• Action
  • Platformer


The original Castlevania is set in the year 1691. Simon Belmont must fight his way through the castle and destroy Count Dracula.
Challenger improves the predecessor movie by 00:56.19 seconds, mostly due to a recently discovered glitch which can affect the level layout.
There is also a run of this game which destroys as little as possible.
The MSX version has been TASed as well!
Simon is taking another shot at this castle, but feeling horrible for the destruction he caused last time, he is now trying to respect Dracula's property and leave the place untouched (even if his intention is to kill the count).
As a minimalist variation of a pacifist goal, this movie does not contain any destruction in the levels: candles and walls are left intact, items stay untouched, and no enemy is harmed — with the exception of the bosses, who are killed mercilessly with the help of the "critical hit" glitch.
With Simon sneaking by most enemies with no subweapons and only his leather whip, this ends up being quite a stealthy run.
Challenger improves the previous run by 1 minute and 17.77 seconds, thanks to the scroll glitch that's also present in the non-pacifist run linked above.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

Type Name Title Override Region Version Sha1 Md5 Platform
Unknown Castlevania NES