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#639122681423994738 - Jimmy Neutron PC - clip onto phone box and jump OoB

jnpc phonebox upwarp and OoB.bk2
In 02:37.194 (157194 frames), 109 rerecords
13 downloads
Uploaded 9 days ago by CoolKirby (see all 70)
Demonstrates a clip originally mentioned by BoredOfYou. Found by accident after starting the game and have not been able to set it up again. However, once I got Jimmy in a clipping state I was able to easily do it a second time, as shown.
Also shows walking on a thin ceiling beam and jumping to angle Jimmy while not falling off like sidestepping would do.
The other phone box's cutscene, which moves you but lets keep your height if you immediately press Esc, clips your head into the ceiling, so you can now escape the room's bounds by jumping. There's nothing to find OoB without your jetpack, Rocket Ship, or other flying equipment, though. Seems like you can fall for quite a while, though I haven't waited to see if Jimmy lands, wraps around, or is just stuck on the lowest height value but still doing a falling animation.
Use this verification movie, this XML, and this CONF to play back. Unfortunately, due to apparently specific intro timing, I haven't been able to resync this to any other verification input or HDD after days of effort, despite it running laggy on 250k cycles and 48MB RAM. These tricks wouldn't be used here in an any% anyway, but could apply elsewhere if lightning strikes again for this clip.
Encode of the important part:

#639122677663724631 - JNPC 250k cycle config file

jnpctas-clipglitchonly.conf
10 downloads
Uploaded 9 days ago by CoolKirby (see all 70)
For W95 clip glitch and possibly future input files. S3 Trio 64 doesn't get past the intro, so Vision 968 was used instead.

#639122676715633433 - JNPC multi-disk bundle for W95 clip glitch

jnpctas-clipglitch.xml
10 downloads
Uploaded 9 days ago by CoolKirby (see all 70)
You can change the names, but it might complain the hash doesn't match anymore.

#639119100156891078 - WPBD 3 - Click game shortcut to "escape" setup

wpbd3-escape setup, slower due to lag.bk2
In 00:02.116 (2116 frames), 921 rerecords
22 downloads
Uploaded 13 days ago by CoolKirby (see all 70)
Near the end of a Windows 3.x installer, a Program Group will be generated and appear onscreen containing a shortcut to your new software. If you align CPU cycles with frame boundaries just right, you can launch the highlighted shortcut before Setup finishes.
While this looks significant at first, it merely delays Setup from completing until you've spent around a half second in the bridge designer. Once it catches up, it briefly freezes WPBD and switches the window back to Setup, losing all 3 frames you saved and then some. I have doubts a judge would allow this anyway, considering we start the game before Setup has technically finished, even if it really just had to load the success screen.

#639114598930220333 - Bridge Designer - collapsed bridges

wpbd3-funnyfails.bk2
In 00:22.197 (22197 frames), 1217 rerecords
22 downloads
Uploaded 18 days ago by CoolKirby (see all 70)
Part of the fun is building a bridge that fails spectacularly. So how about several?
Also demonstrates the 2nd fastest (by 0.014 second) setup by launching the installer through WinFile,exe, W3.11's File Manager.

#639113793154436012 - WPBD 3.01 - Warren Through Truss

wpbd3-WarrenThruTruss.bk2
In 00:03.668 (257 frames), 272 rerecords
17 downloads
Uploaded 19 days ago by CoolKirby (see all 70)
This run demonstrates:
  • The Warren Truss, the easiest of the three design templates to draw, and IMO the most pleasant to look at due to comprising only equilateral triangles. Due to an extra joint and beams, it's slower to build than the other two.
  • The third-fastest install for the game by 0.043 second. Actually clicks the Finish button on setup unlike this submission, but loses time due to a slower fix for the game's shortcut via opening File Manager using Ctrl+Esc (W3.11's version of Alt+Tab), then returning to Setup.
  • Faster menuing due to skipping name entry. The submission could do this to save 3 frames or 0.043 second, but choosing to enter a name is a speed/entertainment tradeoff.
Needs the Windows 3.11 HDD and this ISO containing the free installer, in a multi-disk bundle XML.

#639111293415862925 - Best of Windows Ent. Pack verification movie, with SB16 MIDI

bowepinstall-sb16.bk2
In 00:25.315 (1774 frames), 596 rerecords
System: Windows
24 downloads
Uploaded 22 days ago by CoolKirby (see all 70)
~25-second BOWEP (1994) setup on Windows 3.11 in BizHawk. This installs SB16's proper MIDI drivers for Chip's Challenge and sets options for it, Rodent's Revenge, TetraVex, and Tetris, ideal for starting a TAS on those. All other games can use the shorter verification if desired.
Make an XML like this one with 1) a Win3.1 .hdd after following its tab's instructions, 2) the SoundBlaster 16 driver floppy install.IMA, and 3) the BOWEP .img matching these hashes.
What this input does:
  • Installs MIDI drivers for Chip, with more accurate instruments than FMSynth's
  • Installs the 13 games to C: root for 2-frame faster launch as demonstrated by this TetraVex TAS
  • Rodent: Set window size to Large. Speed values aren't saved after the window is closed, otherwise I would set it to Blazing
  • CC: Turn music and sounds on
    • However, you can set Blazing speed in 2 frames in a TAS by pressing Alt, then OB together
  • TetraVex: Set 6x6 grid size, the hardest difficulty
  • Tetris: Set starting level to 1 for a full playthrough, per the rule to start from the beginning
  • Sets 640x480 window size since none of the games' viewport areas are larger than that
Uses the 1994 preset as this pack was released that year, regardless of when the games themselves first released. This userfile can probably stay uncataloged as a general tool for all 13 games.
Tips:
  • In DOS prompt, you can press e.g. C and Tab on the same frame to autocomplete e,g, Chips.exe for you.
  • To make a game fullscreen in only 3 frames, type Alt, then Space, then X. That's it!
  • DOSBox-x's 70 FPS default technically works for all games, but may have video/input lag. Test each game individually and set a different framerate in DOS>Settings if needed.
If any options are inadequate, another verification file can always be made later.

#639110932334138312 - Best of Windows Entertainment Pack multi-disk bundle

w311-BOWEPinstall-sb16.xml
System: Windows
18 downloads
Uploaded 23 days ago by CoolKirby (see all 70)
Installs the 13 games and official SB16 MIDI drivers for Chip's Challenge.

#639109739008585908 - TetraVex - Make a tile disappear

TetraVex2x2 - make this tile...disappear!.bk2
In 00:04.798 (336 frames), 75 rerecords
Game: TetraVex ( Windows, see all files )
20 downloads
Uploaded 24 days ago by CoolKirby (see all 70)
For my next trick... while the game window loads in, the tile with 9 on top gets dragged out of bounds to an unreachable spot. Apparently left of the game window where its X and maybe even Y positions would be negative.
Makes the puzzle unwinnable, unless RNG lets you bring it back by asking for a Hint. Move pieces around to get good Hint RNG, since it depends on your puzzle progress.
Needs this verification input played back first.

#639109724672836203 - TetraVex 2x2: fastest "win" with Solve menu option

TetraVex2x2-with Solve menu option.bk2
In 00:01.298 (91 frames), 2 rerecords
Game: TetraVex ( Windows, see all files )
22 downloads
Uploaded 24 days ago by CoolKirby (see all 70)
Have the game solve the puzzle for you. 8 frames faster than solving it yourself, but it's cheating. No ending plays after this.
This is fast because the Game menu at the top, like many Win3.11 menus, has keyboard shortcuts for specific choices, with the shortcut letter underlined. In the Game menu, High Scores has the S key as a shortcut and Solve has V. For TetraVex at least, you need to have the menu open already to be able to press them.
Needs this verification input played back first.

#639109627431000501 - Quick BOWEP verification movie

TetraVexBOWEP-w3.11verification.bk2
In 00:07.194 (504 frames), 278 rerecords
System: Windows
23 downloads
Uploaded 24 days ago by CoolKirby (see all 70)
Installs Best of Microsoft Entertainment Pack, with 2x2 grid size for TetraVex and no extra setup for the rest. See this one for Chip with the shorter FMSynth install. See this alternative for extra setup for Chip, Rodent, TetraVex 6x6, and Tetris.
Follow the Windows 3.11 instructions, then put the .hdd and BOWEP .img in a Multi-disk bundle or use this premade one.
What this verification input does:
  • Copies floppy contents to the keyword folder C:\DISK1, as setup runs much faster from disk than floppy on the 1994 preset
  • Installs games to C: root so they can be launched faster from the DOS prompt
  • Opens TetraVex and sets it to launch with smallest/easiest grid
  • Sets screen resolution to 640x480 and 256 colors to cut negative space and make it easier to see the game window
    • 256 colors was chosen to save frames in the verification input, however these games only use 16 colors anyway
Uses the 1994 preset as this pack was released that year, regardless of when the games themselves first released. This userfile can probably stay uncataloged as a general tool for all 13 games.
Tips:
  • In DOS prompt, you can press e.g. C and Tab on the same frame to autocomplete e,g, Chips.exe for you.
  • To make a game fullscreen in only 3 frames, type Alt, then Space, then X. That's it!
  • DOSBox-x's 70 FPS default technically works for all games, but may have video/input lag. Test each game individually and set a different framerate in DOS>Settings if needed.
If any options are inadequate, another verification file can always be made later.

#639109625674873327 - BOWEP install XML, no sound or MIDI drivers

w311-TetraVexBOWEPverification.xml
Game: TetraVex ( Windows, see all files )
22 downloads
Uploaded 24 days ago by CoolKirby (see all 70)

#639109607738592693 - MSCC Level 1 at 60 FPS

chips60fps,1994preset.bk2
In 00:23.116 (1387 frames), 97 rerecords
Game: Chip's Challenge ( Windows, see all files )
30 downloads
Uploaded 24 days ago by CoolKirby (see all 70)
Use the old BOWEP verification movie* to set up the HDD, then run that HDD directly for playback. Follows the WR route.
Framerate set to 60 FPS, a multiple of 20, for a game that internally ticks at 20 FPS. Very similar to the time of the 70 FPS test, and with more natural and forgiving timing for turning corners, similar to playing the game unemulated.
* I prefer the newer verif file for its official SB16 MIDI instruments instead of FMSynth. Otherwise, the game is emulated fine in both.

Annotations

Platform: Windows


#639109605924638389 - MSCC Level 1 at 70 FPS

chips70fps,1994preset.bk2
In 00:23.139 (1620 frames), 97 rerecords
Game: Chip's Challenge ( Windows, see all files )
26 downloads
Uploaded 24 days ago by CoolKirby (see all 70)
Use the old BOWEP verification movie* to set up the HDD, then run that HDD directly for playback.
70 FPS (DOSBox-x core default) for a game that actually internally runs at 20 FPS. Because of this, TASing is difficult, with inputs easily getting dropped, which is unusual for a game known for its forgiving input buffer. A multiple of 20, like 60 FPS, would be easier to TAS, better for accurate game logic, and turns out to be very similar real-time too.
* I prefer the newer verif file for its official SB16 MIDI instruments instead of FMSynth. Otherwise, the game is emulated fine in both.

Annotations

Platform: Windows

#639082379172901498 - Pool Champion WIP with sound - 8 frames lost

Pool Champion TAS with disc.bk2
In 00:03.374 (224 frames), 451 rerecords
Game: Pool Champion ( Windows, see all files )
37 downloads
Uploaded 3/4/2026 4:18 PM by CoolKirby (see all 70)
MUGG's route to skip uncle, return to title screen and do the chores money glitch until getting $370, enough for the Vegas flight and its two tournaments. No pool games in the run yet but one-shot games are possible with the right shot angle and power.
Play back on this XML since the game needs both the HDD and game disc to work properly. Uses the HDD generated from this file and its XML/associated discs/floppies first.
The 8 frames appear to have been lost before Windows even starts (maybe to initialize the new SB16 device?). Not great but may not be avoidable.

#639082348158797603 - Pool Champion setup/verification input W3.11 - WAV support

Pool Champion verif.bk2
In 02:04.098 (8689 frames), 344 rerecords
Game: Pool Champion ( Windows, see all files )
37 downloads
Uploaded 3/4/2026 3:26 PM by CoolKirby (see all 70)
Here we go again. First, follow the Windows 3.11 install instructions in its tab, and export the hard drive at the end.
Load this new XML in BizHawk (2.11), then play this movie to set up the game. Remember to export the resulting HDD at the end.
This movie does the following:
  • Install SoundBlaster 16 (free) driver to play MIDI and WAV correctly
  • Set screen resolution to 640x480, same color depth - 64K
  • Run Pool Champion's setup.exe
    • Typical install (most crucial files remain on the CD)
    • Install or upgrade Win32s
  • Open the game and set option to skip intro automatically
    • Turn off voices, which shortens cutscenes by a lot
    • Set it to hide Windows MIDI errors, which are erroneous since SB16 fixed MIDI, as it can be heard ingame
  • Close Windows session, so it will highlight the game's File Manager shortcut on next boot
Export it as pool.hdd, and you can load this XML to play the game. (Or change the XML's path to your .hdd's filename.) It's required to load the game disc to play.
Compared to the last verification file, this has almost a minute longer sound setup, but it plays all sounds this time (which does add some lag).

#639082346476077035 - Pool Champion W3.11 verification XML bundle v3

poolchampion.xml
Game: Pool Champion ( Windows, see all files )
40 downloads
Uploaded 3/4/2026 3:24 PM by CoolKirby (see all 70)
Use a Windows 3.11 HDD exported after following those instructions.
Here we go again. You'll also need a Pool Champion disc that may have to match this name and these hashes.
Also SB16 driver (MD5 5abb7ea79d96703f1f82098e6d82b88d) to allow playback of 44.1KHz background music. This isn't required for a TAS but the game sounds weird without MIDI or WAV, and this installs both. You only need install.IMA for verification.
Put all three of them in the same folder, or edit this XML to give their exact filenames and paths. You only have to do this once.

#639074475432918934 - Pool Champion new route - reach Vegas fast

Pool Champion fastest route.bk2
In 00:03.255 (216 frames), 411 rerecords
Game: Pool Champion ( Windows, see all files )
58 downloads
Uploaded 2/23/2026 12:45 PM by CoolKirby (see all 70)
MUGG's new route is the fastest yet. Skip unnecessary loads and cutscenes, then restore the mouse and forward warp to aunt's Vegas house by saving and loading a game. And the save doesn't get corrupted this time! Still no pool-playing in the run yet, but it ends by clicking the calendar long before the graphics have caught up.

#639074469690799798 - Pool Champion weird route: Ctrl+N. Pool Hall, wrong warp?

Pool Champion no mouse Pool Hall route.bk2
In 00:04.869 (329 frames), 407 rerecords
Game: Pool Champion ( Windows, see all files )
52 downloads
Uploaded 2/23/2026 12:36 PM by CoolKirby (see all 70)
Another demonstration, midway between the original and new WIPs. Starts the game with Ctrl+N instead of F4, which saves 3 frames at the bigger cost of not being able to click in rooms anymore. This leads to a slower Pool Hall load, and after loading a save made during the flight to Vegas, either a wrong warp backward to the Pool Hall tournament, or a failure to save all the necessary data during save dialog. Waiting out the cutscene and saving in aunt's Vegas house does the same thing.

#639074410836879236 - Pool Champion - Ctrl+N to disable mouse in rooms

poolchampCtrlNmousedisable.bk2
In 00:03.684 (246 frames), 354 rerecords
Game: Pool Champion ( Windows, see all files )
54 downloads
Uploaded 2/23/2026 10:58 AM by CoolKirby (see all 70)
Reproducing MUGG's bug. Starting an Adventure with Ctrl+N lets you enter the basement, but be unable to click anything in the room. The Game, Location, etc. menus in the window titlebar work, as does anything that looks like a Windows button ("Play a friend", "Call it a night", "OK"), so you can warp around with those menus and their keyboard shortcuts. But anywhere you warp to, you can't click on beds, doors, people, map icons, anything. Pool games work fine, but as soon as you get to your aunt's room in Las Vegas, you're softlocked. You can't skip the plane flight cutscene either, since it requires a click.
This movie starts the game, clicks the bed and door a few times to demonstrate that they don't work, then uses menus and keyboard shortcuts to advance time by warping and "calling it a day" until it's time for the Pool Hall'sl 9-Ball tournament.
MUGG has the solution for this: save your game with Ctrl+S, choose any one-character filename for speed (extension is added automatically), then F4 (not Ctrl+L, the bug will still be active then) and load your save by typing its single character.

#639074199672460604 - Pool Champion W3.11 verification XML bundle

poolchampion.xml
Game: Pool Champion ( Windows, see all files )
49 downloads
Uploaded 2/23/2026 5:06 AM by CoolKirby (see all 70)
Use a Windows 3.11 HDD exported after following those instructions.
You'll also need a Pool Champion disc that may have to match this name and these hashes.
Also FMSynth, a freeware MIDI synth, since the HDD above does not come with support for some reason. I sourced the disc's contents from here, and burned it using TASVideos' official iso_maker.
Put all three of them in the same folder, or edit this XML to give their exact filenames and paths. You only have to do this once.

#639065766206458835 - Pool Champion WIP

Pool Champion TAS with disc.bk2
In 00:04.584 (309 frames), 259 rerecords
Game: Pool Champion ( Windows, see all files )
73 downloads
Uploaded 2/13/2026 10:50 AM by CoolKirby (see all 70)
Starts on MUGG's route by skipping the uncle cutscene completely, then money glitching until we have enough to fly to Las Vegas. No pool games in the run yet.
Play back on this XML since the game needs both the HDD and game disc to work properly. Uses the HDD generated from this file and its XML/associated discs first.

#639065672454137621 - Pool Champion setup/verification input W3.11 - no voices

Pool Champion verif.bk2
In 01:13.659 (5145 frames), 404 rerecords
Game: Pool Champion ( Windows, see all files )
77 downloads
Uploaded 2/13/2026 8:14 AM by CoolKirby (see all 70)
First, follow the Windows 3.11 install instructions in its tab, and export the hard drive at the end.
Load this XML in BizHawk, then play this movie to set up the game. Remember to export the resulting HDD at the end.
This movie does the following:
  • Install FMSynth to play MIDI correctly
  • Set screen resolution to 640x480, same color depth - 64K
  • Run Pool Champion's setup.exe
    • Typical install (some crucial files still remain on the CD)
    • Install or upgrade Win32s
  • Open the game and set option to skip intro automatically
    • Turn off voices, which shortens cutscenes by a lot
    • Set it to hide MIDI errors, which are erroneous since FMSynth fixed MIDI, as it can be heard ingame
  • Close Windows session, so it will highlight the game's File Manager shortcut on next boot
Export it as pool.hdd, and you can load this XML to play the game. (Or change the XML's path to your .hdd's filename.) It's required to load the game disc to access some files to prevent fatal errors, at least on W3.11.
Compared to the last verification file, this turns off voices to shorten cutscenes.

#639062131239287121 - Dexter's Lab: Stuffed Animals Attack - Level 1

dexterslabstuffedanimals.ltm
In 00:11.903 (369 frames), 100 rerecords
82 downloads
Uploaded 2/9/2026 5:52 AM by CoolKirby (see all 70)
So far, I can't improve this first level. Of course, taking into account the score countdown (as with some SMS and Genesis games), going slower can turn out faster or the same speed. Freeze spray seems to be always faster than water balloons unless a wall prevents you from getting close enough, or it's the last input of the entire run (to end input early, unless I'm forgetting anything to click on before credits roll). Uses the English swf.

Annotations

libTAS v1.4.7, ruffle-nightly-2026_01_12
MD5 a1a317226da576189a6911a163808955  game.swf
add --no-gui -g gl to end of commandline options
Game was acquired through Flashpoint

#639061752211125786 - Jumping Rope - casual play up to Lvl 9

puccajumpingrope-toLvl9-goesonandon.ltm
In 04:09.050 (9962 frames), 371 rerecords
Game: Jumping Rope ( Flash, see all files )
76 downloads
Uploaded 2/8/2026 7:20 PM by CoolKirby (see all 70)
Demonstrates that levels 5-8 add no unique content. Not optimized.