Happy New Year 2010 TASvideos.org, here some ninja action :p

Summary

  • Aims For Fastest Time
  • No Damage / No Deaths
  • Arcade Mode (Hard Difficulty)
  • Best Ending
  • Manipulate Luck
  • Doesnt Feature Any Dinosaurs, but Contain Colors
  • Unofficial Encodes [1]
  • Download Package [2]
  • Emulator used: Pcejin (revision 112)
  • Frames:34753 Lag:1327 Re-records:5697


Notes


This game is a port of the arcade game, it seem its not on the FBA game list, anyway since i played only the PCE version its not going to be a trouble for me.
The arcade version of the game have superior graphics, musics and sfx, but considering the capacities of the PCEngine, they did a pretty good job with this portage, a gameboy tas can be found here, the gb port have shorter stages, less ennemies on screen and weaker boss.
There is 2 main reasons to use the arcade mode over pce mode in this movie, first the difficulty, most boss have less hp in pce mode and you can get hit (6 times per life), then secondly the "true" ending only appear after beating arcade mode.

The game is very simple and straightforward, it wasnt a challenge to tas it, beside the ugly lag that is randomly generated from some object spawning on screen, sometime ennemy generate it, sometime your weapons, sometime both, sometime everything is fine even if theres a lot of stuffs on screen... go figures.
The lag is the main ennemy in this game, while i think i did a pretty good job in the 3 first stages (and latter ones), it seem impossible to find a *good* issue to stage4, the problem in there been any weapon will generate lag, and i cant jump from the ceilling, stoping here is necessary, worse, i have to go back for a few frames at the end in order to manipulate 2 ninja on top of screens or they would keep using their swords... and prevent me advancing the few more steps needed.
This part of the movie (stage4, scene2) will look the most sloppy, i tryed different things here but the lag is just ... unfair to say the least. About 1/3 total lag of the movie is generated in this sequence, this is likely the most improvable part of this movie.

The game mechanics are simple, anything that hit you will kill you... you got 4 weapons at disposal, eatch can be upgraded 1 time (note after you receive 4 upgrade all weapons are upgraded regardless what you had equiped), i dont use the graple thing, simply because it seem to be the only weapon always generating lag, its sad because that one look cool but well... its not usable.
The ninja can attack while jumping without loosing time/stop flow, it seem obvious only walking would be faster, not by much tought, but since any hit is lethal, you are forced to jump in order to attack or dodge ennemys, also, a bunch of grounds are made of little holes, and there is a swarm in stage3, those areas need jumping regardless, or you loose time by simply walking into them.
The ninja get upgraded with clones, 2 extra shadow follow you and mimic your movements/attacks, the 2 others upgrade types are flame shield (you can still die) and a bomb that kill everything on screen.

Luck manipulation is very "sensible" in this game, delaying your jump of 1 or 2 frames will yeld vastly different results, doing high jumps instead of small ones will also influct a lot the ennemys spawning outcome, i do jump most generaly to manipulate them.
All boss are killed with grenades, it is definitly the most powerfull weapon available, and doesnt lag on boss. The less laggy weapon is the simple sword, shurikens are also big lag source generaly.
Hope youll enjoy this :D


Download Package[2]

A Download Package for this movie is available, it contain:
  • This submission input file.
  • Savestates for every stages.
  • Ram watch file.
  • A lua script, featuring various ram values display (hp, scrolling ect...) , and a advanced HUD (its recommanded to turn frame counter/input display off) .
  • A excel spreadsheet, with references to frames timings over progression in the movie.
PCEjin does support Drag&Drop, this will let you easly (re)watch every stages, load the lua script, ram watch, or the movie itself.

Unofficial Encodes[1]

Closing

Thanks to Aktan for encodes, also many thanks to paul_t for help with the game, ram search, feedback on wips and overall support, not to mention pcejin kick ass :p

mmbossman: What's better than one ninja? Three ninjas! Accepted for publication.
Aktan: Publishing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #2522: arukAdo's PCE Ninja Spirit in 09:40.90
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
This is very boring to watch; all you're doing most of the time is walking to the right. This is not quite trivial to TAS, though, and effort has been put towards it, so it stays out of No territory and gets a Meh.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Yay! I loved playing this game, though frankly it's tough as nails, even on the PC-E mode. The final drop to the boss is a bitch. I tried to watch the DailyMotion encode, but they're having troubles...
Taking over the world, one game at a time. Currently TASing: Nothing
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Sir VG wrote:
I tried to watch the DailyMotion encode, but they're having troubles...
Weird it work fine here, i guess wait a bit and retry latter.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Works now. Having played this game, I know that it's a tough game, but you make it look easy. The 4th boss on (except the final boss) really has crazy amounts of HP...the 2nd from the last has waaaay too much HP I say. That boss is by far the hardest and yet you managed to goof it up and find a totally safe spot right in its face. NICE. I enjoyed it. Voting YES.
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Emulator Coder, Expert player (2155)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
This game looks like a slower cousin of NES Ninja Gaiden games and it works. My only question so far about this movie is whether the lags can be reduced. Nonetheless, Yes vote.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for the encode! There's already a Ninja Spirit run on the site: Primo did the Game Boy version (which I guess is another port from the arcade). I'm not sure which version of the game I like better. This one has the better graphics and cooler animations, but it also has longer stages and bosses with more HP. The Game Boy run also uses the sword a lot on bosses... I guess the grenades got pretty nerfed in that version. Would this run coexist with the GB run or would it obsolete? I don't know how to vote yet without knowing the answer to this question.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I didn't find this all that interesting. Lots of not much going on. The GB version on the site is more than enough to represent the game, methinks. Meh vote.
hi nitrodon streamline: cyn-chine
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Zurreco wrote:
The GB version on the site is more than enough to represent the game, methinks. Meh vote.
True dat. I don't even like the GB run anyway, and this wasn't any better.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Zurrecco wrote:
I didn't find this all that interesting. Lots of not much going on. The GB version on the site is more than enough to represent the game, methinks. Meh vote.
If only one is needed to represent the site, why not have this one instead? It does have nice gameplay, and certainly better graphics & sound.
It's hard to look this good. My TAS projects
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I'd rather have neither, but that's not much of an option. It's up to the Workbench to discuss, I suppose.
hi nitrodon streamline: cyn-chine
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
adelikat wrote:
Zurrecco wrote:
I didn't find this all that interesting. Lots of not much going on. The GB version on the site is more than enough to represent the game, methinks. Meh vote.
If only one is needed to represent the site, why not have this one instead? It does have nice gameplay, and certainly better graphics & sound.
I would say the graphics are better in the PCE version, sure. I don't really like the music of this version... the GB version's music seems to bring out a mood a lot better. Ironically, the GB version seems to fit more space on the screen above the player, since the player's sprite is smaller. This makes the PCE version seem really cluttered all the time, which may add to the difficulty. In any case, I don't feel like the GB gameplay is any worse. For instance, the GB run uses more varied weapons during the regular stages, since the grenades are less powerful. The PCE version is definitely harder, but it's also longer... some boss fights drag on while grenades just get pumped into their bodies, obscuring the boss graphics. This is what makes the PCE version less entertaining to me, even though it was probably harder to run and is more impressive technically.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
SXL
Joined: 2/7/2005
Posts: 571
I agree that the bosses need to be killed with whatever the best is. But the rest of the run could use shadows and swords more, to improve the style which is lacking in my opinion. I think the best TAS of 2D platformers always use and abuse the special feature of the game they're played on to look spectacular. Shadows and jumps are the most interesting things in this game. I would try to kill as many enemies as possible using some restrictions to avoid the "walking to the right" dull effect ; for instance : - Killing only with shadows - Making the main character always knifing into the air, but by some lucky coincidence, having his clones killing everybody meanwhile in his back - Jump all the time at differents heights to reach airborne enemies and using only sword - Try to reach enemies's spots right before they appear ; It might be hard to achieve because of the slow pace of the character What do you guys think of those ideas ?
I never sleep, 'cause sleep is the cousin of death - NAS
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
It appears jumping adds just a tiny spot of lag, so as boring as walking is it's probably best for speed. I think this version is much better than the GB version. Music is actually quite close to the arcade.
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Jumping doesnt add lag but its quite obviously a little bit slower, not realy much tought. But its not possible in arcade mode to avoid jumping, any hit will kill you, and you cant avoid ennemy swings since they have a speed superior to yours. In pce mode it would be possible, since you can take hits, but the pce mode is too easy i think, and its not the good ending. Also since you dont want to distrube the flow... you dont want to stop and attack, so the only way left to manipulate luck (ennemy spawns) is to jump, swaping weapons doesnt seem to affect anything. Attacking while jumping doesnt loose any speed from what i could tested. Now about the style, well, have a try yourself, youll see the lag is very bullshit in this game, im not jumping for any fun, like i mention in the submision text, it wasnt avoidable, as for the weapons choice its the same problem, i wish i could have use the grappin thing, it was neat, but it happen to lag everywhere in the game, style or speed... i choosed speed. Also, obviously the grenade are the best weapon here, they do splatter damage (keep damaging boss while animation of the bomb is running). The stage4 scene 2 is a nightmare on the lag matter, and you cant jump there while on ceilling... witch make it the slopiest part of the run (klmz, any good improvement on lag would be here, 1/3 total lag just for this small sequence). About the music btw, both gb and this are obviously ripped off the arcade version, same source, as for claiming the gb have a better sound processing than pce... thats a matter of tastes i guess (personnally i think its ridiculous to even try to compare them, obviously the pce version is far superior) Edit: hmm, about compare stage design with gb, most stages has been shortened in gb, less ennemy, and boss are obviously weaker, the hero sprite is cool tought in gb, they made some efforts, but nowhere near comparable (imo) to the pce version sprites The pce version stage design is identical (afaik) to arcade, only sprites are "downgraded" if you make a strict compare to arcade, the weapon upgrade system is different i think, but not much worth to be mention Imo if this cross plateform obsolete gb version, then arcade version will have to do same with this movie If both co-exist, then a third movie would emerge if in futur the game can be emulated
Joined: 1/9/2010
Posts: 7
I'd never played this game or even heard of it that I can remember, but the video was enjoyable enough and looked very well planned to me, voting yes.
Joined: 10/3/2005
Posts: 1332
ArukAdo proves once and for all that blocking projectiles with a sword does not work. It's pretty much a "run to the right" affair for the most part, but the minimal score tally/loading time (and the abundance of ninjas) made it altogether enjoyable. Yes vote.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
I'll vote yes. It went by faster than I thought it would, and the boss fights were entertaining.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1447] PCE Ninja Spirit by arukAdo in 09:40.90
Joined: 6/26/2007
Posts: 28
Location: Canada
Damn, that double block boss took a lot of damage. Nice TAS.