Here is my submission of Gex 3: Deep Pocket Gecko for the Gameboy Color, completed in 27’23”. This cart is a close relative of the N64 game for which there exists a run found here. While this game does not have to variety that its big brother does, there still exist some charming elements about the hand-held version, and there are quite a few similarities between the two games. Unfortunately, unlike the N64 counterpart, Gex still wears adorable little outfits, but they do not have any sort of additional powers associated with them. So, throughout this movie Gex appears to be putting together a reunion tour for the Village People, all by himself. Additionally, you may notice that all of the levels and goals which appear in the GBC game also appear in the N64 version, but are now rendered in beautiful 2D.
Some goals and notes:
  • Aims for fastest time
  • Takes damage to save time, and for entertainment during waiting periods
  • Absolutely 0 luck manipulation (very little in this game can be manipulated)
  • Does not collect all remotes
  • Shamelessly steals Mukki’s submission format

Mechanics

The most two important things about this game from a TASing standpoint is that: 1) Gex has only one height of jump and one height of tail-bounce, which greatly simplifies optimizing input but leads to a somewhat sloppy looking movie; and 2) Gex is able to instantaneously change his velocity vector to the opposite direction within one frame, thus leading to a total lack of momentum, and thus a total lack of speed monitoring via RAM watching. All in all, this is a rather easy game to pick up and TAS, although there are some small nuances that aren't really worth mentioning here. If I perform a movement that doesn't make much sense, ask about it in the discussion and I'll be happy to answer it.

The Levels/Overworld

Remote 1: It’s sitting on top of the first door. Woo.

Holiday TV: Totally Scrooged

Remote 2: Defeat Evil Santa
Bad Santa gets dropped first, mainly because he is the fastest to start the game off with.
Remote 3: Create five ice sculptures
Each sculpture takes two hits, and the route was fairly straightforward once I had mapped the level out for remote 5.
Remotes 4 and 5: Whack the two ice-skating elves, and collect 100 tokens
A total of 23 remotes are needed to access the final level, and there are 6 main levels, each having three goal-derived remotes and one remote to be had by collecting all 100 tokens in the level. There are also 2 boss fights, each worth a remote, and one remote to be collected in the overworld. If you’re counting, that makes 21 remotes by conventional means. I chose to access one of the bonus levels (Remote X) for an additional one, and was left to collect the tokens from level one for the final remote needed. I believe the route chosen is probably the best, although there may be slight alterations made to it to make things slightly faster. Although it’s slightly tedious to collect all the tokens, it shows off a rather fun level. It also allows me to collect the first of the three bonus coins I need for the bonus level.

Mystery TV: Clueless in Seattle

Remote 6: Survive the hedge maze
Pretty self-explanatory. Note the poor collision detection on the tokens at the very end of the level.
Remote 7: Break three blood coolers
Up the stairs, then a nice free-fall. Yum
Remote 8: Steal the magic sword from the ghost knight
I don't know why there's a magic sword in this level, or why it's behind a giant checkerboard, but whatever, the knight is a pushover.

Tut TV: Holy Moses!

Remote 9: Release the spirits from the three lost arcs
The strange fist enemy almost didn't want to cooperate, but by entering the screen with the pyramid while in the air, I was able to catch him before he moved further to the right. I guess this would be a good place to mention that taking damage while falling will cancel the long "Gex SPLAT" animation from falling too far.
Remote 10: Recover the three staffs of RA
As I said in the introduction, there is very little manipulation that can be done with this game. The elevators leading to the last two staffs are a perfect example.
Remote 11: Ride the raft into the ancient temple
I tried to make the long ride as interesting as possible, but there's only so many moves that Gex has. And yes, the damage taking from the bug was intentional, I couldn't pass up the opportunity. Oh, the TVs release flies when broken, giving Gex powers. Two blue flies will give him extra strength (as seen later in the game), but I have no idea what the purple flies do. Oh, and there's some moon-walking.

Western Station: The Organ Trail

Remotes 12, 13, and 14: A big pile of poo, some cards, and a lot of the same scenery.
Do yourself a favor: Watch the first remote in this level, then fast-forward through the next two. I intentionally do the goal with the cards first, to show off all the level. The last two remotes are almost identical in their path, and I actually pass by the last TV twice, just to show how stupid of a level this is. I also pick up a bonus level coin to complete my set of 3.

WWGex Wrestling: Invasion of the body slammers

Remote 15: Not much of a fight with this guy, who looks like a big hemorrhoid.

Anime Channel: When sushi goes bad

Remote 16: Find and destroy the rogue mechs
I have to get two blue flies to be able to damage the mechs, otherwise I just get hit.
Remote 17: Deactivate the planet-o-blast weapon
The small yellow blobs are one of the few things that are able to be manipulated, but they it takes more time to manipulate them than to just dodge them.
Remote 18: Destroy the three alien culture tubes
Creepy jumping asian girl! Some enemies (like her) are triggers for force fields which have to be lowered to continue on. The mech is a trigger for the door above him, and each alien tube is a trigger for the next door, so even when it seems like there is some flexibility in this game, linearity raises it's ugly head again. I apologize for the long walk back.

Bonus Bonanza: Gextreme Sports -

Remote 19: Whack the 5 elves
Each elf takes two hits to kill, and they stay in their very slow 'damaged' animation until they reach the end of the ice patch that they're traveling on. So, for 3 of the 5, I damage them once then come back to finish the job so that I don't have to wait for them. I tried this technique with the first elf too, but it proved to be about 20 frames slower.

Superhero Show: Superzeroes

Remote 20: Rescue the stray cats
The second large jump is somewhat of a sequence break; I'm actually supposed to break a water cooler at the top of the level with two of the blue flies. The large jump is much faster.
Remote 21: Defeat the mad bomber
It took me a long time to find the friggin' end of level TV after I'd beaten the bomber when doing my test run. It's so out of the way...
Remote 22: Find the 5 escaped convicts
Another goal with some backtracking of the previous goal. The black and white convicts look really out of place in an otherwise very colorful game.

Lizard of Oz: Lions, Tigers, and Gex

Remote 23: Watch out for pesky rezlings
Again, I tried to pass the time with a variety of movements and activities, and the damage taken is, of course, intentional. If people don't like what it looks like, I can hex edit in a new fight, this game is very hex friendly due to the lack of randomness.

Boss TV: Rez-Raker

A somewhat difficult platforming section when played in real time. The final boss is incredibly disappointing.
Credits.... and then you get to play again where you left off! Interesting way to end the game.

Closing

I hope you enjoyed watching, and please let me know if you have any questions about any part of the movie.

cpadolf: Viewer response have been somewhat sparse, but that is to be expected from most GB/GBC submissions, the responses that have been made though are positive. The run is somewhat repetitive, but it's fast paced and it looks optimized. Accepting for publication.

flygon: Taking for encoding.

TASVideoAgent
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This topic is for the purpose of discussing #2424: mmbossman's GBC Gex 3 - Deep Pocket Gecko in 27:22.70
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Wow, I thought that I was the only person that enjoyed this series. I'm not as familiar with this game as I am with its counterpart, but I was very impressed with the port. It was interesting to watch how some of the G:DCG goals would be incorporated and I thought that it was done well. The graphics were amongst the best on the system and the music was actually pretty good (which is rare for a GBC game). On to the run, I found it to be very entertaining. The creative use of the tail bounce made for some pretty good watching and dodging the fireballs in Lizard of Oz was great. Clear Yes vote here. P.S. If you enjoyed TASing this game you should check out 'Gex' the series' first installment released for the PSX and 3DO. I've been meaning to look into it, but won't have the time for a while, and TASing it would require most of the same skills you will have gained from this project.
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This game has a very bad case of foot sliding, and games that don't have variable height jumps get on my nerves. Overall it was reasonably entertaining. I wasn't wildly amazed, but I still think it deserves a yes vote.
Measure once. Cut twice.
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Thanks for the opinions guys! [/shameless bump to garner more input].
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[Shameless bump to garner more input status: success!] I watched this today, and here's my comments (note that I haven't played this game before): Things I liked about this run: *The game as pretty varying in terms of gameplay, graphics and music. *The gecko was pretty cute at times, with all his different outfits! *As I expected, the technical quality looked very good. *When the gecko fell on his stomach. *The Lizard of Oz boss fight. Things I didn't like: *I thought it was a little bit too long for a game such as this. *You sometimes had to replay areas right after finishing them. The two points above are of course no fault of yours. I will give this a yes vote, I didn't think it was anything spectacular, but it was pretty nice to watch. And I found it interesting that you were usually hovering above the snow when snowboarding. :)
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Well played. There was also mainly continuous action, so I didn't have to fast-forward. The jumps may be hard to understand though. Of course, it's coming from a game with no variable height jumps, like andymac pointed out. Download an encode of the run from Mediafire: http://www.mediafire.com/download.php?nn0wkmxtuy3 (~49MB)
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FractalFusion wrote:
Download an encode of the run from Mediafire: http://www.mediafire.com/download.php?nn0wkmxtuy3 (~49MB)
i always liked you fractal ! thanks
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1382] GBC Gex 3: Deep Pocket Gecko by mmbossman in 27:22.70
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I'm going to have to say, I enjoy Mukki's N64 runs wayy better than this. The pace never stopped true, but the pace itself was not impressive to me; especially because of the jumps. I couldn't sit through this run for more than 30 seconds. I would have to go with no (I know it's late, but.) But keep squishing those runs out 'Bossy.
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30 seconds? Really? Check your supply of Ritalin 'flop ;) And I agree, the N64 version is much more fun to watch, but it's unfair to directly compare the two. I'll admit, it's not the most awesome game out there, but it's not particularly *bad* either, particularly for a GBC game. And no lag (!), which has to count for something ;). If someone else had done this, I likely would have voted yes with heavy levels of meh.
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Really? we're throwing ADD insults around now? Thanks for that wonderful reminder of how I dropped out of college 3 years ago and struggle to keep up with some tasks that other people around me perform naturally. That notwithstanding (especially since you know I'm one of the more attentive watchers for long runs), I kept skipping to different segments and watching 30 second sections to try and get into the movie. I was bored the entire time.
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T'was meant as sarcasm, not an insult. My apologies. Oh, and sorry you didn't like this one, you can expect a full refund of price of admission within 7-10 business days.
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