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In order to brake the curse set on the workbench, ill trow in some more ninja action :D
Be sure to also visit the easy mode of the same game

Summary

  • Ressurect Workbench
  • Aim For Fastest Time
  • Hard Mode
  • Best Ending
  • Takes No Damage
  • Manipulates Luck
  • UnOfficial Encodes [1]
  • Download Package [2]
  • Emulator used: PCEjin (r121)
  • Frames:83881 Lag:4116 Re-records:11104


Notes

Kaze Kiri - Ninja Action is a beat'em'up featuring a ninja, the story is pretty straightforward, a girl is kidnaped and the hero is sent to her rescue.
Like for all games on pcecd, it feature anime manga, the intro can be watched in encodes section[1], its nicely made and worth a peek.
Note that a secondary character is available after beating the game, Suzu (girl version of Kaze, same movements ect...), she also got her own sprite into intro/end sequence anime.

I havent finded a walktrought or speedrun of this game, so it was realy a first time apparently. The bad ending happen if you kill the girl instead rescue her, you still have to defeat the same boss tought (no obvious time gain), in the ending Kaze will stand in flammes and not escape (mission failed?!?).
The only differences between easy mode and hard mode are hps basicly, i didnt went into the hassle to see if stastisticaly in easy mode they parry less, but they use parry a lot too.
The game is pretty simple, not much variety available to the player attacks, you can use trow ennemys, trow ninja-sort-of-knifes, dash kick, jump kick, or swing the sword, while on floor the sword have 3 "phases", and you can also duck. edit: it seem there is a sort of flamme thing i oversight, oh well...

Ennemys are able to parry any of your attacks but the trow, also, they parry depending where you hit, standing or duck height are 2 different hit zones on each ennemys, while they parry "high", you can hit them "low" (duck), note this is unlikely to happen in real time tought, unless you got some sick reflex.
Parry is especially used by boss, to make them harder to defeat, the parry system is totaly luck based (and abused here, in this run), its manipulated simply by input delays (very sensistive i have to say).
To access boss, you have to empty the ennemy "bar" by killing them, once it reach zero the boss load will load, on some stages (noticably stage5), i keep only killing ennemys that worth it, some ennemys have too much hp and in that case i just scroll or trow them to manipulate spawns.

The fastest movement available is simply to run (hold up + directions), you also can do evasive moves (down or up + jump) but they are not very usefull and slower than just running, i avoided to use it.
You can also diseaper by pressing select, this is useless, i just use it at end of boss for the fun, it also drain some hps (the knives also drain 1 per trow).
In term of power, the knives are the less efficient, each phase of the sword swing is more powerfull than the precedent (third been the best). The jump kick is totaly shit, its not used at all, while the dash kick is often used, its as much powerfull than a knife and is quite reasonably fast movement.
Its good also to note here that the sword can be re-used before the animation of Kaze holsting the sword is complete, the exception is if some ennemy is very near you (in that case he will always holster before you can re-attack).

Manipulating luck was mostly about how much you delay the next attack, as such, boss are generaly hit with the first swing (less powerfull), but more frequently, i also avoid them to fall and trigger their invulnerability timer (this happen often unassisted), exception is stage1 boss (he fall no matter what), i trow some boss in order to manipulate them or put them on a better position.
Also worth noting that i wasnt able to get past stage2 on hard mode unassisted, i did realize the hard mode was bad when i reached stage9, the tiger miniboss was longer than the actuall boss, ive decided then to finish hard mode but doing also easy mode, it happen to be some 7mins and 50 seconds faster.
I believe the easy mode will be more suited for publishig, if you also think the same way please post and say it, so the judges can have more weight in the balance.
On optimization matter, since most of the tas is luck based, i believe this can be further optimized, and since apparently i did oversight a move (add some variety...), ill probably try to make an improvement over this, on a rainy day, here in hard mode some boss i could have maybe use different tactics or try harder to manipulate them, the game is not easy to optimize overall but i think the movie is good quality, last remark, the game lag only in loading never 'in-game'.


Download Package[2]

A Download Package for this movie is available, it contain:
  • This submission input file, and the easy mode submission along.
  • Savestates for every stages.
  • A lua script, featuring various ram values display (hp, scrolling ect...) , and a advanced HUD (its recommanded to turn frame counter/input display off) .
PCEjin does support Drag&Drop, this will let you easly (re)watch every stages, load the lua script, or the movie itself.

UnOfficial Encodes[1]

Closing

Thanks to paul_t for showing me the game and for making pcejin, Aktan for encoding
Hope youll enjoy it :D

PS: this page is best viewed on the site rather than forum

adelikat: Rejecting in favor of this. As stated by the Guidelines, easy difficulty is preferred when boss/enemy health is the only difference and doing hard mode would increase the repetitiveness of defeating them.


TASVideoAgent
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This topic is for the purpose of discussing #2555: arukAdo's PCECD Kaze Kiri: Ninja Action in 23:22.08
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Thank god arukAdo. If the Workbench was this empty for a while then I think I would die of shock. Awaiting an encode since the ISO doesnt seem to be around. :|
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
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Sonikkustar wrote:
Awaiting an encode since the ISO doesnt seem to be around. :|
I'm on it; fear not. :-D
Expert player (2555)
Joined: 12/23/2007
Posts: 829
The Workbench was almost empty, you saved the Workbench!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Sonikkustar wrote:
Awaiting an encode since the ISO doesnt seem to be around. :|
Perhaps with a hustle you could find it... edit: maybe not, I found only the USA version...
I am old enough to know better, but not enough to do it.
fruitbane
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Joined: 3/28/2005
Posts: 216
I know this to be a kick-ass game, if a bit slow in places due to the need to kill all the enemies in some areas. Still, the animation is fantastic and I'll bet it looks damn good TASed on-screen.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
...and I can't make it sync, I'm waiting an encode too. the problem was the BIOS, with this one CD-ROM System V3.00.pce the game syncs.
I am old enough to know better, but not enough to do it.
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Theres no USA rom of that game, its JAP only Now its pretty funky that it doesnt sync with other bios, im curious, what bios desynced ? @fruitbane: the game is realy nice, but they fucked up on something, they obviously didnt tested hard mode, its stricly the same game tossed with ridiculously high hp (i believe its way more "higher" than for SOR3 versions for exemple), so, i did also easy mode that goes 8 min faster. The most noticable i believe is the miniboss tiger, it take longer to kill it than the boss itself. Note: the movie is more blank than filled .... there is a lot of loadings (over 50% of the movie = loading) Idealy, if people liked easy mode and think hard mode is gay or otherwise, then not only voting but posting your opinion will surely help for judging.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
arukAdo wrote:
Theres no USA rom of that game, its JAP only
My bad, since it was booting with the USA BIOS I thought it was not a Japanese game...
arukAdo wrote:
Now its pretty funky that it doesnt sync with other bios, im curious, what bios desynced ?
TurboGrafx CD Super System Card (USA) (v3.0).pce with this one: CD-ROM System V1.00.pce there's only that japanese girl talking like crazy: and with this one: Games Express CD Card (Japan).pce the game don't even boot, you get an error when you press "run". edit: don't worry about it, maybe I got a bad dump of the BIOS.
I am old enough to know better, but not enough to do it.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3571)
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Posts: 4754
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Voting No because this game clearly should be on easy mode instead of hard mode. As the rules say, hard mode if preferred UNLESS the only change in enemy/boss HP. In those cases more HP will usually mean doing more of the same action in order to defeat a boss, resulting in a more repetitive, less entertaining movie. That is very much true here.
It's hard to look this good. My TAS projects
TASVideosGrue
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om, nom, nom... crunchy!
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
TASVideos Grue wrote:
om, nom, nom... crunchy!
I disagree with you, this wasnt so bad, you should have sayd juicy, the game mode was obviously wrong but it was good first movie overall, thx, tomorow there should be an encode handy if anybody still care to watch it :p PS: the above post was a fake pre-bump, we will not been held responsible for it.