Post subject: Marko's Magic Football
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Since it's a World Cup year in football/soccer, we need to see more TAS of this sport. Marcokarty would be suitable author for this game, and even if this won't be nearly as fun as his TAS of ISSS Dx, I'm at least improving my test run here. First few stages: http://dehacked.2y.net/microstorage.php/info/678674618/Marko-WIP1.gmv Who do you think they named this game after? Van Basten, or even after Finnish, not so well known Marco Casagrande. The former was a captain of the TPS team (which is very close to TAS, ha!)
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
If you want to do a football game do some of the early Tecmo Football Series games, many of them allow 100 yard passes, easy manipulation of fumbles and recovery, and like 45 yard field goals. This would probably be more entertaining for a game, especially because you can have two of the same teams play each other. EDIT: this is just a suggestion, if you want to do this game, it was pretty entertaining. go for it.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
funnyhair wrote:
If you want to do a football game do some of the early Tecmo Football Series games, many of them allow 100 yard passes, easy manipulation of fumbles and recovery, and like 45 yard field goals. This would probably be more entertaining for a game, especially because you can have two of the same teams play each other.
That's just... so full of fail.
Joined: 8/6/2006
Posts: 33
If you want to do a football game do some of the early Tecmo Football Series games
soccer and football are not the same at all. its some kind of typical united states thinking... :D isn't the snes version looking better in this case of marko's magic football?
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
WebNations wrote:
isn't the snes version looking better in this case of marko's magic football?
Quite likely, I have to check it out. But I'm more used to use Gens than other emulators. Gens have taken 97% of my TASing time and the rest 3% is shared among DeSmuME, Snes9x and Yabause.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Two more levels: http://dehacked.2y.net/microstorage.php/info/206210483/Marko-WIP2.gmv I tried this on SNES but Snesx 1.43 had some issue with sound and the game itself just didn't feel as good (based on two first levels). The level layout is same with some enemies in different locations and Marko has an ability to summon ball in air. So you could just jump over Sludge barrels and drop the ball on top of them instead of kicking them with ball. That would make the video have less "football action" in it :D Sega-CD version is more laggy and has automated running after walking. Maps and cut scenes are unskippable. Awful conversion.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Eight levels done: http://dehacked.2y.net/microstorage.php/info/1447449787/Marko-WIP3.gmv I found out I waited extra 31 frames after first level in map. In addition every overhead kick can be improved by 4 frames bringing improvement total to 1 second. Should I start from beginning again?
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
maTO wrote:
Should I start from beginning again?
Only you know the answer. Use this formula: R = (T - E) x F R = Restart worthiness T = Time saved with the improvements E = Effort required to redo it F = Fun value of TASing this game If R is a big number, then restart. :)
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Hey, I'm not elite enough to use such formulas... And I only TAS games that are fun to do :) Anyway, I restarted and found more to improve.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Four levels re-done: http://dehacked.2y.net/microstorage.php/info/1555272800/Marko-WIP4.gmv This is played to same point as first WIP, 728 frames faster. In second level bouncing off a ball instead of using elevators gave all of the improvement. In fourth level I gained 16 frames and then lost it. At around 10200 I couldn't drop the ball to spider like before.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1486)
Joined: 4/28/2005
Posts: 240
Location: Finland
Nearly two weeks' break from TASing and now I'm again motivated to finish this run. Eight levels done, 13,66 seconds faster than WIP3: http://dehacked.2y.net/microstorage.php/info/1588840424/Marko-WIP5.gmv
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
\o/ It's a nice game! I've never see it. I'm so busy but maybe I'll to try some tests in this game in future. And nice WIPS. I would definitely vote yes if you would submit it.