Movie for NES Castlevania

#38057086532184992 - Stage 12, -8 frames

axes_are_faster.fm2

Uploaded 4/1/2017 9:27 PM by McHazard (2 files)

For Castlevania (NES)

In 00:34.74 (2088 frames), 0 rerecords

9519 views, 891 downloads


Note: This movie starts from a hacked savestate for demonstration purposes. Specifically, frame 24512 of the published TAS, but with the subweapon changed (address 015B from 11 to 13).
The April 1 TAS I had planned is going to be late. In the meantime, I've found a few frames in Castlevania. Okay yeah it's real, but "axes are faster" is enough of a joke on its own.
Just like crosses, which aren't available in this stage, axes can multi-hit enemies when passing through two of them. They can't be used as effectively because of their weird arc, but they still help a little because Frankenstein has that hunchback. Who also spits fire.
I extend the movie at the end to regain the holy water in stage 13. If the axes stop being useful here--and I'm not convinced they will--this should keep them from costing any of those frames.

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#38216693731293348 - CV1, Death -30 frames

death.fm2

Uploaded 4/9/2017 1:58 AM by McHazard (2 files)

For Castlevania (NES)

In 00:10.91 (656 frames), 0 rerecords

9467 views, 874 downloads


Savestate is altered from frame 33357 of the published TAS. Once again I've edited it for demonstration purposes, changing the subweapon (address 015B from 11 to 13) and giving myself a few more hearts (address 0071 from 2 to 5).
As expected the axes make quick work of Death, saving 30 frames. This isn't fully optimized yet, it's just the first time I was able to get both of the nearby scythes in position to get extra damage. Getting them in the right place cost some time, and I had to pause a couple times to keep Death from flying off to soon, so there's still room for improvement here.

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#40724705976887576 - Castlevania NES TAS (w/ high score)

Castlevania TAS.bk2

Uploaded 7/31/2017 12:44 AM by Challenger (10 files)

For Castlevania (NES)

In 11:19.19 (40819 frames), 26165 rerecords

10041 views, 721 downloads


11 frames saved at the published run (and more 2720 score points).

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#48632116644637571 - Stage13-14 edits

Stage14.bk2

Uploaded 7/22/2018 3:27 AM by Morrison (11 files)

For Castlevania (NES)

In 08:22.07 (30174 frames), 33163 rerecords

7659 views, 607 downloads


WIP CV

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#48651723552746748 - Frame rule sucks but 16 frames saved

Stage14 (v2).bk2

Uploaded 7/23/2018 12:38 AM by Challenger (10 files)

For Castlevania (NES)

In 08:21.80 (30158 frames), 34374 rerecords

8137 views, 628 downloads



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#48685065976630823 - CV WIP, lost 2 frames somewhere

CVWIP40frames.bk2

Uploaded 7/24/2018 12:40 PM by Morrison (11 files)

For Castlevania (NES)

In 11:18.36 (40769 frames), 35182 rerecords

7598 views, 647 downloads


CV WIP spliced together. Still need to go back and edit.

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#48694056201750415 - I'm a idiot. I didn't try hard enough at the time when I worked on CV

CVWIP47frames.bk2

Uploaded 7/24/2018 10:23 PM by Challenger (10 files)

For Castlevania (NES)

In 11:18.25 (40762 frames), 39342 rerecords

8128 views, 636 downloads


More frames saved but desyncs on stage 13 (different manupulation).

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#48733956219107438 - One more improvement for mummies fight!

CVWIP51frames.bk2

Uploaded 7/26/2018 5:31 PM by Challenger (10 files)

For Castlevania (NES)

In 11:18.18 (40758 frames), 41699 rerecords

8043 views, 653 downloads


I tried to optimize even more, but only saved 4 frames than the previous WIP.
EDIT: Forgot to mention that desyncs at the start of stage 13 (due to different RNG, again).

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#48744833136143064 - Castlevania WIP 53 frames saved

Castlevania53Frames.bk2

Uploaded 7/27/2018 5:16 AM by Morrison (11 files)

For Castlevania (NES)

In 11:18.15 (40756 frames), 42262 rerecords

7557 views, 585 downloads


I had lost a few frames in editing/splicing, but carefully went through and got them back. May have missed some score opportunities though. Next I want to take a closer look at the Dracula fight. Edit: This file completes the game.

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#48795983927083076 - Finally sub-11:18, but problems with RNG always result to desync

Castlevania101frames.bk2

Uploaded 7/29/2018 12:34 PM by Challenger (10 files)

For Castlevania (NES)

In 11:17.35 (40708 frames), 50935 rerecords

8058 views, 643 downloads


103 frames ahead to the published run, but 2 frames were lost during the stair transition for some reason (I also tried to adjust the input, but wasn't able).
Desyncs on stage 17, thanks to different RNG.

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#48809076741605128 - Castlevania Dracula New Strat, Rough Draft

NewDracRoughDraft.bk2

Uploaded 7/30/2018 2:43 AM by Morrison (11 files)

For Castlevania (NES)

In 11:17.71 (40730 frames), 45012 rerecords

7545 views, 656 downloads


whoooo. Check out stage 17 and 18, it's quite a bit different than the old strat and setup. First draft saves 26 frames and still includes the "end input early" finale.

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#48832714843949835 - It's synched, but lost some frames. Will try to fix it tomorrow.

Castlevania123frames.bk2

Uploaded 7/31/2018 4:16 AM by Morrison (11 files)

For Castlevania (NES)

In 11:16.98 (40686 frames), 51807 rerecords

7556 views, 649 downloads


NES Castlevania WIP (completes game)

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#48911263717458615 - More optimizations (but always affect RNG)

Castlevania145frames.bk2

Uploaded 8/3/2018 5:10 PM by Challenger (10 files)

For Castlevania (NES)

In 11:16.61 (40664 frames), 72938 rerecords

8035 views, 661 downloads


Improvements: 3 frames saved stage 7; optimized 1 frame on the stairs of stage 8; 5 frames saved on the second-to-last room of stage 17, and the remaining were from the stage 18 (dracula).
Not final version yet.

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#48922537085434246 - WIP NES CV 167 frames faster, complete movie

Castlevania167frames.bk2

Uploaded 8/4/2018 5:21 AM by Morrison (11 files)

For Castlevania (NES)

In 11:16.25 (40642 frames), 73673 rerecords

7484 views, 578 downloads


new WIP, 11:16.25 Project is coming to a close.

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#48942539158471145 - Castlevania WIP 183 frames

Castlevania183frames.bk2

Uploaded 8/5/2018 2:58 AM by Morrison (11 files)

For Castlevania (NES)

In 11:15.98 (40626 frames), 74819 rerecords

7480 views, 565 downloads


Did some finagling with Stage 17 and Dracula for some more frames and lag reduction during the fight. I think a lag frame was added to a transition sequence (of course!)

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#48943955320759845 - reduced some lag

Castlevania185frames.bk2

Uploaded 8/5/2018 4:30 AM by Morrison (11 files)

For Castlevania (NES)

In 11:15.95 (40624 frames), 74895 rerecords

7473 views, 624 downloads


minor edit. wasn't sure if there was a way to replace the previous upload in an edit?

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#49276154625818456 - NES Castlevania 226 frames

Version20.bk2

Uploaded 8/20/2018 3:33 AM by Morrison (11 files)

For Castlevania (NES)

In 11:15.27 (40583 frames), 83032 rerecords

7391 views, 663 downloads


This file completes the game: 40583 frames to end of input. Very close to finishing the project.

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#49278642043626295 - NES Castlevania 231 frames

Castlevaniaver21.bk2

Uploaded 8/20/2018 6:14 AM by Morrison (11 files)

For Castlevania (NES)

In 11:15.18 (40578 frames), 83400 rerecords

7413 views, 608 downloads


Changed manipulation for Dracula--didn't need to waste as many frames or pause this time. Also has extra heart at the end (hmm)

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#49298960134876905 - Castlevania NES 232 frames

Castlevania232frames.bk2

Uploaded 8/21/2018 4:12 AM by Morrison (11 files)

For Castlevania (NES)

In 11:15.17 (40577 frames), 83464 rerecords

7398 views, 655 downloads


Maybe done?

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#51399407343577960 - Pacifist - Improvement in progress

Castlevania pacifist (more progress).bk2

Uploaded 11/23/2018 6:28 PM by Challenger (10 files)

For Castlevania (NES)

In 12:40.96 (45733 frames), 53509 rerecords

7256 views, 635 downloads


The previous 2 WIPs were uploaded on another location. So, this is the third WIP of Castlevania pacifist run.
Another stage done + half of stage 13.
NOTE: The movie is actually the published run, but imported from FCEUX to BizHawk.

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#51506129336853324 - CV Pacifist - Stages 13-15 finished

castlevania-pacifist-wip4.bk2

Uploaded 11/28/2018 1:49 PM by Challenger (10 files)

For Castlevania (NES)

In 12:36.60 (45471 frames), 67421 rerecords

7204 views, 622 downloads


1009 frames ahead. Next stages will be worked.

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#67653516050890371 - Castlevania (NES) - PRG1 version movie file

Castlevania (PRG1 version).bk2

Uploaded 11/24/2020 6:40 PM by Challenger (10 files)

For Castlevania (NES)

In 10:19.19 (37213 frames), 83495 rerecords

2593 views, 285 downloads


It's 17 frames longer than the submitted PRG0 version.

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#68428051265792762 - Castlevania (NES) - Pacifist run PRG1 version movie file

Castlevania Pacifist (PRG1 version).bk2

Uploaded 12/29/2020 3:50 PM by Challenger (10 files)

For Castlevania (NES)

In 11:07.93 (40142 frames), 58175 rerecords

2319 views, 269 downloads


It's 25 frames longer than the submitted PRG0 version.

Download (12.97 KB) Info