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#35308479530060816 - Prince of Persia 2 (SNES) WIP

pop2sneswip.bk2
In 06:05.47 (21964 frames), 12759 rerecords
895 downloads
Uploaded 11/29/2016 2:37 AM by Challenger (see all 127)
5304 frames ahead of Alyosha's published run.

#35234125916635235 - Prince of Persia 2 Level 7 Shortcut

POP2 Improvement 3.bk2
In 00:09.75 (586 frames), 15 rerecords
902 downloads
Uploaded 11/25/2016 6:16 PM by Challenger (see all 127)
Another shortcut discovered! A ton of frames is saved!

#35234092789957410 - Prince of Persia 2 Level 6 Shortcut

POP2 Improvement 2.bk2
In 00:10.48 (630 frames), 114 rerecords
910 downloads
Uploaded 11/25/2016 6:13 PM by Challenger (see all 127)
Discovered a new shortcut which saves a lot of time on Level 6!

#35187178884407627 - Prince of Persia 2 Level 5 Improvement

POP2 Improvement.bk2
In 00:33.49 (2013 frames), 118 rerecords
904 downloads
Uploaded 11/23/2016 3:31 PM by Challenger (see all 127)
A new type of Ghost Glitch that allows to skip most of the level 5! This is a good glitch, because you can reach that checkpoint before of bridge much more faster!

#34984700671356946 - Prince of Persia (SNES) Complete TAS

challenger,odongdong-princeofpersiajp.bk2
In 33:31.20 (120871 frames), 24533 rerecords
874 downloads
Uploaded 11/14/2016 12:40 PM by Challenger (see all 127)
This TAS is finally finished! Levels 18-20 finished! Some new improvements!
  • Real time input: 120704 - 33:28:43
WARNING: Input ends 167 frames later than normally because of use of pause button (select button) to get 00:01 in-game time instead of 00:04 on Level 20!
  • My TAS aims in game-time, as well as real time!
Real time input (with in-game time): 120871 - 33:31:21

#34944805768101696 - Prince of Persia (SNES) WIP 4 v2

challenger,odongdong-princeofpersiajpwip4.bk2
In 26:00.55 (93787 frames), 20495 rerecords
844 downloads
Uploaded 11/12/2016 5:33 PM by Challenger (see all 127)
Levels 15-17 finished!
New improvements, including a boss skip on Level 17!
On Bizhawk movie, 1620 frames ahead of published run!

#34920433105322034 - Prince of Persia (SNES) WIP 3 v2

challenger,odongdong-princeofpersiajpwip3.bk2
In 21:14.19 (76577 frames), 16030 rerecords
814 downloads
Uploaded 11/11/2016 3:12 PM by Challenger (see all 127)
Levels 13 and 14 finished!
Small optimizations, and some new improvements, including a skip on Stage 14!
All of time lost because of emulation differences is finally recovered! 141 frames faster in this WIP!

#34882273133007177 - Prince of Persia (SNES) WIP 2 v2

challenger,odongdong-princeofpersiajpwip2.bk2
In 16:26.69 (59299 frames), 11852 rerecords
788 downloads
Uploaded 11/9/2016 9:58 PM by Challenger (see all 127)
Levels 9-12 finished!
276 frames slower due of emulation differences.

#34175322774678129 - Prince of Persia (SNES) WIP v2

challenger,odongdong-princeofpersiajpwip1.bk2
In 11:15.02 (40568 frames), 6988 rerecords
799 downloads
Uploaded 10/9/2016 1:51 AM by Challenger (see all 127)
Stages 1-8 finished.
57 frames ahead of Odongdong's last WIP.
Due of emulation differences, this WIP is 124 frames longer than snes9x's old run.

#33664234786676273 - Lucky Dime Caper Complete TAS v2

Lucky Dime Caper TAS v2.bk2
In 18:33.01 (55318 frames), 19133 rerecords
978 downloads
Uploaded 9/16/2016 1:27 AM by Challenger (see all 127)
604 frames (12.1 seconds) faster than my previous TAS.
Only Stage 7 is improved.

#33376568584241226 - Lucky Dime Caper Complete TAS

Lucky Dime Caper TAS.bk2
In 18:45.20 (55924 frames), 16630 rerecords
926 downloads
Uploaded 9/3/2016 2:31 AM by Challenger (see all 127)
4570 frames (84,69 seconds) faster than ShinyDoofy's run.
This TAS includes several new improvements, including:
- Jump Technique.
- Ledge Glitch.
- Better optimization in each stage and bosses.
- A new way to end input earlier than published run.
- Takes damage to save time in Stage 4 and Stage 7.
The first damage saves a little time, while the other damage saves more time.

#33301641556208835 - Lucky Dime Caper WIP 2

Lucky Dime Caper Mega Super WIP 2.bk2
In 16:17.42 (48579 frames), 12222 rerecords
936 downloads
Uploaded 8/30/2016 5:32 PM by Challenger (see all 127)
3232 frames ahead.
Lots of improvements helped and several mistakes/flaws fixed to improve this run.

#32153549586791541 - Dino City Complete TAS

Dino City WIP 7 (Complete).bk2
In 17:56.39 (64690 frames), 59592 rerecords
Game: DinoCity ( SNES, see all files )
631 downloads
Uploaded 7/10/2016 12:38 AM by Challenger (see all 127)
This TAS is finally completed.
1882 frames (32.5 seconds) faster than Snes9x's WIP 2 of this game.

#31963259984583523 - Stage 11 Skip Conversation Glitch

Prehistorik Stage 11 Skip Conversation.bk2
In 00:06.12 (368 frames), 6 rerecords
Game: Prehistorik Man ( SNES, see all files )
855 downloads
Uploaded 7/1/2016 10:57 AM by Challenger (see all 127)
This glitch, i discovered 5 years ago.
With this glitch, it's possible so save approximately 40 frames.

#31855577421506945 - Dino City WIP 6 (v2 + First Half of Stage 4)

Dino City WIP 6.bk2
In 09:27.03 (34078 frames), 38383 rerecords
Game: DinoCity ( SNES, see all files )
645 downloads
Uploaded 6/26/2016 2:34 PM by Challenger (see all 127)
284 frames ahead of my previous WIP and 1350 frames ahead of my Snes9x Old WIP.

#31464905261991979 - Joe & Mac 2 - Lost in the Tropics WIP 4

Joe & Mac 2 WIP 4.bk2
In 16:14.75 (58581 frames), 19608 rerecords
906 downloads
Uploaded 6/9/2016 12:18 AM by Challenger (see all 127)
Up to the Re-Fight Boss of the Snow Stage in the Boss Rush of the Last Stage.

#31392327596153234 - Lucky Dime Caper WIP 1

Lucky Dime Caper WIP 1.bk2
In 01:37.52 (4847 frames), 1424 rerecords
924 downloads
Uploaded 6/5/2016 5:52 PM by Challenger (see all 127)
396 frames ahead of the published run.

#31076467537803413 - Joe & Mac 2 - Lost in the Tropics WIP 3

Joe & Mac 2 WIP 3.bk2
In 10:59.92 (39661 frames), 13773 rerecords
940 downloads
Uploaded 5/22/2016 12:28 PM by Challenger (see all 127)
96 frames is saved totally ahead of my last WIP.

#30329323738093537 - Joe & Mac 2 - Lost in the Tropics WIP 2

Joe & Mac 2 WIP 2.bk2
In 09:33.16 (34446 frames), 4492 rerecords
894 downloads
Uploaded 4/18/2016 8:55 PM by Challenger (see all 127)
Snow Stage, Jungle Stage and 1/3 of Swamp Stage Finished!
Two Notes:
- In one path of Snow Stage, for unknown reason, it's only possible to get the key going on closed door and then kill the enemy who has the Key.
- In Jungle Stage, I delivered the last hit a few frames later on pterodactyl Boss to save 24 frames.

#30216454885039494 - Joe & Mac 2 - Lost in the Tropics WIP 1

Joe & Mac 2 WIP 1.bk2
In 03:43.88 (13455 frames), 2508 rerecords
893 downloads
Uploaded 4/13/2016 6:55 PM by Challenger (see all 127)
No one did a speedrun of the game. So, that's why i started the first speedrun of Joe & Mac 2.
I discovered a Reset Trick in the game:
Reset Trick
At the Frame 18, if you press Soft Reset, it's possible to skip the Data East and the Licensed by Nintendo Logos. It saves 854 frames!
I takes unnecessary damage in some parts of first stage just for fun (such as kill 3 enemies with 1 attack and drop meat when Joe is about to eat).

#29890438951945004 - Dino City WIP 5 (Stage 3 Completed)

Dino City WIP 5.bk2
In 08:04.60 (29124 frames), 14362 rerecords
Game: DinoCity ( SNES, see all files )
676 downloads
Uploaded 3/30/2016 2:33 AM by Challenger (see all 127)
Stage 3 is finished and improved.
The last part before of the Boss Stage 3 is the most improved.
A New Glitch is used on the Boss Stage 3 to save time. Thanks to Mecha Ritcher for discovery!
900 frames (15.8 seconds) ahead of my last WIP of Snes9x emulator.

#29710337800204236 - Dino City Boss 4 Improvement

Boss 4 With New Glitch.bk2
In 00:12.65 (760 frames), 106 rerecords
Game: DinoCity ( SNES, see all files )
671 downloads
Uploaded 3/21/2016 11:53 PM by Challenger (see all 127)
Yes, It's possible down 5 cycles to 1 cycle on the Boss 4 of the game.

#29709816530125785 - Dino City Boss 6 Improvement

Boss 6 With New Glitch.bk2
In 00:20.90 (1256 frames), 279 rerecords
Game: DinoCity ( SNES, see all files )
663 downloads
Uploaded 3/21/2016 11:19 PM by Challenger (see all 127)
It's not possible to defeat the last Boss in one cycle.

#29554019291671104 - Dino City WIP 4 (Stage 2 Completed)

Dino City WIP 4.bk2
In 04:39.71 (16810 frames), 7493 rerecords
Game: DinoCity ( SNES, see all files )
644 downloads
Uploaded 3/14/2016 10:56 PM by Challenger (see all 127)
526 frames improved of the two first stages totally.
EDIT: I made a mistake of improvement time. It's 526 frames actually, not 681 frames.

#29225191403865077 - Dino City WIP 3 (Stage 1 Completed)

Dino City WIP 3.bk2
In 02:25.93 (8770 frames), 2345 rerecords
Game: DinoCity ( SNES, see all files )
697 downloads
Uploaded 2/29/2016 3:31 AM by Challenger (see all 127)
Recorded in Bizhawk 1.11.4 version.
I restarted the run because I changed Snes9x to Bizhawk emulator.
I improved in Stage 1 totally, but i lose several frames due of extra lag caused because of more accurate emulation of the Bizhawk.
Because of that, This WIP improved Stage 1 only 183 frames in the Bizhawk emulator.
Thanks Mecha Richter for an improvement of the Forest part of Stage 1. I Call: Early Finish Glitch.
Up to Stage 2, Again.