Takes no damage when I tas it and Takes damage when I stop tas
It is about 30 second faster than the one in SpeedRuns
BOSS SR Me
1 82'62 83'02
2 86'90 88'01
3 85'77 88'09
4 82'29 85'95
5 86'00 86'95
6 84'95 86'13
7 79'59 87'35
8 80'10 83'30
Order is not selectd at will.Every member has different efficiency.There are 9frame Rule(Takes damage every 9 frame) and other Rule to skip screen.
mmbossman: I agree with most of the opinions in the thread: This may have a chance to get published with killing Wily at the end, or by choosing a different route, or choosing different goals.... but this one won't make it. Rejecting.
Where can I find a version of FBA that supports this video? The only one I can find that loads it is 0.3 and it desynchs this video halfway through. 0.24.94.98 doesn't seem to load FBM files, nor does it even appear to support this game.
This run isn't directly comparable to the PS2 run, for anyone interested. There are differences in Knockdown and invc times that changes how the run functions.
There are a couple things that are faster in the PS2 version, but I'm wondering if (and assuming it doesn't) translate to a faster TAS.
I look forward to the PS2 version of this being TASed, though...
As for the run itself, it seems really really tightly refined. kudos.
"If any man is not free, then I too, am a small pie made of chicken"
*The ROM says "SAMPLE," but this was the closest thing to USA release, and it's fully functional, so it was the right choice.
*Too bad it desyncs on fbarr-003. This will happen a lot because the MAME core is always improving.
*It was not set to hardest difficulty. (None of the arcade submissions on the bench did this, but I'll only mention it here.)
*This was the "Megaman 1~2" course. This game (and its sequel) have three courses, each with different enemies.
*This game really wants to be played with two players.
*I think stopping before finishing the final boss was a bad stylistic choice, even though you win either way.
Yeah, people go overboard with the "Shortest time to no more input" goal. I want to see EVERY boss have one weapon rapidly spammed into it! Hmm, a single playthrough is pretty short; maybe there should be a run that goes through all three modes. And definitely two-player, for variety, even if the second player turns out to be mostly useless.
put yourself in my rocketpack if that poochie is one outrageous dude
I stand corrected. Why can't people use real time everywhere. It makes me ultra confused.
Also, I understand the goal in this movie is to beat it in as few frames as possible, but that makes the end of this movie super sloppy looking. I'd much rather see Dr. Wily destroyed at the expense of a few frames.
Emulator Coder, Expert player, Site Developer, Site Owner
Ending was a bad choice. I assume you could kill him faster by actually kililng him even though the input would be longer. I'm not always against ending sooner at the expense of game completion (I've even done it in a few of my runs) but in this case it looks really bad.
Up until the last battle I was in the "meh" range leaning towards a weak yes.