonikkustar wrote:
I discssed this with nitsuja a while back and thought I should show you guys all something. Apparently, There is supossed to be a Save Type option above 3D Settings. However it doesnt appear to be there for me. This screenshot was taken with the latest release of desmume. Am I missing something here?
After testing it appears that the save type option is only available for french language (In french Save type is translated to "Média de sauvegarde" (But "Type de sauvegarde" is the literal translation) http://images.exostum.net/screenshots/desmume_0_9_7_no_save_type.png
May the moon and the sun of arkantothia protect you.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Nobody needs to change the save size. It was taken out on purpose. If it remained for french, then it was an oversight. If you disagree with me, then use the dev+ version of desmume at your own risk to break your save files.
Player (36)
Joined: 9/11/2004
Posts: 2631
Would there be a way to add avi dumping support in Linux?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
drink a glass of red wine each day
Exostum
He/They
Joined: 10/14/2009
Posts: 31
Location: France
zeromus wrote:
Nobody needs to change the save size. It was taken out on purpose. If it remained for french, then it was an oversight. If you disagree with me, then use the dev+ version of desmume at your own risk to break your save files.
Ok, I understand. I was always using french for desmume so I had no idea that this functionality was dropped on purpose. Thanks for the information.
May the moon and the sun of arkantothia protect you.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I've tried restarting my Advance Wars DS (U) TAS with 0.9.7-win32 version, and I've noticed that the emulator creates 1 frame of lag at every reloading, is this a bug? I don't know if I should continue, I think it'd make it harder to TAS too… I've tried with another ROM (Bomberman Land Touch! 2) and it doesn't happen
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
what's "reloading"? you mean loadstate? that would be quite a bug. is it actual lag, as experienced by you, or is the lag counter just triggering wrongly? i dont really care about the lag counter but real lag created by loadstates is a real bug. tell me what part of the game will demonstrate this the earliest.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
it seems to happen every time you loadstate, to check it easily simply save when you have 158 lag which should be just after the game creates the save file and at least for me it stops there for a while, you save with 158 lag and when you reload it goes to 159 I don't know if the problem is the lag counter or what edit: it seems to be actual lag because if I press A right after loadstate it doesn't work
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
thats easy to reproduce. very strange. doesnt seem to happen on any other games. something is odd about this one...
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I just checked that it also happens with the JP ROM of the game also not sure if I mentioned it before, but version 0.9.6 works fine with loadstate
Joined: 5/12/2009
Posts: 748
Location: Brazil
Sorry if this is not the right place for this question, but i'd like to know if i need the exact same version of the emulator that the TASer used to make a movie, to play the movie without descync or a newer version should work fine. I'm using DeSmuME 0.9.7 and tried to play some videos and they descync in the very beginning. I'm using the right version of the roms and i do what the TASer ask in the submission text, like activating something or desabling something, but it's not working. Any idea of what's wrong?
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
What movies in particular do you want to watch?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Eye Of The Beholder wrote:
Sorry if this is not the right place for this question, but i'd like to know if i need the exact same version of the emulator that the TASer used to make a movie, to play the movie without descync or a newer version should work fine. I'm using DeSmuME 0.9.7 and tried to play some videos and they descync in the very beginning. I'm using the right version of the roms and i do what the TASer ask in the submission text, like activating something or desabling something, but it's not working. Any idea of what's wrong?
you need to use the same emulator, too, I've experienced many differences in lag with different emulator versions (newer versions tend to have less lag), which makes movies desynch
Joined: 5/12/2009
Posts: 748
Location: Brazil
MUGG wrote:
What movies in particular do you want to watch?
I tried watching CASTLEVANIA DOWN OF SORROW and NEW SUPER MARIO BROS but none of these worked.
ALAKTORN wrote:
you need to use the same emulator, too...
Unfortunatelly this emulator is not like the others (snes, genesis...) YET, so i'll just watch the encodes and wait for its evolution. Thanks everybody.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
For NSMB you need Desmume 9.6 and you need to turn off Advanced Bus Level Timing
It's hard to look this good. My TAS projects
Joined: 5/12/2009
Posts: 748
Location: Brazil
I just thought that 9.7 would work because it is a newer version, so i took the movie file, the rom and turnned off the option you mentioned, but in the beginning of the stage it descynched, so i imagined it would have to be the same version of the emulator where the movie was made. Thanks.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
That's a terrible assumption for any emulator. Any new version of an emulator may have changes that affect movie sync.
It's hard to look this good. My TAS projects
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