Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
this glitch ruins the game for me, talk about making levels look identical. http://www.youtube.com/watch?v=x6EO_ghD5ME
Joined: 6/4/2009
Posts: 893
errror1 wrote:
this glitch ruins the game for me, talk about making levels look identical. http://www.youtube.com/watch?v=x6EO_ghD5ME
yes it would ruin the game but it's realy ingenious .
Joined: 7/2/2007
Posts: 3960
...oh, what? Yeah, now any TAS of this game would have to have restrictions. Good find though. Shame about the lack of proper container logic.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/4/2009
Posts: 893
Derakon wrote:
...oh, what? Yeah, now any TAS of this game would have to have restrictions.
it not gonna be a "objective list" but a "what i won't do in this run list" better also set ahead the number of categories that should be done for this game -fastest speed : gonna be overly repetitive -greatest entertainement : might be extremly long -glitchless : might be even longer and not differenciable from the entertainement one any other ideas? what should the runner focus on ?
Joined: 7/2/2007
Posts: 3960
IMO, the runner should focus on doing things that you can't do without tool-assistance. That said, how much room for that is there in this game? It doesn't seem at first glance like you need good reactions or precision to solve these puzzles.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
A low par tas may still be interesting. Because of all the free items, I think most of the levels can be beat without using any items. Using beds to fly is hard to do by hand. In order to beat long underwater levels with a lawnmower can be hard to do by hand because you'll run out of air. But yah most things are doable by hand. You can fly or sink with any vehicle if you equip/unequip fast enough, it can't really be done by hand.
Joined: 4/3/2005
Posts: 575
Location: Spain
There are still things that require incredible precision to make it work in real time, though. It took me like fifteen tries to escalate a wall by using a lasso and three angels. A boomerang can reach starites and make unkillable enemies fly out of reach, but it also took me many tries to perform it correctly. I think this is the game that would benefit the most from other people feedback. Specially if you try a glitchfest run.
No.
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
can't you use the damn wings...?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 6/4/2009
Posts: 893
found a wall ziping without vehicle in the puzzle 3-10 , if you go to the part where the vents are pushing upward, you'll be bounced again's the wall, but if you spawn a crate under the hero, the crate will sink you in the wall. edit : airvent + anything under the hero will wallzip him upward.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
what about aiming for greatest score, while playing thought the game? Anyway, they gave some extra-point according your "creativity", right?
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I would approve a run only if went through the whole game using nothing but guns.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
The starite has less inertia than Maxwell, so the solutions should concentrate on moving the starite around. Black hole (can be scribbled as "blackhole") is a good item for this. Black hole can even push the starite through walls. Also, black hole's ability to kill almost anything with a single touch makes it the ultimate tool for most of the levels. Here I used "giant metal box" to mess up the collision detection. Almost any item can be used between the starite and the black hole. If they are positioned correctly, the starite should pass solid ground. It works even in tight places with smaller items, but takes some effort. By the way, trying to optimize this without a bot would be insane.