User Files for DreamYao

All User Files Profile for DreamYao Upload

#74563978566263817 - NES Teenage Mutant Ninja Turtles

33910.bk2

Uploaded 10/1/2021 11:50 PM by DreamYao (16 files)

For Teenage Mutant Ninja Turtles (NES)

In 09:24.23 (33910 frames), 82585 rerecords

598 views, 75 downloads


WIP
Thanks to better optimization and changing some strategies, 185 frames are improved

Download (14.65 KB) Info

#74364619353452672 - NES Teenage Mutant Ninja Turtles (U) [!]

30220.bk2

Uploaded 9/23/2021 12:21 AM by DreamYao (16 files)

For Teenage Mutant Ninja Turtles (NES)

In 08:22.83 (30220 frames), 62258 rerecords

943 views, 78 downloads


128 frames have been improved, thanks to better optimization and reduced lag

Download (12.96 KB) Info

#71199018872890616 - Batman:The Junkyard Challenge

Batman:The Junkyard Challenge.fm2

Uploaded 5/3/2021 10:49 AM by DreamYao (16 files)

For Batman (NES)

In 11:51.37 (42753 frames), 120534 rerecords

1564 views, 155 downloads



Download (641.55 KB) Info

#68650373957850851 - The new improvements have been completed

DreamYao - Batman (9.13.90).fm2

Uploaded 1/8/2021 4:07 PM by DreamYao (16 files)

For Batman (NES)

In 09:13.90 (33289 frames), 183945 rerecords

1883 views, 198 downloads


The new improvement has been completed, and a new technique has been added to this improvement.
Batman launches his weapon in the air while holding down the squat, which can lower the horizontal position of the weapon

Download (499.61 KB) Info

#68639398728605729 - Batman WIP#6(25 frames saved)

Batman.fm2

Uploaded 1/8/2021 4:16 AM by DreamYao (16 files)

For Batman (NES)

In 07:54.48 (28516 frames), 174824 rerecords

1884 views, 202 downloads


4-4boss, a way to break the 4-frame rule. Pause at an appropriate time to stop the boss in advance and get closer to Batman

Download (428.01 KB) Info

#68639338650313248 - Batman WIP#5

43.fm2

Uploaded 1/8/2021 4:12 AM by DreamYao (16 files)

For Batman (NES)

In 08:04.91 (29143 frames), 174445 rerecords

1861 views, 197 downloads


4-4boss also has a 4-frame rule, which makes me lag behind by 2 frames. I spent some time to crack the 4-frame rule, so I found a way to crack it in (# 6)

Download (437.42 KB) Info

#68601367628045036 - Batman WIP#4(22 frames saved)

Batman.fm2

Uploaded 1/6/2021 11:09 AM by DreamYao (16 files)

For Batman (NES)

In 07:08.72 (25766 frames), 164843 rerecords

1899 views, 212 downloads


4-2 is still in production, adding some entertainment (22 frames saved)

Download (386.76 KB) Info

#68551298339460569 - Batman WIP#3

Batman.fm2

Uploaded 1/4/2021 5:02 AM by DreamYao (16 files)

For Batman (NES)

In 05:51.23 (21109 frames), 151181 rerecords

1931 views, 204 downloads


Oh! It's really hard to optimize lag. Batman's biggest problem is to optimize lag. Different actions have different lag in each frame

Download (316.91 KB) Info

#68483629878313591 - Batman WIP#2 (22 frames saved)

Batman.fm2

Uploaded 1/1/2021 3:54 AM by DreamYao (16 files)

For Batman (NES)

In 04:39.32 (16787 frames), 127605 rerecords

1914 views, 209 downloads


Originally, I would lose frames at 3-1, but I got a 4-frame rule again at 2-4, which made Batman hurt. Finally, I got 1 frame more than before. Fortunately, it made it easier for me to get 1 frame at 3-1. I also found another strategy at 3-1, which made me get 1 frame. (22 frames saved)

Download (252.08 KB) Info

#68433335542053361 - Very bad global timer

Batman WIP.fm2

Uploaded 12/29/2020 9:32 PM by DreamYao (16 files)

For Batman (NES)

In 04:04.31 (14683 frames), 114950 rerecords

2018 views, 205 downloads


Oh! The 3-1 global timer is really bad. It seems that I have to get one or two frames before 2-4 to change this bad situation, so that I can enter a four frame rule without being hurt in the third part of 2-4boss. But I can't get the frame number before 2-4, I can't find any improvement!
If you know how to get 1 or 2 frames, please let me know. Thank you very much!

WarHippy on 12/29/2020 10:06 PM
Is this game sync friendly? Will a frame saved in level 1-1 be good enough, or does it have to be within level 2-4?
DreamYao on 12/30/2020 11:40 AM
Quoting WarHippy
Is this game sync friendly? Will a frame saved in level 1-1 be good enough, or does it have to be within level 2-4?
As long as you kill 2-4boss 2 frames faster, it is possible to change the bad situation of 3-1. I think 1-1 is perfect As long as you kill 2-4boss 2 frames faster, it is possible to change the bad situation of 3-1. I think 1-1 is perfect
WarHippy on 12/30/2020 8:21 PM
Is this game sync friendly? -EDIT- Nevermind, I see this is on FCEUX and I don't want to learn a new emulator for this. As such, here are the things that stand out to me:
At 0:12 in the encode you jump so that you can fire 2 shots at the crouching green guy. Does his flame thrower extend far enough that you can't just jump over it onto the ledge? It looks like you can even walk into the flame thrower animation for a couple frames before the sprites actually reach you.
Is there a landing animation after walking off a ledge? How long does it take to recover?
At 2:35 in the encode you actually take damage and it didn't seem to slow you down or knock you back at all. Why not drop down and do a wall jump just like you do twice in a row later? And follow-up question, why do a wall jump at all if taking damage on the electricity doesn't slow you down?
In fact, taking damage on the saws in 2-3 don't slow you down or knock you back, either. I'm getting the sense there is no hit stun in this game and that you don't actually need to waste time jumping over every enemy. Am I wrong?
At 3:06 is running all the way off the conveyer belt not faster?
DreamYao on 12/30/2020 11:08 PM
Quoting WarHippy
Is this game sync friendly? -EDIT- Nevermind, I see this is on FCEUX and I don't want to learn a new emulator for this. As such, here are the things that stand out to me:
At 0:12 in the encode you jump so that you can fire 2 shots at the crouching green guy. Does his flame thrower extend far enough that you can't just jump over it onto the ledge? It looks like you can even walk into the flame thrower animation for a couple frames before the sprites actually reach you.
Is there a landing animation after walking off a ledge? How long does it take to recover?
At 2:35 in the encode you actually take damage and it didn't seem to slow you down or knock you back at all. Why not drop down and do a wall jump just like you do twice in a row later? And follow-up question, why do a wall jump at all if taking damage on the electricity doesn't slow you down?
In fact, taking damage on the saws in 2-3 don't slow you down or knock you back, either. I'm getting the sense there is no hit stun in this game and that you don't actually need to waste time jumping over every enemy. Am I wrong?
At 3:06 is running all the way off the conveyer belt not faster?
The encoded movie is different from the movie being made.
Jump as little as possible, and jump as high as possible. The flamethrower will damage Batman at 0:12
Walking down a cliff is not as fast as jumping down
Batman has a stun when he is hurt. At 2:35, Batman takes damage in the air, so the stun is carried out in the air. When Batman lands, the stun is invalid. If you choose to climb the wall, you will waste too much time. You can take damage 5 frames faster than climbing the wall
Except for some special places and landing places, injuries are not an option. Batman has more than 20 frames of stun time after his injury.
3: 06 it's not faster to walk straight down from the acceleration belt. Batman's landing speed is faster when he's overhead than when he's walking,

Download (220.52 KB) Info