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#637991222174805377 - Castlevania any% TAS update

Castlevania_anyP_bk28_final_v2_36788_neshawk.bk2
In 10:12.12 (36788 frames), 0 rerecords
Game: Castlevania (NES)
0 views, 24 downloads
Uploaded 9/18/2022 6:23 PM by Challenger (11 files)
8 frames gained with a new strategy for the entire dracula phase 1 battle.

#637952375390784805 - [WIP] NES Castlnvania Pacifist%, Final V1

CastlevaniaPRG0-pacifist-final-v1.bk2
In 10:58.18 (39556 frames), 146320 rerecords
Game: Castlevania (NES)
0 views, 22 downloads
Uploaded 8/4/2022 7:18 PM by eien86 (5 files)
NES Castlevania Pacifist%, Final V1 - 561 frames faster (9.35s)

#637952158784730748 - [WIP] NES Castlevania Pacifist%, 8.7 seconds ahead reaching Death

CastlevaniaPRG0-pacifist-fix_cavet.bk2
In 08:52.78 (32020 frames), 145736 rerecords
Game: Castlevania (NES)
0 views, 23 downloads
Uploaded 8/4/2022 1:17 PM by eien86 (5 files)
Reached death 521 frames ahead, but the optimal strat desyncs. Gotta check with Challenger.

#637879644789320048 - [WIP] NES Castlevania - First finished version of the TAS, 156 frames faster

CastlevaniaPRG0-quickNes-7.bk2
In 10:21.27 (37338 frames), 1671 rerecords
Game: Castlevania (NES)
120 views, 24 downloads
Uploaded 5/12/2022 3:01 PM by eien86 (5 files)
Still haven't ran the bot on dracula, so it could be more. But at least here's proof that there's a new TAS for CV1

#637865097897306669 - [WIP] NES Castlevania: at Stage 7-0 with 21 frames improvement

CastlevaniaPRG0-quickNes.bk2
In 03:17.62 (11877 frames), 224 rerecords
Game: Castlevania (NES)
70 views, 30 downloads
Uploaded 4/25/2022 6:56 PM by eien86 (5 files)
At Stage 7-0 with 21 frames improvement already. Still a few weeks from anything remotely publishable

#637864042966877847 - [WIP] NES Castlevania: -1 Frame Rule on Stage 5-1

CastlevaniaPRG0-quickNes.bk2
In 02:39.35 (9577 frames), 171 rerecords
Game: Castlevania (NES)
65 views, 26 downloads
Uploaded 4/24/2022 1:38 PM by eien86 (5 files)
Already made a 16 frame improvement (1 frame rule) on stage 5-1. Incoming new TAS if everything goes well.

#68428051265792762 - Castlevania (NES) - Pacifist run PRG1 version movie file

Castlevania Pacifist (PRG1 version).bk2
In 11:07.93 (40142 frames), 58175 rerecords
Game: Castlevania (NES)
2352 views, 296 downloads
Uploaded 12/29/2020 3:50 PM by Challenger (11 files)
It's 25 frames longer than the submitted PRG0 version.

#67653516050890371 - Castlevania (NES) - PRG1 version movie file

Castlevania (PRG1 version).bk2
In 10:19.19 (37213 frames), 83495 rerecords
Game: Castlevania (NES)
2631 views, 315 downloads
Uploaded 11/24/2020 6:40 PM by Challenger (11 files)
It's 17 frames longer than the submitted PRG0 version.

#63243739694891953 -

Castlevania by D.bk2
In 00:25.55 (1536 frames), 97 rerecords
Game: Castlevania (NES)
5657 views, 248 downloads
Uploaded 5/10/2020 4:23 AM by Diman (1 files)
'trying to find methods on how to reduce lag in castlevania among other things ...

#51506129336853324 - CV Pacifist - Stages 13-15 finished

castlevania-pacifist-wip4.bk2
In 12:36.60 (45471 frames), 67421 rerecords
Game: Castlevania (NES)
7250 views, 658 downloads
Uploaded 11/28/2018 1:49 PM by Challenger (11 files)
1009 frames ahead. Next stages will be worked.

#51399407343577960 - Pacifist - Improvement in progress

Castlevania pacifist (more progress).bk2
In 12:40.96 (45733 frames), 53509 rerecords
Game: Castlevania (NES)
7300 views, 667 downloads
Uploaded 11/23/2018 6:28 PM by Challenger (11 files)
The previous 2 WIPs were uploaded on another location. So, this is the third WIP of Castlevania pacifist run.
Another stage done + half of stage 13.
NOTE: The movie is actually the published run, but imported from FCEUX to BizHawk.

#49298960134876905 - Castlevania NES 232 frames

Castlevania232frames.bk2
In 11:15.17 (40577 frames), 83464 rerecords
Game: Castlevania (NES)
7450 views, 689 downloads
Uploaded 8/21/2018 4:12 AM by Morrison (11 files)
Maybe done?

#49278642043626295 - NES Castlevania 231 frames

Castlevaniaver21.bk2
In 11:15.18 (40578 frames), 83400 rerecords
Game: Castlevania (NES)
7457 views, 646 downloads
Uploaded 8/20/2018 6:14 AM by Morrison (11 files)
Changed manipulation for Dracula--didn't need to waste as many frames or pause this time. Also has extra heart at the end (hmm)

#49276154625818456 - NES Castlevania 226 frames

Version20.bk2
In 11:15.27 (40583 frames), 83032 rerecords
Game: Castlevania (NES)
7431 views, 698 downloads
Uploaded 8/20/2018 3:33 AM by Morrison (11 files)
This file completes the game: 40583 frames to end of input. Very close to finishing the project.

#48943955320759845 - reduced some lag

Castlevania185frames.bk2
In 11:15.95 (40624 frames), 74895 rerecords
Game: Castlevania (NES)
7514 views, 661 downloads
Uploaded 8/5/2018 4:30 AM by Morrison (11 files)
minor edit. wasn't sure if there was a way to replace the previous upload in an edit?

#48942539158471145 - Castlevania WIP 183 frames

Castlevania183frames.bk2
In 11:15.98 (40626 frames), 74819 rerecords
Game: Castlevania (NES)
7546 views, 599 downloads
Uploaded 8/5/2018 2:58 AM by Morrison (11 files)
Did some finagling with Stage 17 and Dracula for some more frames and lag reduction during the fight. I think a lag frame was added to a transition sequence (of course!)

#48922537085434246 - WIP NES CV 167 frames faster, complete movie

Castlevania167frames.bk2
In 11:16.25 (40642 frames), 73673 rerecords
Game: Castlevania (NES)
7522 views, 616 downloads
Uploaded 8/4/2018 5:21 AM by Morrison (11 files)
new WIP, 11:16.25 Project is coming to a close.

#48911263717458615 - More optimizations (but always affect RNG)

Castlevania145frames.bk2
In 11:16.61 (40664 frames), 72938 rerecords
Game: Castlevania (NES)
8069 views, 693 downloads
Uploaded 8/3/2018 5:10 PM by Challenger (11 files)
Improvements: 3 frames saved stage 7; optimized 1 frame on the stairs of stage 8; 5 frames saved on the second-to-last room of stage 17, and the remaining were from the stage 18 (dracula).
Not final version yet.

#48832714843949835 - It's synched, but lost some frames. Will try to fix it tomorrow.

Castlevania123frames.bk2
In 11:16.98 (40686 frames), 51807 rerecords
Game: Castlevania (NES)
7590 views, 684 downloads
Uploaded 7/31/2018 4:16 AM by Morrison (11 files)
NES Castlevania WIP (completes game)

#48809076741605128 - Castlevania Dracula New Strat, Rough Draft

NewDracRoughDraft.bk2
In 11:17.71 (40730 frames), 45012 rerecords
Game: Castlevania (NES)
7583 views, 690 downloads
Uploaded 7/30/2018 2:43 AM by Morrison (11 files)
whoooo. Check out stage 17 and 18, it's quite a bit different than the old strat and setup. First draft saves 26 frames and still includes the "end input early" finale.

#48795983927083076 - Finally sub-11:18, but problems with RNG always result to desync

Castlevania101frames.bk2
In 11:17.35 (40708 frames), 50935 rerecords
Game: Castlevania (NES)
8091 views, 674 downloads
Uploaded 7/29/2018 12:34 PM by Challenger (11 files)
103 frames ahead to the published run, but 2 frames were lost during the stair transition for some reason (I also tried to adjust the input, but wasn't able).
Desyncs on stage 17, thanks to different RNG.

#48744833136143064 - Castlevania WIP 53 frames saved

Castlevania53Frames.bk2
In 11:18.15 (40756 frames), 42262 rerecords
Game: Castlevania (NES)
7594 views, 620 downloads
Uploaded 7/27/2018 5:16 AM by Morrison (11 files)
I had lost a few frames in editing/splicing, but carefully went through and got them back. May have missed some score opportunities though. Next I want to take a closer look at the Dracula fight. Edit: This file completes the game.

#48733956219107438 - One more improvement for mummies fight!

CVWIP51frames.bk2
In 11:18.18 (40758 frames), 41699 rerecords
Game: Castlevania (NES)
8075 views, 681 downloads
Uploaded 7/26/2018 5:31 PM by Challenger (11 files)
I tried to optimize even more, but only saved 4 frames than the previous WIP.
EDIT: Forgot to mention that desyncs at the start of stage 13 (due to different RNG, again).

#48694056201750415 - I'm a idiot. I didn't try hard enough at the time when I worked on CV

CVWIP47frames.bk2
In 11:18.25 (40762 frames), 39342 rerecords
Game: Castlevania (NES)
8156 views, 672 downloads
Uploaded 7/24/2018 10:23 PM by Challenger (11 files)
More frames saved but desyncs on stage 13 (different manupulation).

#48685065976630823 - CV WIP, lost 2 frames somewhere

CVWIP40frames.bk2
In 11:18.36 (40769 frames), 35182 rerecords
Game: Castlevania (NES)
7633 views, 680 downloads
Uploaded 7/24/2018 12:40 PM by Morrison (11 files)
CV WIP spliced together. Still need to go back and edit.

#48651723552746748 - Frame rule sucks but 16 frames saved

Stage14 (v2).bk2
In 08:21.80 (30158 frames), 34374 rerecords
Game: Castlevania (NES)
8170 views, 660 downloads
Uploaded 7/23/2018 12:38 AM by Challenger (11 files)

#48632116644637571 - Stage13-14 edits

Stage14.bk2
In 08:22.07 (30174 frames), 33163 rerecords
Game: Castlevania (NES)
7692 views, 646 downloads
Uploaded 7/22/2018 3:27 AM by Morrison (11 files)
WIP CV

#40724705976887576 - Castlevania NES TAS (w/ high score)

Castlevania TAS.bk2
In 11:19.19 (40819 frames), 26165 rerecords
Game: Castlevania (NES)
10119 views, 753 downloads
Uploaded 7/31/2017 12:44 AM by Challenger (11 files)
11 frames saved at the published run (and more 2720 score points).

#38216693731293348 - CV1, Death -30 frames

death.fm2
In 00:10.91 (656 frames), 0 rerecords
Game: Castlevania (NES)
9523 views, 911 downloads
Uploaded 4/9/2017 1:58 AM by McHazard (2 files)
Savestate is altered from frame 33357 of the published TAS. Once again I've edited it for demonstration purposes, changing the subweapon (address 015B from 11 to 13) and giving myself a few more hearts (address 0071 from 2 to 5).
As expected the axes make quick work of Death, saving 30 frames. This isn't fully optimized yet, it's just the first time I was able to get both of the nearby scythes in position to get extra damage. Getting them in the right place cost some time, and I had to pause a couple times to keep Death from flying off to soon, so there's still room for improvement here.

#38057086532184992 - Stage 12, -8 frames

axes_are_faster.fm2
In 00:34.74 (2088 frames), 0 rerecords
Game: Castlevania (NES)
9571 views, 936 downloads
Uploaded 4/1/2017 9:27 PM by McHazard (2 files)
Note: This movie starts from a hacked savestate for demonstration purposes. Specifically, frame 24512 of the published TAS, but with the subweapon changed (address 015B from 11 to 13).
The April 1 TAS I had planned is going to be late. In the meantime, I've found a few frames in Castlevania. Okay yeah it's real, but "axes are faster" is enough of a joke on its own.
Just like crosses, which aren't available in this stage, axes can multi-hit enemies when passing through two of them. They can't be used as effectively because of their weird arc, but they still help a little because Frankenstein has that hunchback. Who also spits fire.
I extend the movie at the end to regain the holy water in stage 13. If the axes stop being useful here--and I'm not convinced they will--this should keep them from costing any of those frames.