Jetpack Levels 10 - 19

Level images, both as viewed, and with secret passages for Jetpack.
Levels: 00-09 | 10-19 | 20-29 | 30-39 | 40-49 | 50-59 | 60-69 | 70-79 | 80-89 | 90-99

WIPs
10 - WIP #1

Thread Discussion
Some level 10 ideas:
Remember to mix and match!
Level 10 idea:
Like Nach said the first and second halves are interchangeable.
Don't forget to test the direct approach:
10 - WIP #1
My route turned out to be the fastest, but not by much. Had to do some slight modifications due to enemies though.

Further Discussion

There is a yellow teleporter hidden behind the exit door.

WIPs

Thread Discussion
Level 11...not really much route variety, as it's just going between four corners (probably want to do a Z pattern?).
For level 11, the only real questions are right then lower left, or down then upper right?

Further Discussion


WIPs
12 - WIP #1

Thread Discussion
Crazy possibilities!
12 - WIP #1
Enemies cost some time here, but not too much. Credit goes to Nach for the phasing at the top - the timing is very tight
but it saves TONS of time. When watching the ending, keep in mind that it takes some time for the door to open, so
finishing near the door may not always result in the best time...
Did you test starting off by grabbing the gem below you instead of on the way back? Or does the missile get in the way?
When getting the gem in the lower right corner, did you test taking the ladder to the right of it back?
slamo: Yeah, the timing of the enemies caused problems with that gem. Getting it on the way back by phasing the
wall next to it would have been way faster, but the spring gets perfectly in the way. I tested both ladders in the
bottom right, the first one is a little faster.
What about if you bust the 3 blocks from above as in my diagram? The spring can't get in the way of that.
I actually didn't try that the first time. I just tested it now, it's a little bit slower.

Further Discussion


WIPs
13 - WIP #1

Thread Discussion
13 - WIP #1
Out of the three routes I tried for this, the last two took the same amount of time, and the first was only one frame
slower. I take out my frustration with the right marble by walking around inside of it to get to the exit.

Further Discussion


WIPs
14 - WIP #1

Thread Discussion
For the first two routes, where there's a zig zag around four gems in the center of the screen, some mini testing needs
to be done to see if zig zag, or some other collection method is faster.
For the first, if the Trackbot can be manipulated to lower the blue barrier, you could fly around the left side instead,
after collecting the last gem in the main area, for a slightly shorter route.
14 - WIP #1
Trackbot manipulation really shines in this one. Not only do I get them to stay out of my way, but they also hit the
blue switch favorably so I don't have to go out of my way to press it.

Further Discussion


WIPs
15 - WIP #1

Thread Discussion
Method 1:
Method 2:
This is another of those mix and match levels!
Method 3:
Method 4:
Method 5:
slamo's Method 2 for part 2:
Method 2 for end of part 3:
15 - WIP #1
Not much to say about this one, I tested every section and this was the fastest way.

Further Discussion

With all switches reversed:

WIPs

Thread Discussion

Further Discussion
Looks really simple. You remembered to pre-down the teleporters at half-block height? I guess you wouldn't have missed
skipping the red button... :)


WIPs
17 - WIP #1

Thread Discussion
17 - WIP #1
A couple things about this one. First of all I couldn't do the exact route I wanted - the marble prevented phasing
through the brick right away so I took a detour to the upper right, which I would have done later anyway. Also, it turns
out that if there are more than 2 teleporters of a certain color then your destination is randomly chosen between the
remaining teleporters. The same rule applies to enemies. This, of course, can and will be manipulated.

Further Discussion


WIPs
18 - WIP #1

Thread Discussion
Note the four divergent paths in the upper right quadrant.
18 - WIP #1
Fuel management was a big factor in this one. I saved some fuel for the section after the teleporter, as it's much
faster to fly over the spear than to fall and jump (you actually need two jumps, since you can't clear the spear and
ledge in one). The trade-off is that you sacrifice some speed by walking through certain tunnels, but I tested both and
it does pay off.

Further Discussion


WIPs

Thread Discussion

Further Discussion
Are you sure you didn't miss a trick here?

Levels: 00-09 | 10-19 | 20-29 | 30-39 | 40-49 | 50-59 | 60-69 | 70-79 | 80-89 | 90-99

GameResources/DOS/Jetpack/Levels10To19 last edited by adelikat 9 days ago
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