(Link to video)

SNES The Legend of Zelda: A Link to the Past in 03:44.65 by Tompa

  • Snes9X v1.43
    • Allow Left+Right/Up+Down
  • Aims for fastest time.
  • Takes damage to save time.
  • Abuses programming errors in the game.
  • Manipulates luck.
  • Uses sword four times
  • Is nice to the guards
  • Gets money
A Link to the Past is a game about a boy who woke up in the night to throw bushes around. He also enjoys to take equipment from relatives, bump into guards and walk through stairs. He's apparently a hero. This is a 1 (one) frame improvement to my previous glitched run #2119: Tompa's SNES The Legend of Zelda: A Link to the Past "glitched" in 03:44.67.

Trick and Glitches used (Copied from previous submission)

Wobbling - You are able to speed up your movement when going up and left by changing direction every second frame.
Pixelporting - When being between two walls while going up/down, face the wall to either left or right and press <^> or <v>, depending on going up or down.
Faster walking in stairs - Holding <^> or <v> when walking in stairs speeds you up a bit. It also makes you walk through some of stairs.

Comments

This is probably the 10th, or so, time I have tried to improve this run. I keep on coming up with ideas that could save time, but it "never succeded". When I did this version, it was actually supposed to be for the full run improvement I'm working on.
When comparing to my previous glitched run, I was suddenly one frame faster which I couldn't understand.
The reason to this is that the guard I damage boost off started to move one frame earlier, which resulted in getting a better angle when boosted.
In the previous submission text, I mentioned that "2 frames lost because two frames were saved" and something about the guard. The problem there is that I can only take damage every 4th frame. If I was able to take damage earlier from the guard, more time could be saved.
I also didn't include the beginning input animation, as I thought it "got old", so I did my own one at the end instead.
Enjoy (Or... something)!

adelikat: Ok, accepting because it is reasonably possible to be the last frame the user can scrape out of his movie.

TASVideoAgent
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I'm so used to legit runs by now that I can't seem to remember ever seeing so much wobbling happen at the beginning of the game. Maybe I never did! I'm going to estimate that the ending inputs took about an hour. The game should probably go break itself so I have more of a reason to vote yes than 1 frame, but here I go.
<^>v AB X LR s
Joined: 11/4/2007
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Location: Australia, Victoria
Sure, why not. Yes vote. Encoding...
NitroGenesis
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uno frame! daaaaahh I like how the credits are longer then the run itself.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Warepire
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And let the frame wars begin! Why not? Yes vote.
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Awesome. run. Cool thing with the guard. Yes Vote.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
LSK
Joined: 4/17/2006
Posts: 159
A one-frame improvement isn't much, even when the game in question's less than four minutes long. But, heck, "yes" vote.
Joined: 2/20/2010
Posts: 209
Location: I'm in space
game a splode 1 frame sooner. head a splode 1 frame sooner. yes.
Oh, play it cool. Play it cool. Here come the space cops.
Joined: 6/6/2010
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Location: Laurentides, Quebec
Ooh, it's one frame faster... ...I'd go for a meh vote. (I'm a harsh lil' feller)
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Frame War! Frame War! Frame War!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Location: Canada
How is this a frame war, Tompa is the one who improved his own run...
Joined: 7/2/2007
Posts: 3960
Baxter's done an entire series of self-frame-wars. Though granted he did get assistance from some other players.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 2/1/2008
Posts: 347
I see no reason why this should not be published, so yes. By the way, it appears that an edit of the submission didn't make it through to the forum... namely the link to the YouTube video.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 7/2/2007
Posts: 3960
Bah, you say that and then you don't give a link? Shame on you! :p Edit: whoops, that was part 2. Part 1 doesn't seem to be up yet?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (116)
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Posts: 700
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Derakon, the link you posted is just for the credits.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Skilled player (1529)
Joined: 5/31/2009
Posts: 86
Location: Japan
I think one frame is a big improvement on such a short and optimized run. Yes vote.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Streaming media Dailymotion Playlist Part 1 Part 2 Downloads Archive collection SD encode Ultra-HD encode (I uploaded this by accident... seriously) Sorry this took so long, my internet died overnight.
Joined: 2/20/2010
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Location: I'm in space
Flygon wrote:
Ultra-HD encode (I uploaded this by accident... seriously)
Nothing wrong with game a splode in mega-high-def, but it doesn't make it any easier to catch that 1-frame adjustment. And just how many avatars do you have, Flygon?? =)
Oh, play it cool. Play it cool. Here come the space cops.
mklip2001
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This isn't the first time a movie was improved by a single frame. Good job nonetheless, and I like the peaceful input animation at the end. I especially like how in Input Display on my version, the buttons which appear furthest to the right are the highest tones. (I also miss the opening animation, since now only blank input remains there, but I understand if you thought it was getting old.)[/url]
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Experienced player (953)
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Posts: 936
Location: Castle Keep
Theres not much to say about this run, i didnt saw the older ones so it was quite a blast to see the game beaten up so quickly, the tricks to go directly to the ending sequence are just amazing. 1 frame is still 1 frame heh, easy yes vote.
Skilled player (1085)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
It's been a while since I watched the glitched any% so the size of the improvement didn't bother me. I enjoyed this and will vote yes.
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[18:32] <Grunt> By the way, have you posted in the thread indicating that you're encoding this? Now I have Grunt.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1588] SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Tompa in 03:44.65