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#639018912684602910 - Adulting GB RAM addresses

Adulting.wch
Game: Adulting! ( GB, see all files )
21 downloads
Uploaded 22 days ago by CoolKirby (see all 39)
To help optimize most movement and text advancing.

#639012137368324646 - Wordle trim blank frame, SameBoy resync

Wordleimprov.bk2
In 00:03.990 (239 frames), 5 rerecords
Game: Wordle ( GB, see all files )
21 downloads
Uploaded 12/13/2025 9:08 AM by CoolKirby (see all 39)
1 empty frame removed from end of #7408: p0008874's GB Wordle in 00:04.03 and synced to SameBoy with official GBA BIOS (for console verification like this one) without losing time! Sub 4 seconds now.
Ready to replace the submitted file. I don't want coauthor credit.

#639009951407421907 - GBC Millionaire TAS synced to GBA BIOS

MillionaireGBCinGBAconsverif.bk2
In 04:20.640 (15569 frames), 287 rerecords
19 downloads
Uploaded 12/10/2025 8:25 PM by CoolKirby (see all 39)

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GBC Millionaire resynced on GBA BIOS (+14 frames) for easier console verification

#639009949722714255 - GBC Millionaire RAM addresses

millionaireGBC.wch
27 downloads
Uploaded 12/10/2025 8:22 PM by CoolKirby (see all 39)
Useful for knowing what answer a question will have (or freezing it), and when you can press inputs.

#639005683128482563 - System Shock: 10069S more frame saves desync

SystemShock-beginningsavings-desyncs~fr600.bk2
In 00:04.410 (10020 frames), 1285 rerecords
Game: System Shock ( DOS, see all files )
29 downloads
Uploaded 12/5/2025 9:51 PM by CoolKirby (see all 39)

#639005677939294625 - System Shock: 10069S improvement

SystemShock-mashingend.bk2
In 02:24.040 (10095 frames), 1323 rerecords
Game: System Shock ( DOS, see all files )
36 downloads
Uploaded 12/5/2025 9:43 PM by CoolKirby (see all 39)

#638978138836581890 - Gorillas Swiss cheese strategy

QBasicGorillas-Swisscheese.bk2
In 00:59.130 (4144 frames), 887 rerecords
Game: Gorillas ( DOS, see all files )
44 downloads
Uploaded 11/4/2025 12:44 AM by CoolKirby (see all 39)
Also known as Emmental cheese. Roughly a minute more of collision detection abuse, showing that you can keep clipping it until you reach the edge of the screen and your banana is wasted. It does appear you can hit your opponent this way too. Also includes a couple of hangtime throws (as previously demonstrated) and an idea of how long it would take to break every piece of every building (over 5 times longer than this).
Suggested by KusogeMan.

#638969483055263640 - Best of Windows Entertainment Pack verification movie

w3.11-BOWEPverification.bk2
In 00:11.090 (777 frames), 222 rerecords
System: Windows
4 comments, 66 downloads
Uploaded 10/25/2025 12:18 AM by CoolKirby (see all 39)
11-second BOWEP setup on Windows 3.11 in BizHawk. First, follow the instructions to set up the OS.
Then, make an XML with 1) the resulting HDD, 2) the BOWEP .img (MD5 12eb3112a0a6e086a3bf36e609810a03), and 3) this ISO (made from this freeware MIDI synth using iso_maker).
This sets up Best of Microsoft Entertainment Pack/BOWEP (1994) for TASes by:
1) Installing the 13 games.
2) Changing screen resolution to 640x480. Since these games only render gameplay to a small area, this makes them easier to see while TASing and in encodes.
3) (Chip's only) Adding MIDI support to the OS. If you won't use Chip's Challenge, you can export as early as frame 493, but everyone who wants to sync your input may have to do the same.
This installs the games to the C: root so they can be launched directly with e.g. windows\win chips.exe (which is 3 frames faster than cd windows, win c:chips.exe). You can press C and Tab on the same frame to "autocomplete" "Chips.exe" for you.
You can use the 1994 preset for your TASes, as this pack was released that year, regardless of when the games themselves released. This userfile can probably stay uncataloged as a general tool for all 13 games.
The free MIDI synth installed here works for all programs, so it should probably be added to the DOSBox-x page linked above. Ideally hosted by TASVideos instead. If you're having an issue like Emil_Borg described below, try restarting BizHawk or your computer. The cause of the MSCDEX issue is still unknown, but hasn't occurred yet with the newer fmsynth ISO linked above.
Possible improvements: Rodent's Revenge should be Large size and maybe Blazing speed – this will need testing. Tetris may need to start on a round other than 6, the default. TetraVex should start on either 2x2 or 6x6 grid size to be acceptable to Standard (3x3 is default), and Tut's Tomb may need different scoring in its Options. An updated or second verification file would be needed for these.
To make the game fullscreen in only 3 frames, type Alt, then Space, then X. That's it!
So far, 70 FPS technically works for e.g. Chip or Rodent, but may be tedious work due to the amount of blank frames to advance past. For an actual TAS, a different framerate may need to be set in DOS>Settings.

#638967322862786867 - QBasic Gorillas floppies XML

Microsoft MS-DOS 5 (Microsoft)(1991).xml
Game: Gorillas ( DOS, see all files )
54 downloads
Uploaded 10/22/2025 12:18 PM by CoolKirby (see all 39)

#638967321515470882 - Gorillas - suspenseful ending

QBasicGorillas-fromfloppies-suspenseending!.bk2
In 00:06.710 (470 frames), 410 rerecords
Game: Gorillas ( DOS, see all files )
67 downloads
Uploaded 10/22/2025 12:15 PM by CoolKirby (see all 39)
An example of increasing entertainment value by hiding the banana's location offscreen.
Runs on the same XML as my submission.

#638967074605367762 - Gorillas - clip banana through building

QBasicGorillas-fromfloppies-clipthrubuilding.bk2
In 00:06.090 (427 frames), 657 rerecords
Game: Gorillas ( DOS, see all files )
56 downloads
Uploaded 10/22/2025 5:24 AM by CoolKirby (see all 39)
Normally this would halt the banana's movement, but it seems to miss the building's collision here.
Runs on the same XML as my submission.

#638846135756535218 - 8120S BIOS resync

millionaire-LoganTheTASer-GBCBIOSresync.bk2
In 04:20.930 (15586 frames), 1249 rerecords
32 downloads
Uploaded 6/4/2025 5:59 AM by CoolKirby (see all 39)

#638785964142893095 - 2003S FCM converted

lionking-converted.fm2
In 05:23.850 (19463 frames), 3508 rerecords
137 downloads
Uploaded 3/26/2025 2:33 PM by CoolKirby (see all 39)
Converted max12187566's .fcm, then copied the input into a new .fm2 in FCEUX 2.6.6. No input was changed.

#638620422163120246 - MKSC banana TAS by iMathII & cstrakm in 22:56.80

MKSCany-bananaglitch-iMathII-cstrakm-9292S.bk2
In 22:56.800 (82233 frames), 62137 rerecords
203 downloads
Uploaded 9/16/2024 12:10 AM by CoolKirby (see all 39)
A full TAS by iMathII and cstrakm, using the fastest known skips for every 150cc track, including the Extra (SNES) Cups. This one has a faster mid-run reset than iMathII's original video and trims a blank frame from the end, and also adds 2 frames to sync to SRAM generated by a verification file (Forum/Posts/531655).
A replacement input file for https://tasvideos.org/9292S . Uses BizHawk 2.9.1, mGBA core. Not converted/tested in GBAHawk but it'd be a good idea.
Game version: Mario Kart Advance (Japan).gba

#638618413188142959 - MKSC banana TAS by iMathII in 22:57.087

MKSCany-bananaglitch-iMathII - just reset.bk2
In 22:57.090 (82250 frames), 62067 rerecords
220 downloads
Uploaded 9/13/2024 4:21 PM by CoolKirby (see all 39)
A full TAS by author iMathII, using the fastest known skips (except for two suboptimal tracks) for every 150cc track, including the Extra (SNES) Cups. This one has a fast mid-run reset.
The original input file for https://tasvideos.org/9292S . Uses BizHawk 2.9.1, mGBA core. Not converted/tested in GBAHawk but it'd be a good idea.
Game version: Mario Kart Advance (Japan).gba

#638618410146406307 - MKSC iMathII on fresh save - GBA cups only

bananaTAS-GBAcups-nosaveneeded.bk2
In 13:56.270 (49948 frames), 62231 rerecords
196 downloads
Uploaded 9/13/2024 4:16 PM by CoolKirby (see all 39)
Just for the record. Half of the completed TAS, starting from a power-on/clean save and only doing the 150cc GBA cups, with cutscenes not yet skippable.
BizHawk 2.9.1, mGBA core, J ROM (Mario Kart Advance, not MKSC)

#638618409028110471 - MKSC (J) 150cc SRAM verification unlock

mksc-150cc-verificationfile.bk2
In 1:33:28.270 (334968 frames), 1196 rerecords
230 downloads
Uploaded 9/13/2024 4:15 PM by CoolKirby (see all 39)
Unlocks all cups and cutscene skips for the 150cc class. The gameplay is not the best, but fulfills its purpose.

#637813875901235532 - Tigger Lv6 faster Rnd3 but slower overall

Tigger Lv6Rnd3 7fr ahead, can't convert.bk2
In 18:35.250 (66915 frames), 10449 rerecords
269 downloads
Uploaded 2/25/2022 12:06 PM by CoolKirby (see all 39)
N64 Tigger's Honey Hunt, 7 frames faster strat for Round 3 but bad resulting RNG causes me to lose them.

#637813875715432299 - Tigger Lv6 faster Rnd2 but slower overall

Tigger Lv6Rnd2 5fr ahead, can't convert.bk2
In 18:09.980 (65399 frames), 10438 rerecords
274 downloads
Uploaded 2/25/2022 12:06 PM by CoolKirby (see all 39)
N64 Tigger's Honey Hunt, 5 frames faster strat for Round 2 but bad resulting RNG causes me to lose them. Includes a pause/unpause to save another frame.

#637813855046346261 - 7310S improvement - Tigger's Honey Hunt

Tigger's Honey Hunt TAS - 199fr improved PureInterpreter.bk2
In 19:23.500 (69810 frames), 10535 rerecords
278 downloads
Uploaded 2/25/2022 11:31 AM by CoolKirby (see all 39)
199 frames (3.3167 seconds) saved from Level 6, though it ends there as Level 7 desyncs (not a full run). Level 6 is an RNG level we don't fully understand yet, but these were the fastest throws I could get in a single four-round game.

#74969493952058015 - Atari 7800 Choplifter glitch effects

choplifter-graphicglitcheffects.bk2
In 01:09.340 (4155 frames), 1276 rerecords
Game: Choplifter ( A7800, see all files )
421 downloads
Uploaded 10/20/2021 6:08 AM by CoolKirby (see all 39)
Demonstrates different things the ground rotate glitch can do, like printing graphics to the screen, crashing, and automatically resetting the game.
Uses BizHawk 2.6.3. Doesn't sync in 2.7. Author's commentary is included as Subtitles.

#74821290378450750 - Frogger 2 (GBC) Phantom Log glitch

Frogger2GBC-PhantomLogGlitch.bk2
In 00:52.890 (3178 frames), 215 rerecords
Game: Frogger 2 ( GBC, see all files )
377 downloads
Uploaded 10/13/2021 1:57 PM by CoolKirby (see all 39)
Found a new glitch that lets you hop on water under certain conditions. I've tentatively named it Phantom Log. Apparently when you touch the corner of a passing log's hitbox, you have an 11-frame window to hop onto a water tile adjacent to it. Though on frame 2318, Frogger seems to be able to stay on water for up to 40 frames with only one edge of a log near him. More testing is needed.
There are also water tiles like the first one I step on that are always safe to land on. Maybe the developers forgot to set them as hazardous.
Having hitboxes visible might make this easier to diagnose. They shouldn't be too hard to find with RAM Watch.
Uses BizHawk 2.6.3. Author's commentary is included as Subtitles. They appear at a Y-Position of 480 if your BizHawk window is big enough.

#36222432332944819 - Kirby's Adventure 2157 on BizHawk

Kirby'sAdventure-2157-TASeditor-MESHUGGAH-CoolKirby-Masterjun-mugg-was0x.bk2
In 00:35.890 (2157 frames), 36794 rerecords
1139 downloads
Uploaded 1/9/2017 6:28 AM by CoolKirby (see all 39)
Redid the whole glitch section to match FCEUX's less accurate emulation. The final Start input now is usually needed to be held for a second frame to prevent a crash (and allow a warp to the credits instead).
Unless frames were saved before the slope clip, I can't see any way to improve this further.

#36139505031017285 - Daikatana organized watch file

John Romero's Daikatana (USA).wch
1129 downloads
Uploaded 1/5/2017 12:50 PM by CoolKirby (see all 39)
A more organized watch file than the official address set.
Feel free to further organize however you like!

#36139448830487044 - Daikatana testrun to end of E2M2

daikatana-tas-testrun-to-e2m2.bk2
In 08:13.330 (29600 frames), 9727 rerecords
1144 downloads
Uploaded 1/5/2017 12:47 PM by CoolKirby (see all 39)
Made with BizHawk 1.11.6, but can run in BizHawk 2.2 by copying the input into a new bk2. BizHawk 2.2.1's minAnalogX&Y change breaks the Up and Left analog stick shortcuts, apparently due to a bug in Daikatana. But even this can be worked around by changing UDLR to analog stick positions, allowing it to sync in the newest BizHawk. I might provide an updated file in the future.
Includes author's commentary as Subtitles.