NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Like, which game I want to play? It's annoying. Also, how do I get past the monitor?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
You are new to dos aren't you? First you need to have a compatible boot image with the OS. Most people will just use the stock freedos image. Personally, I use my own image based on ms dos. It has some slow things like cd rom support, so it's not that good for framewhoring. Anyway, then you need a hd image containing the game. Just install the game to a folder and import the folder as an image. I have a premade pack with some freeware stuff. Then it's just a matter of assembling with the images and starting the emulator up. Once the os is running, you will want to start the game. That is usually a matter of using the CD command to get to the right folder and then running the main game executable. Framewhorers will modify their boot images to do that for them.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
I don't understand. Video tutorial maybe?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
  1. Get the emulator it self to start. Build it, download it, I don't care.
  2. Get the BIOS and VGABIOS images.
  3. Get a disk image of the OS that you want to run the game with. I use ms dos with a cd-rom+ems+xms+mouse support. It also sets the BLASTER environment variable for the sound and automatically chooses the hd as the active drive.
  4. Get a copy of the game.
  5. Make a directory with the game in it.
  6. Point the jpc image importer at the directory and fiddle with the image size settings until it works. Either the image builds, your settings is rejected directly or the image doesn't build due to the content being too big for the set size.
  7. Assemble the system, putting the boot image on fda, the hd (game) image on hda and so on. Be sure to load any modules that you want to use (such as the FPU and the SoundCard).
  8. Start the system.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Thank you. I like lists.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Thanks for the help, henke37.
henke37 wrote:
Be sure to load any modules that you want to use (such as the FPU and the SoundCard)
I guess this explains why I don't have any sound. So, how to load a soundcard module? I'm getting the "unable to find extension module" error.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
It is NOT realtime sound. And you need to use the full class name, with the package name. So use "org.jpc.modules.SoundCard" for the sound card.