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An action/platform game, from the same creators of Wild Guns -- Natsume.
I think the proper name for this is either a pure speedrun or suicidal run, there are some minor mistakes that can be fixed -- but I didn't notice them until afterwards. Also, you have to do some "second consuming" things on a few parts to be lucky to get a good item or whatever. I think it's a cool run though, if you've played the game you know that it can be insanely irritating and unfair at some points. Especially on suicidal runs like this. Doing a no damage run would take much longer because the enemies are quite strong.
Damage taken and lives lost to save time, when you start your new life you do this super attack that'll attack everything on the screen -- hence why I chose to die on a boss. I'm not sure if there are any shortcuts or warps, so none are used. The game got some nice music, and the final levels and music does actually give you that feeling like "I'm on my way to the end".
Played on <b>normal mode</b>. 3000+ rerecords. 24min 53s.

Phil: The majority of people think that this video is boring to watch. So refused.

adelikat: Unrejecting this submission for consideration into the Vault tier

adelikat: Rejecting due the need for more optimization as pointed out in the thread. Also, even for the Vault, not missing/wasting shots is preferred

TASVideoAgent
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This topic is for the purpose of discussing #127: Nightcom's SNES Pocky & Rocky in 24:52.85
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
He misses far to many leawes and shoots alot before he even can hit the bosses. I don't think this movie is anything special that should be publiched.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Joined: 7/16/2004
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This run coulde be a lot better.There are a lot of missed shots and some of the bosses could be done faster. Not very impressive
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I could continue this if there are any interest. http://frenom.areta.org/smv/pocky&rocky-frenom-2playersalone.zip I lack some motivation in my work here. Playing it in 140ms is kinda booring ;) hehe. Besides. It it more fun to watch it, then playing it. And I blame my keyboard a little. Unfortually they do have a buffer and this one can hold 8buttons until my pc-speaker complains.
Wheeeehaaa.. Yaaayy..
Joined: 5/22/2004
Posts: 462
Frenom wrote:
Playing it in 140ms is kinda booring ;)
Yes, but playing in 500ms is worse, which is what I do for Dracula X.
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Dan_ wrote:
Yes, but playing in 500ms is worse, which is what I do for Dracula X.
I suffer with you :)
Wheeeehaaa.. Yaaayy..
Post subject: improve...
Joined: 10/4/2004
Posts: 17
some improvement would be nice, too many lost lives, lost concentration and control somewhere on the middle... Many hands make light work (2-players mode)
We are here only to improve the battleground for next generations. Ifa
Joined: 8/3/2004
Posts: 380
Location: Finland
Way too many missed shots make the run seem unprofessional and like a regular play. Also entertainment-factor drops quite a lot because of that. Boss-battles take too much time, but because I have never really played this one too much I don't know If they could be done faster. At least there seems to be room for improvement. I also think this run could be quite a lot more entertaining if it was done without getting hit at all.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Joined: 6/27/2004
Posts: 550
Location: New York
I watched this one awhile ago, I'm surprised I never posted: I felt pretty strongly that it should be rejected. Firstly, the game is an obvious candidate for 2-player. But aside from that, as has been said, many shots are missed, lives needlessly lost, powerups gained only to lose them shortly after. This is a game I'd really like to see, but unfortunately I'd like to see better.
Joined: 7/5/2004
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:( that TAS hurt my feelings
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om, nom, nom... blech, stale!