Super Mario All-Stars: The Lost Levels

  • SMAS,SMB 2,SMB2
  • Platformer

Publications

The Lost Levels is a remake of the game released in Japan as Super Mario Bros 2. It introduces a number of new obstacles into the standard Super Mario Bros. formula, including poisonous mushrooms, wind, reverse warp zones, and of course many tricky jumps. It's difficult enough that Nintendo of America decided to completely re-theme a different game and release that as Super Mario Bros. 2 instead; The Lost Levels is the first time the Japanese sequel was released to the rest of the world.
This movie saves 164 frames over previous publication. All levels are played, including the secret world 9, and the extremely difficult A through D worlds.

Watch a resync of this run being played back on a real console.
The Lost Levels is a remake of the game released in Japan as Super Mario Bros 2. It introduces a number of new obstacles into the standard Super Mario Bros. formula, including poisonous mushrooms, wind, reverse warp zones, and of course many tricky jumps. It's difficult enough that Nintendo of America decided to completely re-theme a different game and release that as Super Mario Bros. 2 instead; The Lost Levels is the first time the Japanese sequel was released to the rest of the world.
This TAS uses Mario's brother Luigi. He jumps higher than Mario, but acts slower in many ways. However, the movie is in no way worse than the Mario version - some new creative solutions have been found.

Super Mario All-Stars is a remake complication for the SNES of four Mario games that were originally for the NES or Famicom: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros. 2 for the Famicom Disk System, retitled here as The Lost Levels. Each game has redone graphics and music while having the gameplay be as faithful to the originals as possible. It also adds a save feature, a level select feature for the older games, and made The Lost Levels less frustrating to play by adding a generous continue feature and reducing the requirements for unlocking additional worlds.
In this run, CyanBeast1 aims to reach and complete a specific level in The Lost Levels that cannot be reached through normal means: World B-M. This is done by exploiting bugs in the select screen and warp zones for World B where glitched levels outside of the proper ones can be selected. The game crashes after completing World B-M due to the memory being too corrupted to continue. For more info, you can read the author's notes.

Warning: The final level and the crash screen contain flashing screens which are not suitable for those with photosensitivity issues.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Super Mario All-Stars (USA).sfc U 1.0 SNES SHA-1: C05817C5B7DF2FBFE631563E0B37237156A8F6B6
MD5: 53C038150BA00D5F8D8574B4D36283F2
Good Super Mario All-Stars + Super Mario World (U) [!].sfc U SNES SHA-1: D245E41A2B590F7D63666B0772CBDDFB26F254A2
MD5: 7ECAF3E2E021C8A836041C85886F4594
Bad Super Mario All-Stars + Super Mario World (U) [o1+1C].smc U SNES SHA-1: 79A549DAE7E07BF5433C20D5789DEA46C600AB8C
MD5: 8531520BB206FE3B0C52721BBB9120A0
Good Super Mario Collection (J) (V1.0) [!].sfc J 1.0 SNES SHA-1: BEE927B5FFE277EBD537B0872D2424EEAC37B8E3
MD5: 0B6D70D07523A8804CBBB94B154510A2
Good Super Mario Collection (J) (V1.1).sfc J 1.1 SNES SHA-1: B83DD73D3D6049450BB8092D73C3AF879804F58C
MD5: 41FCBC52BA98CB50AE1F87BA72E5B06C