Expert player (3643)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
Very soon, both runs will be up in the submission queue! I'm not sure how to do with the submitting part though. Hotarubi, the one who I've done most parts of the runs, haven't been heard of in a long while - not been at YouTube for 2 months. And since he's not a member of this site I can't add him as a co-author, which he has done more than enough to deserve. If someone know him better than me, you can inform him that the runs are about done and that he must register here. Or if not, could I submit it as my own run at first and then, if he joins later, he could be added as a co-author?
feos wrote:
Only Aglar can improve this now.
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
I'm not sure if I'm the first one to find this glitch, but if you make a savestate at the beginning of Level 1, then beat the level, load the savestate when you're on the world map, the level will graphically glitch. Even though the level is still playable and this is not a timesaver, this might be a fun glitch to perform if one tries a playaround TAS of this game. I tested this on FCEUX 2.0.1 and 2.1.4. Both versions handled the glitch differently. Rom used was the (E) version.
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
Former player
Joined: 11/13/2005
Posts: 1587
That's not a game glitch, but an emulation or a ROM glitch.
Joined: 2/28/2009
Posts: 99
This was found pretty recently: https://www.youtube.com/watch?v=--zp_PHhfD0 The glitch allows Yumetaro to enter ceilings and then start getting zipped inside, usually to the right. The room warp shown in the video is the only known major application of the glitch thus far, though there are some minor speed boosts you can do by jumping into ceilings in various rooms. I tested every ceiling/wall corner I could access in stages 5-7 and I couldn't find other beneficial warps. Perhaps there is a way to trigger the glitch earlier in the game. I don't think the underlying reason why the glitch is triggered when bombing the bird boss's shell is known. Just wanted to bring this to the attention of the TAS community in case Aglar or someone else wants to investigate.
Patashu
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Joined: 10/2/2005
Posts: 4043
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
This changes everything
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 11/26/2010
Posts: 454
Location: New York, US
Yea, I seriously wonder how much the old TAS can be improved now. This is a HUGE find, looking forward to the progression of this game!!!
My name is Forensics.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Link to video Not finalized at all, but shows off the two huge timesavers.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
This is incredible.
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Please continue, this is great.
effort on the first draft means less effort on any draft thereafter - some loser
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Absolutely amazing Samsa, keep at it!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Oh God.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Link to video If you're attentive, you can see literally 2 frames of the room I wanted to get into. I suppose I should give a progress report with this. I'm trying to at least get up through the end of the game as a test. Once I finish that, I'll go back through everything in S6 and optimize it to the best of my ability. Due to the zip glitch being active (it literally never goes away, even if you die) and the huge skips in S5 and S6 removing power-up routing ability, there are going to be some seconds lost compared to the published run in the common rooms/fights. I'm estimating the final time to be around 4:25.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 11/26/2010
Posts: 454
Location: New York, US
I'm looking forward to your TAS Samsara!!!
My name is Forensics.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
For the sake of it: http://becored.hatenablog.com/entry/2016/01/23/180603 The original vid also has some insights from Cyghfer in comments.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
User movie #31856721249827104 Stage 6 is still very, very rough, especially the final boss, but at the very least this is a complete test run. The entirety of Stage 6 is one huge improvement and then a ton of small time losses due to the glitch and the inability to plan out power-ups in advance. I'll give the rest of the stage another look over, if I can't find anything substantial I'll at least re-do the final rooms before possibly submitting. EDIT: 128 frames shaved off of the final boss so far using a slight variation on the strategy from the previously published run (which doesn't work because of RNG, naturally). Trying to push it down further, but I get the feeling I'm not going to be able to do much more. EDIT2: Saved another frame, run has been submitted. Woo.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Memory
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Joined: 3/20/2014
Posts: 1765
Location: Dumpster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 303
Location: Stafford, NY
So should we expect a sub-4:00 submission for the game next time around from this? :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
OH GOD!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
GJTASer2018 wrote:
So should we expect a sub-4:00 submission for the game next time around from this? :P
More like a sub-1:30. Actually, I am quite surprised that minor death warp was posted but not this total control exploit which is in the same channel.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Memory
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Location: Dumpster
Zeupar wrote:
More like a sub-1:30. Actually, I am quite surprised that minor death warp was posted but not this total control exploit which is in the same channel.
I only posted what I saw on my twitter feed because I felt it was relevant. ACE would probably warrant a new branch.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Site Admin, Skilled player (1254)
Joined: 4/17/2010
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Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
It can't be submitted, because none of our NES amulators supports subframe input movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Jigwally
He/Him
Active player (427)
Joined: 3/11/2012
Posts: 119
How did they make that video then? I thought that lsnes was the only emulator that could do subframe stuff right now
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Lua script running in fceux, feeding it all the input the same CPU tick it asks for it. Regular movies wait for frame end, movies like this one feed input at insane rates each frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
So... submit the script?