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#51157374872884538 - MK5 - Final update

MK 5 - update2.bk2
In 12:54.67 (46421 frames), 26514 rerecords
500 downloads
Uploaded 11/12/2018 8:52 PM by Dimon12321 (see all 71)

#51156238337520959 - Useful addresses

MK 5 - Mortal Combat - SubZero (Unl) [!].wch
591 downloads
Uploaded 11/12/2018 7:38 PM by Dimon12321 (see all 71)
Contains:
-Enemy's remaining HP;
-Total damage done (useless);
-Sub-Zero's offset X;
-Enemy's offset X;
Camera's offset X.

#51156051777459736 - MK5 - Final update (probably)

MK 5 - update.bk2
In 12:55.32 (46459 frames), 26406 rerecords
597 downloads
Uploaded 11/12/2018 7:26 PM by Dimon12321 (see all 71)

#50888493583671202 - MK 5 old TAS - completes Stage 4 normally

Mortal Combat 5 (Unl) [c][!].gmv
In 26:25.73 (95021 frames), 6715 rerecords
597 downloads
Uploaded 10/31/2018 6:15 PM by Dimon12321 (see all 71)

#49973328122807715 - Red Steel - 3/15 missions done, but it desyncs

red.dtm
In 33:00.87 (370824 frames), 3967 rerecords
Game: Red Steel ( Wii, see all files )
685 downloads
Uploaded 9/20/2018 1:05 PM by Dimon12321 (see all 71)

#49391617752546579 - Dark Arena - Final boss HP

Dark Arena (USA, Europe).wch
Game: Dark Arena ( GBA, see all files )
648 downloads
Uploaded 8/25/2018 8:21 AM by Dimon12321 (see all 71)

#45827520543108794 - Doom E1M1 TAS - Sega Saturn (&Encode)

Doom (1996)(GT Interactive Software)(EU).bk2
In 01:36.26 (4813 frames), 813 rerecords
Game: Doom ( Saturn, see all files )
4 comments, 583 downloads
Uploaded 3/17/2018 8:06 PM by Dimon12321 (see all 71)

#45575410560791609 - Wild West Guns - WiiWare - VM

WB4EGL.s06.dtm
In 27:42.48 (311582 frames), 544 rerecords
Game: Wild West Guns ( Wii, see all files )
728 downloads
Uploaded 3/6/2018 11:37 AM by Dimon12321 (see all 71)
This run was expected to be a verification movie for my future TAS of WWG on Hard difficulty, but it desyncs at the 2nd section of Level 1. RNG is dynamical - the game shows targets depending on crosshair's position and moving targets may change their trajectory, so TASing this game now is barely possible. .dtm should save RNG each frame beside the input.
The game doesn't save the progress even if I create a save file, pass a level and do reset (press HOME and choose Reset without stopping the emulation), so a TAS can either complete the game at Normal or start from a savestate to choose Hard.
The movie was recorded at 70% speed, no usage of TAS Input or frame advance. The project is abandoned! This text is written for those few who is interested in modern games.

#44267840868828047 - THUG1 - The Packle's verification movie

!PREMADE.dtm
In 13:30.73 (145789 frames), 3 rerecords
955 downloads
Uploaded 1/6/2018 2:20 PM by Dimon12321 (see all 71)

#35184961646526742 - Stopped work-in-progress, everyone can continue

Robocop 2 (U)-0.fm2
In 02:53.08 (10402 frames), 169 rerecords
Game: RoboCop 2 ( NES, see all files )
1018 downloads
Uploaded 11/23/2016 1:07 PM by Dimon12321 (see all 71)

#35103248897279529 - House of the Dead: Overkill - Mission 2/7 done

77777.dtm
In 22:56.35 (257935 frames), 8064 rerecords
807 downloads
Uploaded 11/19/2016 8:48 PM by Dimon12321 (see all 71)

#33789248833049385 - House of the Dead: Overkill - Mission 1 - Boss fight improved

77777.dtm
In 12:26.92 (139918 frames), 3671 rerecords
862 downloads
Uploaded 9/21/2016 4:34 PM by Dimon12321 (see all 71)

#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done

77777.dtm
In 12:48.92 (144041 frames), 3539 rerecords
749 downloads
Uploaded 9/15/2016 7:22 PM by Dimon12321 (see all 71)
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);
- Maximum score;
- Taking no damage;
- Hardest difficulty;
- Contains speed/entertaining tradeoffs.
ROM used: RHOE8P.wbfs
Emulator used: Dolphin-4.0-9390

#32255713718283718 - Serious Sam Advance - Old TAS

Serious Sam Advance (USA) (En,Fr,De).bk2
In 01:28.95 (5313 frames), 655 rerecords
647 downloads
Uploaded 7/14/2016 3:03 PM by Dimon12321 (see all 71)
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.
Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.
Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.
The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk
I don't know how he manages to do so good speedruns of this horrible game (music is nice BTW). I wish him luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.
Everyone can continue my work!

#31698413799812022 - WIP - 1st battle completed

Columns 3 - Revenge of Columns (U) [!].gmv
In 01:21.00 (4854 frames), 124 rerecords
781 downloads
Uploaded 6/19/2016 12:42 PM by Dimon12321 (see all 71)

#28991539937993319 - Bram Stoker's Dracula SEGA CD - TAS WIP - Stage 1

BRAM STOKERS DRACULA.gmv
In 04:05.55 (14714 frames), 824 rerecords
772 downloads
Uploaded 2/18/2016 2:59 PM by Dimon12321 (see all 71)

#28744962139169960 - [TAS] Dead Rising: Chop Till You Drop - Case 1-1

4124.dtm
In 09:44.08 (91134 frames), 2292 rerecords
764 downloads
Uploaded 2/7/2016 12:28 PM by Dimon12321 (see all 71)
This is my first TAS of Dead Rising: Chop Till You Drop for Nintendo Wii. This port is built on Resident Evil 4 engine, so this game has the same movement and shooting system as in RE4. The game is so difficult in terms of interaction with friendly NPC (survivors). Moreover, this port itself is not popular for speedrunning and I don't know the best route through the game, so I'm not going to continue my work unless someone won't help me! In conclusion, I'm not sure this TAS is optimized enough. The second mission where I rescued 2 women can be improved by 0,5-1,5 seconds because they can't bypass zombies like Ashley in RE4 and have uncertain mechanism of overcoming obstacles!
Emulator used: Dolphin 4.0-8711 x64
More info in description of the encode:

#28260824197061815 - Resident Evil 4 Wii (Verification movie) - ANY DESYNCS???

321.dtm
In 23:03.60 (342407 frames), 3540 rerecords
776 downloads
Uploaded 1/16/2016 5:11 PM by Dimon12321 (see all 71)
I have just finished the chapter 2-2 and was going to record my progress, but I got a desync in the 1-2. How that could be? After I completed the chapter 1-3 and rewatched the movie, everything was OK. I didn't change any settings!
Can somebody view my file? ROM link is in the description of this video: https://www.youtube.com/watch?v=N_kEcX47NxU Recorded with Dolphin 4.0-8311 http://dl.dolphin-emu.org/builds/dolphin-master-4.0-8311-x64.7z
SD-card must be inserted. Ignore the fatal error massage! Write here if there is a desync or not! Thanks!

#27834009263142250 - [TAS] Resident Evil 4 Wii - Verification movie PART 1

321.dtm
In 05:11.77 (77135 frames), 1507 rerecords
2 comments, 811 downloads
Uploaded 12/28/2015 11:52 AM by Dimon12321 (see all 71)

#27440462808206477 - Zippy Race NES - WIP-demo

Zippy Race (J)-0.fm2
In 19:15.01 (69415 frames), 122 rerecords
Game: Zippy Race ( NES, see all files )
826 downloads
Uploaded 12/10/2015 6:30 PM by Dimon12321 (see all 71)
I made this TAS a month ago when I was completely bored. This TAS aims for vault (Zippy Race is not for making people entertained). At this game you must drive from the point A to the point B while surpassing cars (seems like they are racing). You get some score after each checkpoint. The more cars you surpassed, the more score (and fuel) you get. The game is pretty simple! As for as I know, there are 6 different motobikes with more powerful engines. Reaching the point B 6th time will be the main goal, so you need to do only the second part of my work!
ROM used: Zippy Race (J).nes
Emulator used: FCEUX 2.2.2

#18443409381554304 - Rambo III - Enemy spawn problem (TAS WIP)

Rambo III (JUE) (REV 01) [!].gmv
In 02:36.63 (9386 frames), 1147 rerecords
Game: Rambo III ( Genesis, see all files )
1227 downloads
Uploaded 10/31/2014 2:03 PM by Dimon12321 (see all 71)
This is my TAS WIP of Rambo 3 for Sega Geneisis. It contains the first 2 missions and a half of 3rd mission which shows the problem with enemy spawn (RNG). Help me to solve this problem in the topic about this game: http://tasvideos.org/forum/viewtopic.php?t=6518 , details are also there! ROM: Rambo III (JUE) (REV 01) [!].bin Emulator: GENS 11A