Movie for NES Batman

#47283525293912320 - Bisqwit's Famtasia Batman Spike

bisqwit-batman-fix.fmv

Uploaded 5/22/2018 9:49 AM by Spikestuff (1 files)

For Batman (NES)

In 11:30.61 (41505 frames), 7641 rerecords

7679 views, 924 downloads


When you're not over Joker's body so the credits won't play.

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#65083822042001624 - Batman WIP #5 with Joker Glitch (saved 150-ish frames)

Batman_RiYAN_318.bk2

Uploaded 8/1/2020 1:14 AM by Riyan (2 files)

For Batman (NES)

In 09:26.81 (34065 frames), 41339 rerecords

2733 views, 335 downloads


Everything after 4-3 is work in progress. That 5th boss RNG is terrible.

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#65940028373514361 - NES Batman,No killing

Batman,No killing.fm2

Uploaded 9/8/2020 2:39 PM by DreamYao (14 files)

For Batman (NES)

In 09:39.82 (34847 frames), 20825 rerecords

2580 views, 263 downloads


Emulator used:FCEUX 2.20.20
ROM filename:Batman (U) [!].nes
Goals:
Lowest score
No killing
Aim for fastest completion
Found some shortcomings of the last time, made some improvements, 5.02 seconds faster than the last time, saving 302 frames
This movie actually has some room for improvement
Batman No Killing
No Killing is not like a highway. We can't use weapons, we can't solve most of the lag.
loophole:
I found a vulnerability in 3-2. The previous frame of the game can take off in the air, saving 9 frames.
5-1 game can be suspended without damage (discovered by xxnkxx)
skill:
Usually the enemy needs two punches to kill him so you can hit him without getting hurt
5-1 the climbing platform can be rotated to save jumping time
Climbing walls can take off one frame ahead of time, so climbing in some places can save one frame
If you can't jump, try not to jump, it will increase the time.
If you want to jump, the higher you jump, the better. The big jump is 2 frames faster than the small jump.
The premise of the big jump is that Batman's head can't touch anything, otherwise it will shorten the distance and time of the jump.
Some landing sites can meet and land quickly to save time, such as 2-3

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#65940236559046414 - NES Batman

DreamYao-Batman.fm2

Uploaded 9/8/2020 2:53 PM by DreamYao (14 files)

For Batman (NES)

In 09:19.74 (33640 frames), 75738 rerecords

2564 views, 255 downloads


Emulator used:FCEUX 2.20.20
ROM filename:Batman (U) [!].nes
Improve fast-forward speed after injury, and reduce lag and faster forward route error:
I found an error in 3-2. The first frame of the game can take off.
5-1 can pause the game without causing damage, but it will increase the time. (Found by xxnkxx)
skill:
Can pass briefly when the enemy is injured
Boomerang can attack enemies behind you
The climbing wall can jump one frame in advance, so climbing in certain places can save one frame
If you can skip, please do not skip, because skipping will increase time. (Big jump is 2 frames slow, small jump is 5 frames slow)
If you want to jump, please jump as high as possible. The big jump is 3 frames faster than the small jump. (The condition for jumping is that Batman's head cannot touch anything, otherwise the distance and time of the long jump will be shortened)
When jumping, you can hit the wall with your head and land quickly to save time
The flamethrower has a few frames gap, so it can pass
mechanism:
The Batman game has a global timer mechanism. This global timer affects the attack time, attack frequency and action path of certain enemies (this may prevent you from moving forward). If you want to change the actions of these enemies, you can only change the time you meet with them, which of course is not worth it!
So far, I found that the enemies affected by the global timer are: 2-1: The first flamethrower 2-4: Boss bottom shot 3-1: All large jumping monsters 3-2: All jumping monsters 3-3: Flame Car 4-1: All jumping monsters 4-3: All electric shock and flame cars 4-4: Boss shooting
Frame gains and losses:
1-1 = 2 1-2 = 4 1-3 = 1 2-1 = 4 2-2 = 7 2-3 = 18 2-4 = -18 3-1 = 4 3-2 = 9 3-3 = 3 3-4 = 0 4-1 = 1 4-2 = 18 4-3 = 26 4-4 = -18 5-1 = 14 5-2 = 1 5-3 = 0 Total: 76 frames
Improvement details: Level 1-1: I change a small jump into a big jump (get 2 frames)
Level 1-2: Reduce the last hop (get 2 frames)
Level 1-3: I bring the boss closer to me, then kill (get 1 frame)
Level 2-1: Reduce lag
Level 2-2: Injured can advance faster (gain 6 frames)
Checkpoint 2-3: Injured, faster forward, faster landing
Level 2-4: The shooting of the boss timer is affected by the global timer, which hinders my killing progress (lost 18 frames)
Level 3-1: Reduce one hop at the beginning (get 2 frames)
Level 3-2: Jump from the first frame at the beginning (9 frames are obtained)
Level 3-3: Reduce lag
Stage 4-1: Reduce lag
Checkpoint 4-2: Damage and acceleration
Level 4-3: Damage and landing faster, reduce lag
Level 4-4: The boss’s firing frequency is also affected by the global timer, which limits my attack and killing methods (loss of 18 frames)
Level 5-1: Reduce lag, pause the game without causing damage
Level 5-2: Enter the boss faster (get 1 frame)

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#66481706508676193 - Batman WIP #7

Batman_RiYAN_525.bk2

Uploaded 10/3/2020 12:08 AM by Riyan (2 files)

For Batman (NES)

In 09:54.80 (35747 frames), 70492 rerecords

2316 views, 282 downloads


Damn you global timer! 4-1 and beyond is WIP

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#66665169982905104 - DreamYao - Batman (Secondary improvement)

DreamYao - Batman (Secondary improvement).fm2

Uploaded 10/11/2020 6:25 AM by DreamYao (14 files)

For Batman (NES)

In 09:17.58 (33510 frames), 36260 rerecords

2381 views, 239 downloads


I spent a few days improving, I accumulated a lot of experience again and again!
I used to play other games with the 2p key. I found and cleared it in the upper left corner of 1-2, but it didn't help the game. I hope to be forgiven
A month later, we met again. This is the second improvement of Batman. I added some new routes to Batman, 130 frames less than before. Thank you (Riyan), let me realize the shortcomings of previous movies, this improvement also let me have more game skills. thank you very much! I believe this improvement is perfect. Improved more lag and some routes, and killed boss faster. Every time we encounter a different trajectory of the boss, this is of course related to the global timer. Oh! Don't forget to turn up the volume to enjoy the film. That's the main reason I like Batman.
BUG:
1.I found a mistake in 3-2. The first frame of the game can jump.
2.Pause the game for one frame and run the game for one frame. This will not be damaged by enemies, but will increase the time by 3 frames. (found by xxnkxx)
skill:
1.When the enemy is injured, Batman can pass in a short time
2.Boomerang can attack enemies behind you
3.Climbing walls can jump one frame ahead of time, so climbing in some places can save one frame
4.If you can avoid jumping, don't jump because jumping increases time. (2 frames slower for large jumps and 5 frames for small jumps)
5.If you want to jump, please jump as high as possible. Big jump is 3 frames faster than small jump. (the condition of jumping is that Batman's head can't touch anything, otherwise the distance and time of jumping will be shortened.)
6.When jumping, you can hit your head against the wall and land quickly to save time
7.The flamethrower has a short gap, so Batman can go through it
8.Enemies with firing can use the pause function to delay their firing, which helps to reduce the delay.(found by Riyan)
9.Batman can hit the air with his fist, he can turn faster, and some climbing walls can use this strategy to climb and move faster.
10.There is a bonus for killing enemies: B, weapon, health recovery. These rewards vary according to the time the enemy is killed, so you can control the kill time to get the reward you want.
11.Some of the boss's behavior will change with your behavior, so you can control your behavior to change his behavior.
12.In some places, the added lag is based on Batman's walking and moving, so you can change your movements to control the lag.
13.When there are two climbing walls, you can rotate between them.(found by Riyan)
14.You can change weapons while attacking to launch weapons faster.
Mechanism:
Batman game has a global timer mechanism. This global timer will affect the attack time, attack frequency and action path of some enemies (it may hinder your progress). If you want to change the behavior of these enemies, you can only change the time you meet them. Some enemies with shooting function are affected by the global timer and can use game pause to delay the enemy's shooting.
So far, I have found that the enemies affected by global timing are:
2-1: the first flamethrower
2-4: the bullet under the boss
3-1: all large jumping monsters
2-3: all large jumping monsters
3-3: all flame cars
4-1: all large jumping monsters
4-3: All electric shock and flame cars
4-4: the firing frequency of boss
Frame number gain and loss:
Level = new frame = old frame = gain and loss of frame number
1-1=1819=1821=2
1-2=4750=4759=7
1-3=5200=5210=1
2-1=7370=7415=35
2-2=10177=10237=15
2-3=12679=12747=8
2-4=13369=13442=5
3-1=15094=15178=11
3-2=16806=16897=7
3-3=19921=20025=13
3-4=20461=20568=3
4-1=22139=22251=5
4-2=24668=24781=1
4-3=28049=28171=9
4-4=28678=28800=0
5-1=32245=32368=1
5-2=33027=33157=7
5-3=33510=33640=0
Total: 130 frames
Improvement details:
1-1: I lost another jump at the beginning (gain 2 frames)
1-2: I killed two cars in the upper left corner, reducing a lot of lag (got 7 frames)
1-3: I found that Batman can kill boss faster if he jumps lower。(get 1 frames)
2-1: spin on the climbing wall to get to the platform faster and pass the first flamethrower faster (get 35 frames)
2-2: spin on the climbing wall to get to the platform faster (get 15 frames)
2-3: walk longer on the acceleration belt at the end and climb faster on the climbing wall at the end (get 8 frames)
2-4: use pause to delay firing at the bottom of the boss to kill it faster (gain 5 frames)
3-1: I lost a jump in the first car, turned and climbed faster (gained 11 frames)
3-2: faster on the climbing wall in the lower right corner (get 7 frames)
3-3: use pause to avoid enemy attack on the climbing wall in the upper right corner (gain 13 frames)
3-4: the first attack on boss is faster, so he can get closer to me and kill him (get 3 frames)
4-1: you'll see me jump again at the beginning of this level, because the first big monster is affected by the global timer. After many tests, if I don't jump, killing that big monster will bring me more delay, so it's worth reducing more lag in the first jump (get 5 frames)
4-2: I turn faster every time I climb the wall。(get 1 frames)
4-3: use pause in the upper right corner to reduce a lot of lag (get 9 frames)
4-4: I didn't get the frame count in the boss battle, but it's strange that I killed the first boss 4 frames faster than last time. Later, I found that the second boss was 3 frames slower than the last time, and 1 frame slower when it reached 5-1. So in the end, we didn't get the number of frames. I don't know what caused it, I think it should be the global timer (get 0 frames)
5-1: less lag (get 1 frame)
5-2: I went into the boss's body and attacked him three times (got 7 frames)
5-3:I think it's the fastest way to kill a clown (get 0 frames)

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#67163205429662831 - Batman has improved a lot of lag, adding a new route to 4-1

DreamYao - Batman (9.16.90).fm2

Uploaded 11/2/2020 4:43 PM by DreamYao (14 files)

For Batman (NES)

In 09:16.90 (33469 frames), 72573 rerecords

2291 views, 240 downloads


Batman 4-1 route and lag improved, 5-1 lag improved, 5-2 boss combat improved. This is my last improvement

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#67495864255170523 - NES Batman 100 frame improvement, change 3-3 route

DreamYao - Batman (9.15.24).fm2

Uploaded 11/17/2020 4:17 PM by DreamYao (14 files)

For Batman (NES)

In 09:15.23 (33369 frames), 43387 rerecords

2184 views, 227 downloads


I found a route more than a second faster on 3-3

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#68387684343052823 - New techniques have been tried and found

Batman.fm2

Uploaded 12/27/2020 8:12 PM by DreamYao (14 files)

For Batman (NES)

In 03:41.96 (13340 frames), 112686 rerecords

1993 views, 192 downloads


A new technique has been discovered. Batman can launch his weapon in the air while holding down the squat to lower the horizontal position of the weapon. The third part of 2-4boss has a four frame rule. I met a bad global timer on 3-1.
If I can get one frame before 2-4, I may change the bad situation of 2-4 and 3-1, but I can't find new improvement points before 2-4
If you know how to get 1 frame, please let me know

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#68433335542053361 - Very bad global timer

Batman WIP.fm2

Uploaded 12/29/2020 9:32 PM by DreamYao (14 files)

For Batman (NES)

In 04:04.31 (14683 frames), 114950 rerecords

2021 views, 205 downloads


Oh! The 3-1 global timer is really bad. It seems that I have to get one or two frames before 2-4 to change this bad situation, so that I can enter a four frame rule without being hurt in the third part of 2-4boss. But I can't get the frame number before 2-4, I can't find any improvement!
If you know how to get 1 or 2 frames, please let me know. Thank you very much!

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#68483629878313591 - Batman WIP#2 (22 frames saved)

Batman.fm2

Uploaded 1/1/2021 3:54 AM by DreamYao (14 files)

For Batman (NES)

In 04:39.32 (16787 frames), 127605 rerecords

1917 views, 209 downloads


Originally, I would lose frames at 3-1, but I got a 4-frame rule again at 2-4, which made Batman hurt. Finally, I got 1 frame more than before. Fortunately, it made it easier for me to get 1 frame at 3-1. I also found another strategy at 3-1, which made me get 1 frame. (22 frames saved)

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#68551298339460569 - Batman WIP#3

Batman.fm2

Uploaded 1/4/2021 5:02 AM by DreamYao (14 files)

For Batman (NES)

In 05:51.23 (21109 frames), 151181 rerecords

1933 views, 204 downloads


Oh! It's really hard to optimize lag. Batman's biggest problem is to optimize lag. Different actions have different lag in each frame

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#68601367628045036 - Batman WIP#4(22 frames saved)

Batman.fm2

Uploaded 1/6/2021 11:09 AM by DreamYao (14 files)

For Batman (NES)

In 07:08.72 (25766 frames), 164843 rerecords

1901 views, 213 downloads


4-2 is still in production, adding some entertainment (22 frames saved)

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#68639338650313248 - Batman WIP#5

43.fm2

Uploaded 1/8/2021 4:12 AM by DreamYao (14 files)

For Batman (NES)

In 08:04.91 (29143 frames), 174445 rerecords

1867 views, 198 downloads


4-4boss also has a 4-frame rule, which makes me lag behind by 2 frames. I spent some time to crack the 4-frame rule, so I found a way to crack it in (# 6)

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#68639398728605729 - Batman WIP#6(25 frames saved)

Batman.fm2

Uploaded 1/8/2021 4:16 AM by DreamYao (14 files)

For Batman (NES)

In 07:54.48 (28516 frames), 174824 rerecords

1885 views, 203 downloads


4-4boss, a way to break the 4-frame rule. Pause at an appropriate time to stop the boss in advance and get closer to Batman

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#68650373957850851 - The new improvements have been completed

DreamYao - Batman (9.13.90).fm2

Uploaded 1/8/2021 4:07 PM by DreamYao (14 files)

For Batman (NES)

In 09:13.90 (33289 frames), 183945 rerecords

1884 views, 200 downloads


The new improvement has been completed, and a new technique has been added to this improvement.
Batman launches his weapon in the air while holding down the squat, which can lower the horizontal position of the weapon

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#71199018872890616 - Batman:The Junkyard Challenge

Batman:The Junkyard Challenge.fm2

Uploaded 5/3/2021 10:49 AM by DreamYao (14 files)

For Batman (NES)

In 11:51.37 (42753 frames), 120534 rerecords

1564 views, 155 downloads



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#71982074805893663 - Batman (Older Beta) TAS

Batman (Older Beta) 'warps' TAS.fm2

Uploaded 6/7/2021 5:11 PM by Toms (1 files)

For Batman (NES)

In 00:34.24 (2058 frames), 140 rerecords

1830 views, 132 downloads


Batman/Batman: The Video Game is NES game maded by SUNSOFT
In Hidden Palace there are 2 prototypes of Batman the first it's a Older prototype and the other it's a later prototype
The Player 2 controls is the Debug mode you can freeze the gameplay or skip the level in the two prototypes.
In the later prototype gets new things on the Debug mode:

You can

  • Refill your heatlh
  • Turn on & off the invincibility
and I'm not Batman
I'm Toms!!!!

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