Post subject: Tempo (32X)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I decided to begin TASing this gem of a game. I have the first 2 worlds done. Streaming video link The game features some whacky concepts and nice graphics. In addition, the game has a variety of movement options that give it a lot of strategy and variety for TASing. In particular it features running, a dashing jump, floating, and a variety of attacks. There are a number of significant glitches possible in this game, which are shown in this WIP. 1) The "boring through floors" glitch. This where Tempo jumps in the air and begins pressing L,R on alternate frames while in his initial jump animation. This causes him to fall through the floor! This is used to make some major shortcuts. 2) When doing a dashing jump, Tempo may hit his head no the ceiling. If this happens, pressing L,R on alternating frames causes him to maintain his running speed while falling back down. This is used many times to save frames. 3) Zipping up shafts. If you do a dash jump and flick a music note while entering a shaft, Tempo zips up it.
It's hard to look this good. My TAS projects