Joined: 5/29/2004
Posts: 757
I've been playing through this a bit again and I think despite it being kinda slow and linear to a degree, it has potential for a good TAS. The Ninja is fast as heck and has awesome weapons [but the Priestess has a bug that could make her INVINCIBLE!!], you can skip a lot of storyline crap by simply ignoring things, and there's apparently a way to spam with Herbs so you could take a 255hp hit with only 40hp and the Herbs will kick in within a manner to save your booty. Not to mention the wicked throwback abuse you can use with enemies as the Ninja. [Some decent distance to be thrown back in a lot of cases] An Arcade [read Taito Legends disc] speedrun is found starting here; http://www.youtube.com/watch?v=zSnrBgdAFQo and a PCE Long Play is seen here; http://www.youtube.com/watch?v=r01gcvFRKLc As well, you can control 2 characters at once, but speed difference may kill entertainment. I hope someone might think this a worthy title for a TAS. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
I concur. This could be a very interesting title to TAS, except for one major complication, the need to earn money and build XP. If someone can figure out a good way to game that it could be fantastic. There is risk the end result could, instead, be a real chore, though.
Former player
Joined: 5/31/2004
Posts: 375
I'm curious how different the other versions are from the Genesis version, especially in terms of damage, since the Genesis version won't hit you for more than 20hp and water/lava only does 1hp a tick (meaning you can skip the mermaid and one tedious platforming section)
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
I don't know about variances in damage and whatnot, but I wrote a general comparison review a year or two ago here. I tried to be pretty detailed and the response was good. http://www.racketboy.com/forum/viewtopic.php?f=32&t=11067
Skilled player (1636)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
So, I spent way too much time playing with this game today- It turns out that there is an additional skip in the Turbografx-16 version, with the ninja. When you get his second weapon, you get a super-boost every time he takes damage - this allows for this really nice skip, which happens at around 4:41 in this video: Link to video Also, I'm working on a 2 player version... I'm not sure how I feel about it, the speed differential is massive and annoying. Link to video
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
I agree, the speed differential is really obnoxious. The only remedy I can think of would be to use two characters closer in speed, but then you'd lose that occasional speed advantage of the ninja zipping ahead to the door. I think single player would be best for a pure speed run. 2 player run could be more of a showoff/fun run, assuming you can find some interesting 2-player tricks.
Joined: 7/2/2007
Posts: 3960
Get out of my way! *massive damage boost* Looking good, though what was up with the pauses and indecision in the last shopping session?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 1/13/2007
Posts: 335
As a player of the arcade game, I'm not impressed with the port. Many of these tricks will not work in the arcade. 1) Arcade caps you to four herbs at once. Well at least the version I played. apparently some do let you get 8. 2) no knockback when using a herb. So you need real health to take damage boosts, which can only be restored by sleeping at an inn, or by using one of the two elixirs in game, which can ONLY be used when you have no herbs, and would otherwise die. 3) every time you go to the inn to recharge and allow more damage boosting, the cost more than doubles. requiring 4) Grinding for exp and cash which negates the time saved by damage boosting. 5) much of the storyline is NOT skippable. You skip a required conversation and you will get deadlocked later, because you didn't trip the event flag. That said, I do think the kraken boss is still skippable, but recovering from it will be harder. While damage boosting can give you massive shortcuts, it can easily screw you over later, and make death inevitable. I agree the Ninja is best, and beat the game in one quarter using it many times.
Joined: 2/26/2017
Posts: 5
Hey guys, Another runner and I picked this game up recently and after playing around I found a way to boost up the ledge to the Hidden Village bypassing the whole cave. I also found a nifty little damage boost off a blue dragon in the Castle. https://youtu.be/S8PnUHTm2x0 https://youtu.be/xN8cQRvqWQY Hopefully those help out whoever decides to pick this game up to TAS again and it would be great if someone could solve if there is a reliable way to manipulate the wraiths or if it's just pure RNG. :P
Challenger
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Skilled player (1637)
Joined: 2/23/2016
Posts: 1035
I found a RTA run of this game by SubStylee (Note how this version is faster than Genesis version, even without TAS): Link to video This version includes 2 nice skips that it's not possible on Genesis version, i think. EDIT: Video replaced by other video, that was done recently some days ago.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.