Jetpack Levels 60 - 69

Level images, both as viewed, and with secret passages for Jetpack.
Levels: 00-09 | 10-19 | 20-29 | 30-39 | 40-49 | 50-59 | 60-69 | 70-79 | 80-89 | 90-99

WIPs
60 - WIP #1

Thread Discussion
The first half is about making the most out of waiting time, I can't go straight for the top center gems right away. I
did figure out a neat trick to get down the uladders faster, which is why I'm phasing when climbing down them. Second
half just boils down to going up or right first. Going right is faster, but only by a few frames.

Further Discussion


WIPs
61 - WIP #1

Thread Discussion

Further Discussion


WIPs
62 - WIP #1

Thread Discussion
The batbots are a huge problem here. They tend to congregate in the center area, which is not really a great area to deal
with. Most of the level is centered around 1) drawing them out of areas I need to get to and 2) hitting a good missile
cycle in the nook above the bottom purple teleporter. If it seems like I'm waiting and wasting time, it's probably
because I'm waiting for batbots to clear out. Keep in mind that their hitboxes are very bottom-heavy and most of the
actual sprite can be passed through.

Further Discussion


WIPs
63 - WIP #1

Thread Discussion
This level has been anticipated amongst us due to potential fuel issues. Some believed that there wasn't enough fuel in
the level and I would have to wait for/try to manipulate a fuel powerup to appear. As I was looking at this level more
closely, it's actually possible (albeit slow) to finish without fuel by delay-phasing and jumping, so the level was
actually guaranteed to get finished. On an anti-climactic note, I get through the level on just the full tank at the
beginning. No attempt was made at minimizing fuel usage in this run and being super-efficient wasn't even necessary as
the level is completed with over 10% left in the tank.

Further Discussion

There is a gem behind the trackbot on the bottom center of the level.

WIPs
64 - WIP #1

Thread Discussion

Further Discussion


WIPs
65 - WIP #1

Thread Discussion

Further Discussion


WIPs
66 - WIP #1

Thread Discussion
I was worried about the barriers at first but I found a route that keeps the time down a lot lower than I anticipated. By
flipping the red and blue switches within a certain time window I can have the missile open the exit for me while keeping
the blue switch off until I've finished my return to the top area. This is also another one of those fuel charging
levels, as usual I get just enough to complete the level.

Further Discussion


WIPs
67 - WIP #1

Thread Discussion

Further Discussion


WIPs
68 - WIP #1

Thread Discussion

Further Discussion


WIPs
69 - WIP #1

Thread Discussion

Further Discussion

Levels: 00-09 | 10-19 | 20-29 | 30-39 | 40-49 | 50-59 | 60-69 | 70-79 | 80-89 | 90-99

GameResources/DOS/Jetpack/Levels60To69 last edited by adelikat 13 days ago
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