It is an improvement of 7 timeunits and 63 frames than Deviance's version.
- FCEUX 2.1.1
- Doesn't "Aims for fastest time"
- Aims for fastest timeunits
- Takes damage to save time
- Manipulates luck
- Genre: Fighting
The only thing that loses timeunits in previous run is jumping, costs 2 frames each time when the player lands, and bosses. So I did make sure that I manipulate enemies so I use less jumps in each levels.
1st floor: Managed to save 3 jumps. Also improved the boss fight by alot. 4 timeunits gained. In-game timer 1552.
2nd floor: Saved 2 jumps. One at the boss. 1 timeunit gained. In-game timer 1558.
3rd floor: Improved the boss fight. 1 timeunit gained. In-game timer 1552.
4th floor: Nothing improved there. There is only 3 jumps and the boss doesn't seem improvable. In-game timer 1545.
5th floor: Saved the equivalent of 2 jumps. Being hold by the enemy costs the same total of frames as jumping. The reason I've done so is because the same enemy goes back and thus doing an extra jump. Also, Deviance did an extra jump to manipulate the boss which wasn't needed for me. Also improved the boss fight by a little. Attacking him then he counterattacks makes the boss go some pixels farther, which doesn't block me as much as in old runs. Also, it looks better. Gained 1 timeunit. In-game timer 1550.
Jumping at end of a floor(level) doesn't cost 2 frames. What matter is that the player hits the left or right side of the level. No matter if you jump or not. Ending the movie earlier doesn't cost 2 frames. In other words, ending the movie earlier that way doesn't make the AVI longer nor shorter. Only the fm2. Also as mentionned, that movie doesn't aim for fastest time but only timeunits. It is possible to finish the game faster by sacrificing some timeunits due to different strategy that involves taking damage and thus, reducing the time of end of level bonus.

adelikat: Accepting for publication as an improvement to the published movie.

Raiscan: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #2401: Phil's NES Kung Fu in 03:41.14
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
One of tasvideos oldest runs gets improved. Amazing work, super yes vote and I look forward to your Super Castlevania run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Alright, go Phil! This is definitely a yes vote.
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
The game kung fu (in fact spartanX) was my first NES game, so it has something special for me... very well done your video, Yes vote for sure.
I am old enough to know better, but not enough to do it.
Joined: 7/2/2007
Posts: 3960
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Wow... Phil, you have amazing technical ability with fine-tuning run optimization. This looks quite nice. I really liked the first boss kill and the end-of-level poses on the first two levels. Minor point: I think I counted 3 jumps in level 4, but the third one doesn't finish before the boss appears. Also, I would love to see an improvement to Super Castlevania 4. Angerfist, weren't you originally working with that run too?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
mklip2001 wrote:
Minor point: I think I counted 3 jumps in level 4, but the third one doesn't finish before the boss appears.
Updated the submission text.
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Derakon wrote:
Now this is Kung Fu!
Seems like one of those Pirate_Sephiroth's suggested videos LOL
I am old enough to know better, but not enough to do it.
Joined: 6/23/2009
Posts: 150
Nice run there. Glad to see an improvment on an old run.
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
Good job! I had messed around with this game some time ago, but I couldn't even tie the time on the first level, let alone improve it. Yes vote and such. // plus, I'll ask along with the others, how is the CV4 run going? (If you're still doing the project, that is...)
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I wouldn't mind being given an AVI/MKV of this TAS. Care to chuck me one? Edit: Screw that, I just remembered I have the tools to dump it myself, ROM hunting I go!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I know this is an improved and possibly a flawless run. Can't wait forever. ~mocks at the judges~ =/
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
dave_dfwm wrote:
plus, I'll ask along with the others, how is the CV4 run going? (If you're still doing the project, that is...)
Yes, well, I'm working on it. It's progressing slowly due to lot of things that takes an eternity to test. It's rather a complex game. The type of game that can't be done flawlessly.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
YouTubed. DailyMotioned. Mediafired. Edit: Updated the Mediafire upload with 7mb mkv.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Cool. Liked it. Yes-Vote. Simple. :)
Former player
Joined: 3/8/2004
Posts: 706
A nice coincidence to randomly drop by TASvids today and catch a new Kung Fu run. Good work Phil. Voted up.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Your TAS fu is strong.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Hi! I am an indecisive publisher. I took a few screenshots of this movie and placed them here. Here goes! Feel free to pick from the list.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 7/2/2007
Posts: 3960
I'd say third, then first, then second is my ranking. (Also: <3 for TASVideoAgent's "Hi! I am a bot" reference)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I vote pic #3.
It's hard to look this good. My TAS projects
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I pic three too.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
^^^^^^^^^^^^^^^^^^
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1358] NES Kung Fu by Phil in 03:41.14