Yootoob

Details

  • Emulator used: Snes9x 1.43v12 (beta 10)
  • Sync settings:
    • Use WIP 1 timing
    • Allow Left+Right/Up+down (not actually used for anything)
  • Aims for fastest time
  • Plays at hardest difficulty
  • Abuses Programming Errors

About the run

This is an improvement of 2855 frames over Blublu's previously published movie. The main bulk of the improvement comes from using L and R to accelerate and change direction faster. The way works is that whenever you press L or R you immediately accelerate to 1px/frame (this is also how walljumping works, as it can get you one pixel into a wall), which otherwise takes a few frames to reach. It also allows you to instantly change direction without having to de-accelerate first (which is very good, because the de-acceleration in this game is really slow). Besides the obvious time savings from reaching top speed faster, it also saves time at some places by being able to make jumps otherwise impossible, or managing to avoid obstacles and enemies which, if lucky, are in better positions due to reaching the spot faster. Other than that all the saved time comes from greater precision in play, and subpixel optimization probably saved a few frames here and there as well.
Oh, and the hitbox detection is pretty awkward at times in this game, so sometimes it looks like I should really be able to pass something a lot quicker, but I really just can't, like for example the exploding walls in the second level (the explosion from the cannonball is lethal for several frames after the wall is destroyed), and perhaps most notably some shrapnel in the underwater stage.
Thanks to Blublu, his run had plenty of strategies I had help from, and thanks to Hoe for finding the walljump glitch.

mmbossman: Nice improvement to a surprisingly fast game, and an easy acceptance. Note to encoder/publisher: Even with the correct version of the emulator, you will likely experience a desynch after the first boss, roughly 5200 frames into the movie. If you play the run a second time without closing the emulator, it should sync.

Raiscan: Thanks for the desync heads-up. Processing.


TASVideoAgent
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That... was the most pathetic final boss... ive ever seen. Despite knowing nothing about this game I was hooked into watching the whole thing just after a few seconds, great job.
Player (36)
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Lots of action on the screen, very nice.
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Nice glitch. Lots of action. Yes.
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Lots of action. Yes!
mklip2001
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Thanks for the YouTube links. For some reason, this movie desynced for me on the second stage when I played it back with SNES9x 1.43 version 15.3. This game really does look a hell of a lot better as a TAS, when you dodge all the obstacles at blinding speed. This run is also a really nice improvement to the last one. In particular, I like the underwater part a lot better in this movie; it seems that you run on the ground more. The walljumps underwater were especially funny. Unfortunately, the bosses are generally disappointing when they are beaten this quickly. I also have a couple questions. First, is the order of the stages fixed? If not, then it seems like the basement should be visited last, so that you don't have to double-back to the winter room. Second, could the first boss be killed closer to the floor to save time when he exits the screen after dying?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 9/29/2005
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Location: Denver, CO
Yes vote. having beaten this game for 20$ (a friend said it couldn't be done, heh), I know just how short this run is.
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mklip2001 wrote:
I also have a couple questions. First, is the order of the stages fixed?
The whole upper floor is available at the start, but the ice level and the basement are fixed as the two last levels, and the basement has to be done before the ice level becomes available.
mklip2001 wrote:
Second, could the first boss be killed closer to the floor to save time when he exits the screen after dying?
His pattern is fixed, so he will always fly up first. The first frame he can die is also fixed for some reason, so you see him flying for quite a while after he hits 0 hp...
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A lot of action in a very dense game. A very entertaining TAS (apart from the boss fights), yes vote.
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I remember playing this game, and it was hard as nails. Great job with this TAS, a yes vote from me.
Joined: 6/5/2005
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Very quick and impressive. I find that using the shoulder buttons is unusual though, considering that they actually shouldn't of been programmed to do anything in a platformer like this. Jumping up walls was very nice, too bad that more levels didn't involve having to climb upward to allow you a faster time, but the instant acceleration made Pugsley very quick for a husky kid. I'm sure he could almost steamroll anything with that kind of speed. Ending is really pathetic, seems like they ran out of time. Thanks guys, I don't feel special for beating this game on the hardest difficulty. Yes vote. =)
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It's a good improvement, so I guess that's enough for a Yes.
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I approve of this submission!!(Yes vote for the laymen. :P ) It is fast paced and the new glitch seems to be of good use. Damn you Cpadolf! I was going to do this since noone else would, but you got to it first. Near 1:32 on Youtube, instead of bouncing of the rat, couldn't you just jump around the mine?
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Never played this game my self, but the run was entertaining enough to watch from start to end. YES-vote.
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Sonikkustar wrote:
Near 1:32 on Youtube, instead of bouncing of the rat, couldn't you just jump around the mine?
No, you need the extra height to get over it.
Agare Bagare Kopparslagare
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I'm glad to see the glitch I figured out on a rented cart and a turbo controller is still in use :)
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mklip2001 wrote:
For some reason, this movie desynced for me on the second stage when I played it back with SNES9x 1.43 version 15.3.
This happened to me too, with both 1.43 v12 and v13. If you can post a link to the emulator you used, I'd be more than happy to get to judging this, it looks like a great improvement. EDIT: Got a PM with some handy info, will judge this within the next day or two.
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This game surprised me in a number of positive ways, including but not limited to decent (especially for a franchise-based game) music selection and graphic violence: meowing cats exploding in fountains of blood is not something you would expect from a SNES-era Nintendo game. The TAS was pretty cool, although I wondered if the underwater areas could be optimized further.
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moozooh wrote:
This game surprised me in a number of positive ways, including but not limited to decent (especially for a franchise-based game) music selection and graphic violence: meowing cats exploding in fountains of blood is not something you would expect from a SNES-era Nintendo game. The TAS was pretty cool, although I wondered if the underwater areas could be optimized further.
I noticed that too, there's a lot of slopes that it seems that they can be ran down that cpadolf seems to miss. Also bounces on enemies while moving down. But that's rather minor, the run was very entertaining.
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OmnipotentEntity wrote:
I noticed that too, there's a lot of slopes that it seems that they can be ran down that cpadolf seems to miss. Also bounces on enemies while moving down.
No, I'm quite sure I tested all the relevant slopes to see if they where faster or not. There are only two I didn't end up using in the run that could have saved time (around frame 19300), but in that case I had to go far to the left in order to trigger an enemy to start moving (otherwise I would have had to hit it on my way down, which would have slowed me down significantly). At every point that I bounced on an enemy on my way down it was either unavoidable or faster than to avoid it, though it sometimes does seem like it should have been possible to do so. In particular the fish at ~18700 seems avoidable, but I can't go over it, because it is too close to the roof at that point, and I can't go under it, because by the time I'm low enough it is right above the cat (and the gap between the two is to small to slip through). Other than that the physics underwater are just really awkward, and everything seems to look pretty unoptimized no matter what you do. If there was anything else in particular besides the things I mentioned bring them up, so I can look over it :)
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1366] SNES The Addams Family: Pugsley's Scavenger Hunt by Cpadolf in 13:11.05
Joined: 2/26/2007
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Heh, the description should read "No lube was harmed in the making of this film."
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
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Joined: 7/7/2007
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I enjoyed watching this far more than I expected, especially the first level. I never expected Pugsley to kick so much ass ass and all with a shit-eating grin on his face. This game looks Nintendo hard. I was impressed with the production values. The backgrounds and music samples are excellent.