Post subject: Teenage Mutant Ninja Turtles
Skilled player (1642)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I've started this run, and come across a very unfortunate emulator glitch. At this point, I'm not sure the run is doable, as the emulator freezes every time you load on a lag frame... A savestate will work 5 times, and then you load, and bam, game frozen. Anyway, here is a WIP of the first 2.5 levels. http://www.youtube.com/watch?v=cXtzI7QZ_nE
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1315)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
For the love of god, Please continue with this!
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
That was a fun trip down memory lane DK. Impressive how easily the game can be beaten.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1642)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Updated, to the boss of Stage 7, one level left to go. http://www.youtube.com/watch?v=jcvww88YMpw
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Much superior processing power compared to the NES version, yet they can't process the turtles walking though water...they're walking ON water. :(
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 6/5/2005
Posts: 139
Wow you make this game your BITCH! Very quick for a beat 'em up style game. I especially like how you manipulate enemies into a lump of death. The 4 players simultaneous is a major plus as well. Can't wait til this is finished!
I like stuff...
Player (117)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
awesome job. Usually not a fan of arcade games, but if you did this, I would vote YES!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I hope Uncle Phil doesn't really like turtle soup :( No hit run, eh? Good choice, and impressive to boot.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Sticky wrote:
I hope Uncle Phil doesn't really like turtle soup :( No hit run, eh? Good choice, and impressive to boot.
There really is no benefit to taking damage in a TMNT game.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 6/8/2010
Posts: 21
Way to steamroll over this game. Nthing that this looks like tons more fun than the NES port.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Realism, VG. They always got their ass kicked to begin with, but then came back from behind to kick ass. Kind of like the US football team, except the turtles kept winning.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Sir VG wrote:
There really is no benefit to taking damage in a TMNT game.
-Technically- that might not be true. At the very least, Rocksteady gains invincibility if he takes 4 HP of damage without falling down (which is mandatory during the second fight), and the fastest way to make the invincibility go away is for him to attack you (as it otherwise lasts multiple seconds). If the fastest way to make that happen would be for you to be too close to his range to avoid it, "takes damage to save time" might be applicable here. Also, I figured I'd quote this post for any potential improvement in the future:
TheReflexWonder wrote:
Aaaaaaaand so I ended up 1CC'ing it yesterday! Figured I'd bring something up/ask a question for a potential improvement: I noticed that Bebop never actually ends up invincible while counterpunching, so with the right timing, you can just attack him without letting him get to swing until he dies. The same applies to the counterpunch he does after getting up. He never says his second line if he doesn't spend time doing his own thing (like throwing a punch), so you can actually prevent him from saying "Watch your mouth, slimeball!" or even cut him off mid-sentence if you kill him while he's speaking. Not sure if Bebop gains a bit of invincibility as a result of being hit by special moves (the aforementioned comboing I've done is just normal attacks because you can't do special attacks in quick succession with just one turtle), but if that's not the case, you can kill Bebop earlier than in this movie in both fights. Also, Bebop has a significantly longer hitstun animation when hit in the back, which is seen a few times toward the end of the second fight. Since all enemies are invincible when reeling from an attack, this makes the fight last longer, which is more apparent when Rocksteady dies more than a few seconds earlier than Bebop. Making sure to only hit him from the front will save a bit of time, too.
Actually, in playing around with the game in a multiplayer setting, it appears that Bebop gains invincibility between hits when playing with more than one person, so the bit about comboing him doesn't apply here. :p
Memory
She/Her
Site Admin, Skilled player (1536)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Started work on a new four player tas on the highest difficulty switch now that Bizhawk has a MAME core. I have a WIP through the first screen but it's not really optimized yet. So far I found that despite the assertion in DarkKobold's submission text, Raph's rolling kick special attack is in fact slower than the generic dive kick any turtle can do. There might be some usage for the rolling kick somewhere but it's not the fastest form of movement. Additionally one can skip the stage intro text by pressing the attack button. I get that DK was using FBA which is all sorts of terrible, but it's still amusing whenever this sort of thing is an improvement. Lastly, the rta community found a pretty significant skip in stage 2. This is the 1 player variant of the trick, I'll see how to optimize it with 4 turtles: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1536)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Found a trick where you can basically send enemies flying in the wrong direction by switching the direction you're facing on the same frame you press the button to start an attack. It's used in this optimized screen 1 of the 4 player with hardest dip switches TAS I'm working on: Link to video User movie #638202754770788130
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero