An interesting game with rather smooth animation.
This tab is to keep progress on current and obsoleted runs of this game that have been accepted onto the site (already exists here: http://tasvideos.org/Game/genesis-aladdin-disneys.html ).
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This movie has been obsoleted!
Obsoleting Movie
A typical Disney game featuring all the characters from the movie.
Published on 5/17/2005

This movie has been obsoleted!
Obsoleting Movie
A typical Disney game featuring all the characters from the movie.
This is an improvement of 3 minutes and 14 seconds over the previous movie.
More detailed comments about the run can be found in author's comments.
Published on 11/20/2007

This movie has been obsoleted!
Obsoleting Movie
A typical Disney game featuring all the characters from the movie.
This is an improvement of 46 seconds over the previous movie thanks to a new glitch and lag optimization.
More detailed comments about the run can be found in author's comments.
Published on 1/20/2017

This movie has been obsoleted!
Obsoleting Movie
A typical Disney game featuring all the characters from the movie.
This is an improvement of 14.6 seconds over the previous movie thanks to better optimization, better use of resources and better speed control around corners.
More detailed comments about the run can be found in the author's comments.
Published on 2/25/2017

Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.
The game is one of the best-selling Genesis games with four million copies sold. It also received a number of adapted ports for other platforms, such as the NES, Game Boy, Amiga, and DOS computers.
This is a 00:34.44 second improvement over Flip's previous run. The improvement comes from new tricks and better optimization.
Published on 6/24/2020

Glitches

Skidding or stop-running


If you stop running a certain time during the latter part of Aladdin's running animation, he will skid to a stop. If you stop for only one frame (long enough to trigger the running animation) and begin running again, the X velocity of Aladdin's skid will be added to his running velocity, noticably increasing his speed for a short period of time.
From a complete standstill, it takes 40 frames to initiate a skid, 41 frames when already walking and doing skids.
Any animation outside of Aladdin's walk cycle will reset the skid counter, such as jumping or attacking.

Long Jumping


A variation of skidding, pressing the jump button before skidding activates makes Aladdin jump farther then usual.

GameResources/Genesis/Aladdin last edited by adelikat 23 days ago
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