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#69589295254711487 - Um Jammer Lammy NTSC-U Cool mode% in 21:40.52

Um Jammer Lammy (USA).bk2

Uploaded 2/19/2021 10:57 PM by BahnDaten (2 files)

For Sony PlayStation

In 21:40.51 (77953 frames), 7104 rerecords

3069 views, 153 downloads


After nearly three long months, the Um Jammer Lammy TAS is finally here! Using Bizhawk and a handy LUA script that shows me gains and losses and timed/mistimed inputs, I attempt to beat the game in the fastest time possible by keeping my score at or below 200 in each stage except the last one and completing all stages in Cool mode while meeting or exceeding standard levels of entertainment as shown in other TAS videos.
Each stage will contain some sort of variety or theme (mostly abusing the score system) and here's a list of all of them:
  • Stage 1: Placing buttons before Lammy's turn which makes me either lose or gain points
  • Stage 2: Gaining and losing points until hitting exactly 200 points at the end
  • Stage 3: Losing the most points in one stage (I lost 731 points on the second line!)
  • Stage 4: Same as stage 2, making sure I hit exactly 200 points when I reach Cool mode
  • Stage 5: Making cool guitar riffs while earning little to no points
  • Stage 6: Using as few backbeats as possible and going from Awful to Cool while staying below the 200 point threshold
  • Stage 7: Score attack (gaining as many points as possible)
    • In this stage, I show you the highest amount of points possible in Cool mode without the use of Fever Mode, which is 264. The run ends at frame 77953‚Äč, at which no further button inputs are made in the movie.

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#63020087000336738 - Sonic The Hedgehog Genesis GBA in 20 minutes

Sonic The Hedgehog - Genesis (USA).bk2

Uploaded 4/30/2020 2:39 AM by BahnDaten (2 files)

For Sonic the Hedgehog Genesis (GBA)

In 19:58.22 (71567 frames), 7968 rerecords

2168 views, 368 downloads


Sonic the Hedgehog Genesis is a Game Boy Advance port of the original Sega Genesis game, Sonic the Hedgehog. The port was released in November 2006 to commemorate the Sonic the Hedgehog series' 15th anniversary, but it was quite poorly received due to its poor sound quality, performance issues, poor graphics (due to technical limitations), and the physics.
The port also introduced Anniversary Mode and a game save feature. There is only one feature in Anniversary mode, and it is the Spin Dash, first introduced in Sonic the Hedgehog 2.
I have never seen anyone TAS the whole game before so I made a complete playthrough of all seven stages. This TAS takes advantage of both the spin dash and the broken physics in the game, including: momentum preservation, bunny hopping, slope boosting, stopping on a dime, and many more.

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