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If its worth doing, its worth overdoing. This represents the least number of input frames to land a checkmate. Boo-ya
More text so that the submsision form doesn't complain at my lack of text.
Boo-ya Boo-ya Boo-ya Boo-ya Boo-ya Boo-ya Boo-ya Boo-ya

adelikat: Rejecting for bad game choice. It also is a bad goal concept, but really, bad game choice.

Joined: 7/2/2007
Posts: 3960
Well, the abusers in question were the same people who manage the queue, so I doubt it was a problem this time. I'm sure the admins would let any would-be imitator know if they were becoming annoying.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
I think I can top both players in this "frame war"... #????: FatRatKnight's NES Battle Chess "redefined goal" in 00:00.00 Having taken a look at the Art Alive submission for ideas, I realized that there's actually a faster way to reach the goal of "completion". Come on, checkmate is such a time-wasting goal! No cheating. the only goal I made for this run is to paint the title screen, and this doesn't need a frame of input. This is monumentally faster than any strategy that uses the goal of checkmate. Possible improvements: Submit a negative frame movie. One that eats up negative bytes, so that I can have more space on my hard disk. ... Or something like that. Wasn't there a frame war between two players, where both lost? (Someone else went and submitted something way the heck faster) In any case, it's nice to see the silliness come to an end, but I did get a few laughs out of it. I chose not to waste submission space for the "faster run", instead preferring to place it here in this post.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Derakon wrote:
Well, the abusers in question were the same people who manage the queue, so I doubt it was a problem this time.
What I'm worrying about is what kind of message they are sending to people...