The purpose of this page is to document all of the known tricks of NDS New Super Mario Bros so far.
Because of the nature of this site, we concentrate here on tricks that are extremely difficult to execute in real play, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.
TODO: Make clips of these segments and cut the useless screen out.

This movie has been obsoleted!
Obsoleting Movie
Published on 8/17/2011
New Super Mario Bros. was released in 2006 for the Nintendo DS. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips.
This run beats the previous run by 00:33.46 due to a new method of going through World 8-Tower 2 as well as various in-stage improvements.

RAM values relevant to tricks/optimization
  • 021B6A5C - 20.12 Fixed Point (4-byte)
  • 0208B70C - X Level Position 20.12 Fixed Point (4-byte)
  • 021B6A61 - Y position on screen 1 byte
  • 021B6A60 - Y position on screen 2 bytes
  • 020CC0EE - Rail position (where mario/luigi are on the progress bar)
  • 02088A68 - RNG 1
  • 02088A6A - RNG 2
Note: the RNG is actually a single 4-byte address but it is easier to monitor it as two separate addresses.

Corner Boosting




Turning right on the flagpole




Speed Mechanics

TODO: finish this and turn into a table, and explain, and add RAM addresses

RNG

The RNG is currently known to affect:
TODO, explain these: Ground pounding as mini-mario Super corner boosting Maintaining speed as a turtle shell Mini-mario corner boosting
Unknown module GameFooter

GameResources/DS/NewSuperMarioBros last edited by xy2_ on 10/30/2015 9:27 PM
Page History Latest diff List referrers View Source