I translated it with google translator and tried to fix some translation errors. It's not complete though.
edit: I've added p4wn3r's translations.
Player/Goalkeeper run without the ball
Press the "A" button exactly when the ball hits the goalkeeper's chest. Now you can move your goalkeeper wherever you like for a given time about 10 seconds, even scoring a goal with it. Doing this with an outfield player is a little different: start juggling with the "A" button when the ball is high up, then press and hold the "X" button for turning the directional bias. After that, you'll see that the player will kick the air instead of the ball. Then quickly press the "Y" button and choose a direction to run.
Details: This must be done very quickly before the ball reaches the ground. Your player may not face the opponent's goal when juggling, because he'll hit the ball with his head instead of kicking it normally in to the air. Additionally, he can't face the opposite direction of the goal, because he'll attempt a bicycle kick. Take a look at the 5th goal of the run to see how to position themselves properly.
Walking out of the field
There are two ways to do this.
1st - Behind the goal: By charging a side near the corner flag at the CPU's field, tap the ball to a player who is out of bounds at the bottom line. Then just control the ball before it touches the ground and it will be considered as a "Goal Kick". The player will has the ball outside of the field and the match will continue.
2nd - On the side of the goal: After the goalie dribbles, pass very close to the beam and you will allowed to walk outside of the field without the referee blew for goal kick.
Details: It must be done precisely between the goal post and the goal. If you commit a foul on an opponent's defender, he'll do the free kick exactly where the foul occured, even if it's out of the field. If you commit a foul on the opponent when he's inside the goal, he'll do the free kick from inside the goal.
Goal before the middle of the field
Upon counter-attack, run your fingers down 5 player and a bit before reaching the center circle, shoot with the "X" button (no need to hold the button) and put all to the directional down. You can also do this with "A" button, but need to hold it all the time.
Note: If you're attacking to the right of the screen, place the directional all up.
Goal is missing
If there is a fault near the opposing goal, press "SELECT" to substitute. Go to "Select Squad" and replace one player. It is important that he is not the same one who is about to fault or the goalkeeper. Change preferably a quarterback or someone from the middle back. Return the match as quickly as possible after the replacement made and before the camera focuses back on action. Must be very fast. You can't see the goal in the replay, he will hit the fault before the camera back on him. Take a look at the 8th goal of the run and you'll see it done properly.
Defender penalty in replay
Put your goalkeeper in the semi-auto or manual mode and allow the player to score in the collection of penalty, there will appear a replay of the goal from penalty, is when enters the picture you arguing with the goalkeeper. Do the following: At the exact moment that the player's foot touches the ball, quickly press the L and R buttons and point to the side where the player has collected the penalty, there is only you pressing the A or B to jump and defend.
Infinite goals
Make the bug to walk behind the goal. Now run with your player outside the field, until you get to the opponent's net, always outside the field. When you touch the net from behind the goal, the announcer will scream non-stop goal. Now the score will go insane due to a programming error. The amount of goals depends on various factors. Such as the time you got behind the goal, the parties of the goal where you stood... Example: If you stood near the bar you gain +50 goals. But if you stay in between the goal you gain +60 and so on. Note: The goals of the game limit is 99. If you are winning and make the CPU 90-0 +25 goals, the score will show that you are earning now 15-0.
"I will celebrate later"
When you make a goal, select the player by pressing the "Y" when you cross the line (must be at the exact time) then press and hold the "A". Hold the "A" tight and just walk away. If you drop the "A" button, your player will release the ball and run to celebrate the goal with the fans.
Lock the ball
This bug is somewhat depends on luck, because the ball has to fall in parts of the goal where there are gaps in programming. If you kick and keep holding X, the ball will get stuck on the goal pole and will remain there until you release X, but there are places that you can not take the ball at all, just resetting the ROM. Once you release the button, the ball goes flying up. The longer it gets stuck, the higher it flies off and takes longer to get back.
GOALKEEPER FORMULA 1
Choose to play 2P against the CPU, then have the two players put the goalkeeper in semi-automatic or manual mode (you can do this in "Key Configurations"). When the game starts, pass the ball to the goalkeeper and hold L+R in both controllers. After this, you just need to press forward in both controllers and voila!
Free kick inside the goal
Get past the goal keeper and pass close to the post, because there's a bug there that allows walking outside of the field without the referee announcing goal kick. From there, you make the player face the goalkeeper and kick the ball against him, so he defends it inside the goal. Once the goalkeeper has the ball, make a foul over the goalkeeper. Now you can see that the CPU player will charge the lack there of into the goal! Due to a programming error in the game, and doing one thing the game did not, it will give you some extra goals the next time you make a "normal" goal in the same game. The amount of goals you score depends on the location of the goal where he was charged the fault. Example: If you are charged for missing near post, you get an x amount of goals on the scoreboard. If the beam is charged AWAY, you gain an y amount of goals on the scoreboard.
Your goal is my own goal!
This bug does not have much to say. If you simply kick the ball into the goalkeeper and the ball goes in, the goal will be considered the keeper of the CPU. An example is in the run where the scoreboard shows 35-0.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...