Castlevania: Symphony of the Night

  • SotN
  • Adventure
  • Platformer

Publications

Castlevania: Symphony of the Night for the Sega Saturn is a port of the popular PSX game of the same name. This version features the console-exclusive character Maria, who easily blazes through the castle, proving that she's not just another damsel in distress. EZGames69 uses a combination of magic powers, kicks, glitches and luck manipulation to free the world, yet again, from Dracula's minions.
EZGames69 improves his previous movie by 62 frames if emulation differences are not accounted for, thanks to better luck manipulation on the Griffin fight and better optimisation.
For more glitching and monster killing, we also have Alucard's and Richter's movies, both done on the PlayStation version.
Castlevania: Symphony of the Night is an action platforming game in the Castlevania franchise and the codifier for the "Metroidvania" subgenre of platforming games. It was initially developed for the Sony PlayStation and was later ported to the Sega Saturn with a few console exclusive bonuses, such as a playable Maria Renard. Taking place four years after Rondo of Blood, Richter Belmont has suddenly went missing, and Dracula's castle has reappeared. Alucard, son of Dracula, takes it upon himself to investigate and take down whoever has caused it to reappear.
In this run, arukAdo decides to go for a pacifist run by avoiding enemies using whatever means possible, including with glitches, and killing only when there is no other option. To do this, a loading glitch was utilized using Maria to transfer her stats, relics, and triggered story flags to Alucard, allowing him speed through the game and only having to hurt Dracula. For more details you can read the author's notes.

Playground

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M) (Track 1).bin J 2M Saturn SHA1: ebf3209692dcc4df8d4448bbcada9ab9266549d0
MD5: 32f037579707e192320db6e8f24ef571