Wohoo. I finally decided to do this again and now it´s much better and faster. It´s the same route (the teleport glitch). I manipulated pretty much everything to get more potions and gems. Blue potions makes me faster so I want those mostly and pink potions make me jump higher and I want that in some cases. Also, some minor stuffs shaved a few seconds off. For example I never fall from high places now, if I do and don´t land on a "hill" I will get dizzy for 1-2 seconds. I did that in my previous version but now it´s fixed.
Also the boss fights are improved with several seconds. If you want to know exactly what I manipulated and where I can type that down. But this is it for now. Enjoy!
Also get´s a higher score at end.
Manipulates luck (insanely much)
As fast as possible
Takes damage to save time
Abuses programming errors in the game.
/Walker Boh

Bisqwit: Great work! I just hope you would have used the blue potions more optimally. A few times you got them with almost no advantage at all.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #277: Walker Boh's NES Wizards & Warriors "reuse levels" in 10:53.07
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [166] NES Wizards & Warriors by Walker Boh in 10:53.07
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I just watched this run and thought it was very cool how the level-replaying glitch was pointed out with brief text. In the Mupen64 forum, the idea of "director's commentary" for these runs was brought up. I personally think that would be a really great feature, for both runner and viewer alike.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (277)
Joined: 5/29/2004
Posts: 5712
Isn't this game called "Wizards and Warriors"? I think someone had it confused with Ghosts 'n Goblins.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yeah, it might be a good idea. I mostly think of subtitles for RPG-games where you can't really read the text. But that might not be a good idea anyway because the subtitles would appear/disappear very fast too I guess, plus it would be a huge effort to type everything said down.
/Walker Boh