Made with VisualBoyAdvance Emulator version 1.7.2 re-reconding v21-interim
Settings should allow Left+Right
  • Aims for fastest time
  • Takes damage to save time
  • Uses glitches
"Welcome to Psychosia, Xena. You are now in one of your dreams, will you be able to wake up?"
Dream analysis by AKheon:
Setting of the dream is a colorful, simplistic world, naivistic in its exaggerations and lack of realistic attributes. An open plain where the sun always seems to shine. But it's a foreign place, with Xena apparently having wound up there by an accident. She is lost, and her body shows out of ordinary signs. It's being the chubby girl of the classroom once again. Her emotional immaturity and insecurity has materialized in the most conniving manner right before our mortal eyes. It's a world where everything is out to get her, from the seemingly innocuous wildlife to the instantaneously drowning lakes - a symbol with many meanings - with the almost only exception to this endless list of dangers being a mysterious man named Salmoneus, who briefly appears in the role of a tutor before stepping out from the view and, as could be interpreted, abandoning Xena, like many others in her life have done before. It represents her yearning for closeness that she apparently has never had. It could also mean that her parents always wanted for her to be a boy instead, and how she has suffered trying to fulfill that ambitious pipe dream forced upon her.
She acts as if she was in a terrible hurry, wishing to leave this hellish place "Psychosia" at once. But alas, it is no more hellish than her own inner strife. She grabs a sword, then proceeds to cross a big lake in arching, nature-defying steps. It probably means that she has had to overexceed herself in her daily life, possibly for a long time already. Wandering through the maze of wilderness, she finally ends up at an old well. She slips down and slides into the dark beneath - sub-consciousness - in which scary creatures roam and everything is dark, and as to reflect this unimaginably dreadful turn of events, her speed increases twofold! Eventually she makes it back to the surface, and after fending off for her life even more, this time against threatening male figures, and also miraculously jumping through solid brick walls (her inner world, even with its scant laws, is breaking down) she ends up at a kitchen and faces the biggest humiliation of them all: she is bombarded with raw dough by two coarse looking kitchen workers. She is not hurt, but she panics at the sight of the pasty substance for reasons unbeknownst to us and only known by her.
Almost out of her strength, she finally manages to break through the last door of her trials. The truth that now awaited her flabbergasted and tormented self was even more prismatic and surreal than anything that had come before. There was a bearded man named Morpheus, caged and marching restlessly to the patterns his solitary mind dictated. He and Xena manage to exchange a few words before he too disappears from the dream. He promises better dreams from now on... while his words might not hold air, they are the best thing Xena has for hope for a happier tomorrow, and thus she chooses to ignore any pessimistic thoughts on the matter because, having woken up, she is not forced to drivel in her neurotic undercurrents any longer and she can just drown everything out in the blissful pain of staring directly at the sunset. Life is good.
Disclaimer: I last watched Xena when I was a kid, and I may have gotten a few details wrong.

History of the run:

I got interested in this game after having watched a humorously anguished Let's Play type of video of it on Youtube. While trying the game out, I found the glitches which allow skipping almost everything in the game. Not a hard task, because this game seems to be shoddily tested. It's easy to use these glitches even in real time. I started making the run in 2009 just because I always wanted to try to make a TAS. I personally think this is a pretty good game choice - short, versatile, broken, good music... and also, the setting allows your mind to easily wander and write its own fan fiction while playing it, as you can probably tell had happened from the lengthy introduction. Anyway, I took a few breaks from making the run over the year, and finally finished it just a few days ago.

Techniques & glitches:

Fastest movement is jumping. However, since you can't jump diagonally, some amends have to be made on the course of the game.
The biggest glitch-inducer in the game is the message which appears when you have too few diamonds to save. You can combine it with jumps to get through walls or over rivers, you can skip item pick-up music and message with it, you can combine it with items for various effects (not seen in this run since almost everything is skipped), you can combine it with momentum, collision, ladders, mine carts and other stuff to breach walls and do some interesting tricks (not seen either)...
In the sidescrollers, if you hold L+R, you double your speed. Damage (and collision) boosting is possible, and recommended. Ladders can be jumped up for very quick ascension.
There's a long period of invulnerability when you damage your enemies. This can be cut short by going far enough from them, a trick used in the fighting section 1. If you go too far from your enemies as they are dying, they will instantly respawn but with low enough health to die from just one hit (note: in rooms in which you are forced to kill all enemies, you can't fool the computer using this trick by respawning one enemy over and over, or variations, etc.) Overall, manipulating your enemies from far away is not possible because of the same distance limit... your enemies begin their actions only after you come close enough to them.
Messages can be skipped with both A and B, so instead of patiently searching for the earliest frame for skipping a message, I usually alternated between A and B for every frame.
There are a few random occurences which lead me to believe that there is still something to unearth with this game. For example, I've had Xena's sword disappear when unlocking the cage at the final area (unrelated to this run) for no obvious reason, and I couldn't reproduce it either. Then, there are cases like Xena becoming "immune" to collision and insta-death platforms until she re-visits the "too few diamonds" screen. Now, if only there was a glitch with which you could manipulate your inventory or warp... that would be nice.

Level notes:

Swamp - hop to the sword. I jump through collision using the most common glitch to cut a few corners and also to skip the item pick-up message & music (it saves, according to memory, about 100 frames each use due to the item pick-up music being a lot longer than the non-save screen music). From there, it's straight to end game, jumping over the pond like it's no biggie. Enemies had to be manipulated, and I think they caused a few lag frames in last screen before Centaurs' Village.
Centaurs' Village - I tried out a few routes through the level, and ended up with this one. There is a chance it is not the fastest possible route.
Castle Moats - The only platforming section in this abridged version of Xena: Warrior Princess. L+R glitch and damage boosting is utilized for maximum speed. The longest swimming section took some attempts to get done quickly - I manually crunched the earliest point Xena can dive again, get damage boosted (and collision boosted from the rock above) and still survive until re-surfacing. Wish there was a way to get down ladders quicker, but quick try-outs did not yield a technique for it.
Ramparts - A roadblock of sort, a level I dreaded doing for a long time. The key to open up the next area appears only after all the enemies are down, and I couldn't find ways to bypass doing any of this in my tests. I jump through the walls instead of using the door on the right side because I'm fairly certain it's faster (using the door causes the same long loading that changing areas does, including the period during which Xena's health bar re-appears inch by inch from the bottom). Since killing stuff is slow, I try to multitask and hit multiple beings with one swing. Manipulating the third foe from the corridor to enter into the range seemed extremely frustrating, and so I settled for two, with the third one killed using the invulnerability shortening technique (again, crunched to be frame precise). At the first patch of enemies, I left the screen too early and prompted the other of the first two enemies to respawn, but I later manage to defeat him without losing (much) time. I don't know how much time, actually, but I don't think it's a big flaw. Plus it adds to the entertainment value, to the asymmetry... In the second patch of enemies, I wait instead of letting any of the enemies respawn. Overall, this section is likely to contain some improvements.
Guardroom - This room went well in my opinion. You can have all four of the guards get killed at the same time with some trickery. The door at the other end only opens after you've defeated every one of the enemies, and you can't jump through it either.
Kitchens - For a long while it was a mystery what made the exit of this room tick, and I'm not sure if I still got all of it yet, but at its purest form the solution just seems to be... get hit by a pasty 10 times. So I went and had Xena do it as frame perfectly as I could. At the 9th hit, I go to the area below the door and attack the wall, causing the enemy behind me get hit for no reason. Some random glitch in this area, being able to hit from a distance occasionally.
The rest - The last "dungeon" is skippable by just doing a jump towards Morpheus when he is heading your way. Simple! I manipulated over a second off this run from my first attempt by having Morpheus walk towards the correct spot a bit quicker.
Note: if you press select in the credits screen, you will see the in-game timer. Note 2: if you press start before Morpheus has disappeared, he glitches up!
Potential improvements: - I did my best to be literally frame-precise, as should, around the game. However, it's to be expected that there are some lost frames here and there.
- memory watching is something I can't do very well due to being fairly new to TASing.
- Centaurs' Village & Ramparts are two areas where I'm feeling lingering doubt as to whether my route choices were the best.
- better enemy manipulation?
- new glitches?
That is all for now.

FractalFusion: A large number of people seem to like this movie. Accepting for publication.
Flygon: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #2792: AKheon's GBC Xena: Warrior Princess in 03:37.25
Player (146)
Joined: 7/16/2009
Posts: 686
Easy yes vote. This run is noticeably glitched up, it's short and fast and seems to be well executed. The only place where it raised a question was in the kitchens, but your submission text answered that just fine. I hope this gets accepted.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
This was quick and entertaining. YES vote, and claiming for official encoding (I'll use the Flygon settings). In the mean time, here is Youtube Video: http://www.youtube.com/watch?v=rkqnPsuLTw8 edit: here is the archive version: http://www.archive.org/details/xenawarriorprincess-tas-AKheon I used the Flygon settings as described here, but the video track is very huge. Maybe crf=0 isn't a good idea after all?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Yeah, I've noted with some Game Boy Color games that, for some reason or another, 0 just won't work so well... I suggest changing the crf to 18. Yes, it'll encode a hellava lot slower, but damn if the results aren't a hellava lot smaller also. I'll admit that half the reason I stick to 0 myself is for performance reasons... I find myself reducing the merange to 64 if I ever need to make a lossy video. I really should grab myself a newer CPU at some point during my lifecycle.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I see now. I will re-encode it with crf=18 and re-upload it on archive.org at the same location. edit: done. And the file is much smaller now. Thanks, Flygon :) See here: http://www.archive.org/details/xenawarriorprincess-tas-AKheon&reCache=1
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Wow, I had no idea this game existed, but I was quite amused by how quickly it was broken. It's funny when the best part of a TAS is actually the underwater section. This seems good enough for a Yes vote. Also, the credits loop. That's annoying.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The credits loop is indeed very annoying... I'm a bit disappointed with this games music. I'll be talking to JM. Philibert about that... yes, I read the credits. But the TAS? Spiffing! Yes vote! YouTubed.
Joined: 7/2/2007
Posts: 3960
Well, that was surreal. Nice work, though. Thanks for the encode, Noob Irdoh!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
The sprites in this game are hideous! But the glitching makes up for it, and this run gets a Yes+ from me.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 7/22/2010
Posts: 53
Wow, Xena, you really let yourself go there... Yeesh. Do the tiny pixel nipples kinda weird anyone else out? But I found this run pretty entertaining, (if baffling) so a yes vote from me.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Voting yes. This was a solid first submission. I remember watching the WIPs that you posted last year and thought that this game made a good glitch run. The entertainment value started to slip after the last 2D section, but fortunately there wasn't much of the game left.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
A good run indeed, it's a yes vote here.
Warepire
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Considering a video walkthrough I found needed 1h and 50 minutes to complete the game, I would assume this game was obliterated by this TAS. It was pretty entertaining (bit creepy with the pixel-nipples though), yes vote.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Nice Job. Yes vote. Well done my friend. Very entertaining.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Tub
Joined: 6/25/2005
Posts: 1377
the game obviously sucks, but the run keeps it short enough to succeed. Yes-vote for all the glitches.
wekhter wrote:
Do the tiny pixel nipples kinda weird anyone else out?
No. I've never seen a real woman, so they didn't strike me as odd. Duh.
m00
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Sorry, you need 5 diamonds to publish your movie. This was quick and glitchy, yes vote :)
Joined: 7/22/2010
Posts: 53
Tub wrote:
wekhter wrote:
Do the tiny pixel nipples kinda weird anyone else out?
No. I've never seen a real woman, so they didn't strike me as odd. Duh.
I meant more in the sense of "why are there pixel nipples in a game boy game" than "hmm, these graphics are rather anatomically inaccurate". Though I suppose the latter is also true...
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
Xena wears armor, nipples don't show through something like that.
Player (206)
Joined: 5/29/2004
Posts: 5712
Yeah, I think those pixels were supposed to be the ends of lines going down the breastplate, but... Not enough pixels.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
I'm happy to see a positive response to this vid. To be honest, I was fearing that the movie file would desynch with anyone else trying to play it through the emulator. >>Considering a video walkthrough I found needed 1h and 50 minutes to complete the game Yeah, deep down it is a sort of Zelda-clone with a large world map and some mini-games and stuff like that in the mix. If you couldn't do all these skips, I probably would've never done a TAS of this game... not because of shriveling before a daunting task, but simply because this game is what it is! >>Xena wears armor, nipples don't show through something like that. Well, it's Xena's dream after all, and I'm sure someone could come up with a symbolic explanation for a full-blown nipple armour, if that were the case.
Player (156)
Joined: 4/7/2008
Posts: 217
Well this game is weird, but makes a very entertaining TAS. Definite yes vote. Ladder climb at 1:50 FTW
Personman
Other
Joined: 4/20/2008
Posts: 465
very excellent game choice, nice gameplay variety... yes vote! wtf is with the pastry door thing though. Is that seriously how you are supposed to do it?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
That game is realy terrible but the wtf'ness of the glitchs are pretty funky, easy yes vote, you destroyed the game enought to consider its a good tas.
Joined: 4/14/2010
Posts: 146
Location: France
Hopefully this game has glitches. I liked them all ;) Good job & Yes vote.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1598] GBC Xena: Warrior Princess by AKheon in 03:37.25